Night at the 8th Warehouse (八号仓库奇妙夜) by hidden61ade


- Tiny Chase & Stealth Experience in Rubber-Hose Style
-很Tiny的追逐潜行体验,现以人见人爱的橡皮管动画风格呈现
- "When BEING a tiny creature, do what the TINY CREATURES do......Or die..."
-当你是小生物时,做点小动物会做的事......要么还是死一死罢(
- "......mice, rats, rabbits, primates, cats, dogs, and other animals are locked inside barren cages in laboratories across the country. They languish in pain, suffer from extreme frustration, ache with loneliness, and long to be free."(PETA,Animal Testing Facts and Alternatives)
-大概是PETA介绍哈基蜀黍、哈基兔、黑悟空、哈基米和哈基汪普遍在动物实验中被虐待的事情,胖宝宝们真的很可怜。
- You, James, as a new recruit in the major consumer goods and household product enterprise B&G, tonight you are assigned to stay and to monitor the 8th Warehouse in the firm's HQ.
-扮演牢詹,B&G(没有半点neta宝洁公司的意思)公司的新员工,你今晚被分配去看守公司神秘的“八号仓库”。
- It was supposed to be some easy money to earn, given the chance of gaining some handsome wages just by overwatching the "Warehouse" without any significant effort on a night shift. Plus, the company is famous for it's high moral standard......“abandoning animal experiments” something like that......
-你以为可以恰烂钱?嘻嘻,没想到吧,虽然这家公司以高道德水准著称,还声称什么“舍弃了动物实验”,但8号仓库还是有些见不得人的东西......
We have 3 levels where you will encounter 3 different kinds of animals that have been widely used in animal experiments
It is just that at this time, YOU are the one who is TINY CREATURE.
在三个关卡中遇到三种被大量使用的实验动物。 只不过,这次“你”才是小动物。
Player Control
A&D to move
SHIFT to dash
SPACE BAR to jump
E to sensitive interact
Right click your MOUSE to roll forward
S to crouch
Move your mouse to direct your torch!!!!
Update:
Beta 1.02 Adding more SFX! now you can know how close you are to those killer animals via some really badass heartbeat sound. Fixing more bugs in level 3. AND NOW YOU CAN PLAY IY ONLINE ON THIS PAGE!
Beta 1.01 Fixing bugs in level 2 that makes player unable to finish the level.
Beta 1.03 Fixing more bugs in level 2 and 3. FIXED PLAYER CONTROL!!! Now the control is no more clumsy or tough!! Correcting the font in the opening script so now it's nicer to look at. Uploaded a new Cover photo by our artist!!
Credits:
Programming: theiaald, Aentro, Obiw, hidden61ade
Game Design: hidden61ade
Art Design: AlwaysHungry
Level Design: ilya8677
Sound Design: the_iaald
Scripter: hidden61ade
A student team from The Chinese University of Hong Kong, Shenzhen.
Special Thanks: Game Odyssey, a CUHKSZ student club.




Ratings
| Overall | 606th | 3.483⭐ | 61🧑⚖️ |
| Fun | 862th | 2.983⭐ | 61🧑⚖️ |
| Innovation | 881th | 2.836⭐ | 60🧑⚖️ |
| Theme | 783th | 3.352⭐ | 63🧑⚖️ |
| Graphics | 551th | 3.661⭐ | 64🧑⚖️ |
| Audio | 562th | 3.073⭐ | 57🧑⚖️ |
| Humor | 691th | 2.75⭐ | 56🧑⚖️ |
| Mood | 353th | 3.746⭐ | 59🧑⚖️ |
| Given | 80🗳️ | 115🗨️ |
That said, it's clear that a lot was added to the project, and I ended up spending a little longer than expected. I only got to the 2nd map, but there's a good reason for it...
There are a couple of bits of criticism that must be made, because they did stand out to me:
Sound is incredibly important, and for audio, there was a massive lack of sound effects. An absence of sound can make a project, sound and art are key for setting a mood, and the art was let down by total silence; even a subtle jump sound and some ambience could have helped massively. The music that turned up during the creature encounters was the only thing your ears get.
Now for the other issue... I softlocked myself! I pushed a block, fell, died and found myself in a situation where I couldn't jump out of a pit...! My journey ended on the second map, a little after the chase.
I then paused and... couldn't escape the pause screen. Yeah.
