Morsel by SvenErik
In Morsel, you play as a tiny, eerie organism driven by hunger and survival. To evolve, you must devour other creatures and grow stronger, navigating a dark and hostile world. Every click helps you consume, evolve, and adapt, but beware—only the most clickiest will thrive.
I mean I don't have the time to get to my initial goal, so no automated clicking yet. Took too long to draw & make sounds
What I wanted to have was that you autoamted the fights, but could help along and body part system and additional events, but that shall be left to another time. I get a bit too tired doing stuff solo
| Link | https://kurereha.itch.io/morsel |
| Original URL | https://ldjam.com/events/ludum-dare/56/morsel |
Ratings
| Overall | 359th | 3.722⭐ | 47🧑⚖️ |
| Fun | 510th | 3.446⭐ | 48🧑⚖️ |
| Innovation | 658th | 3.152⭐ | 48🧑⚖️ |
| Theme | 525th | 3.696⭐ | 48🧑⚖️ |
| Graphics | 114th | 4.389⭐ | 47🧑⚖️ |
| Audio | 262th | 3.667⭐ | 47🧑⚖️ |
| Humor | 777th | 2.577⭐ | 41🧑⚖️ |
| Mood | 253th | 3.88⭐ | 48🧑⚖️ |
| Given | 37🗳️ | 67🗨️ |
I think the music loop could be longer and I purchased so much attack power that I had no problem staying alive so some balancing could be done, but a really fantastic game overall, especially for a one person game :)
@initialposition Yeah, the "tutorial" was added in when I was already kind of out of it thanks to work. I am rather bad at music & sounds, so even that short loop took a long time haha. Thanks for the kind words!
@spicedfudge Thanks! Yeah, I had that initially but when I remade the shop I forgot to add it back in hahaha.
@waterflow I agree on that, thanks!
@merdeboi @tiberiusuciu @og-theo @lunch @yayagame @atn @wisstopher @hajpappan @kirass @wimblebimble Thanks a lot!
@glassar Just the upgrades cost different resources, had a bigger plan for them, but didn't manage to implement it in time. Thankie~
Great work!
@leeway @ivandiskin @superpaltus @gimmefiftybuckos @stames @eugene-b @pimping Thank you!
@mateusboga Mhm.. I kind of messed up with the upgrades UI and then it was already too late when my brain noticed it. I was also thinking that as you advance your "infested" rooms would generated you resources instead, but ohwell time. Thanks a lot for the feedback!
@louiewu Hehe, balancing didn't happen, so if you do get upgrades, it's a whoopie-doop fast journey, thanks!
@rita-brederson Ah I think the web version doesn't exit indeed and I didn't have time for other buidls back then. Thanks for the lovely comment tho!
I am the best! Fun little clicker. Damage early was a little over tuned for my mad APM! Great submission!
Like others mentioned already it would be nice to see resources on the shop screen.
Also maybe there could be a way to get more resources eg. by clicking on some rocks or whatever spawning in the "room".
I'm not sure what the blue orbs were which spawned occasionally and could be clicked?
Anyways, great job!
I had multiple minor issues with the UI, such as:
- the scrollbars in the Upgrades menu were moving all over the place when I tried to scroll. (As if there was an order to them, and scrolling to the end of one panel scrolled the next panel one instead?)
- the button hitboxes/active areas are very small, and it is not obvious where the cursor is pointing
- it was easy to accidentally start the next level, due to all the clicking, and the Engorge button appearing in the middle of the fight area
But these are all minor things, it played very smoothly otherwise! I have no idea how would one get enough "Essence" for some of the upgrades.