I hope other people try out your project though, it clearly had a good amount of effort put into it.
Overall, a good game. I wish you success!
看看自己连最基础的碰撞盒都不会拉,视觉传达都不懂,关卡设计更不用说的情况下,到底该不该浮于表面去急着讲什么深邃黑暗爱与残酷的世界的中二病故事,还平台跳跃,你知不知道平台跳跃+讲故事还要讲这种故事是多高阶的开发难度?
I won't rate this game but, This game is pure garbage and I've seen way too many of these, before rushing making a fancy huge-story-telling game, please at least, learn a bit of basic design stuff please, or any game making skill that comes useful, because as i can tell, this is purely packed with nonsence baby yellings and no grown-up skills at all. And is based on beginner-level nonsense platformers? Play some freaking Mario before jumpping into wells that you have no idea how deep it goes for just being cool, it's NOT cool.
再发那条“拉票”的号召之前,作为参加过一次LD的人,我清楚地知道LD是严肃的,“只有参与者能够投票”,也就是就算我的“亲友团”们注册了账号也不会对我的成绩有任何的用处。只是可能你并不清楚在得知我参与了这个项目之后我有几个朋友希望能够稍微支持一下,能够注册账号来玩一玩。我个人也参与过其他的游戏设计比赛的项目并取得过比LD更为瞩目的成绩,所以我好像并不是很需要你所言的“虚荣心”,而只是单纯地想要分享这份纯粹的快乐(?)我能理解你对于LD的严肃性以及神圣性公正性的顾虑,我们在这方面绝对没有非分之想。
关于游戏本身,碰撞箱方面的问题,视觉传达方面的不足,关卡设计的缺陷,我们也是十分清楚这个情况,在自己测试的过程也有抱怨。
可是:
1、我们的六人小组中只有三个人有不足一年的Unity经验,甚至有着游戏设计经验的也只有两人(包括我本人)。我们的美工第一次接触与游戏相关的视觉传达,我们的关卡设计更是第一次“干这件事”。
2、This is LD, a game jam, and our group is consisted of 4 rookies in basically EVERTHING. Two of us in this group who are more experienced(though only more experienced for 1 year) will have to also shoulder the task to teach them.
3、If this can't remind you of your days as a rookie developer to have some basic mercy, and even keeps you rushing towards us and scold more hash words, man, what can I say?
4、Wish you all the best for your COMPO game in this LD!!And welcome you to witness the growth of our" bunch of rookies that can't even make a freaking mario game!":)
Happy LD jamming for all! And welcome more constructive advices!
You should never underestimate Mario series, they are extremly well designed textbook on platformer the genre itself. Do play some marios please... Me personally has no hard feeling on any of you guys, just, plz learn and make better games, and focus more on basic things, dont bite crazy story telling that you barely swallows a bit of,and try hard to make games that plays for itself.
And Yes, we will definitely make better games in the future and use some more advanced game techs. We will also make a game that does not have much plot and try to focus on some more innovated gameplay--something we haven't yet dive into too much. Wish we make progress together!!
Thanks for your generous response and helpful suggestions again!
Nice atmosphere, well done !
The way the control works make me think you used the builtin physics. It does not serve well arcade-like games, frictions is something you should avoid (except for the one your feet provoke - this one is classic enough to be added) If you plan to do this kind of game again... you will need something more **primitive** as physic x)
Nice contribution.
没怎么玩过恐怖游戏,刚开始快被吓死了...
Indeed that though we have only used AI art for the cover, we forget that such thing is very tricky in a game jam like this. So yes, our artist has just drew a new cover for it. You are welcome to comeback and check it out!
但是其余方面很优秀,氛围营造,追逐战等。但是提一个意见,操作手感不好的追逐战真的是折磨(。
下落时侯那个作为体前屈的动画很容易卡墙
orz.Thank you for your kind advice and hope you gghf
@wo-ri-gou-le 建议你听句劝,gamejam大家是来做游戏图个开心并且友好交流的,不是来比个高下或者恶毒评论别人作品秀优越感的。这个社区既不神圣,也不严肃,只有对开发者温暖友好的社区氛围。
开发者如果看到了我向你们道歉,对不起,我可能是嫉妒你们有一群一起快乐做游戏的小伙伴了,即使水平不怎么样也很开心,真的喜欢游戏会越做越好的。
A great entry!