Mice are Coming by Petr Vejchoda

[raw]
made by Petr Vejchoda for Ludum Dare 56 (JAM)

It’s getting cold, and winter is coming. The mice are searching for food, and you need to get ready!

The game is split into two parts:

  • Human Phase
    In this phase, you're in "god mode" – a sandbox where you have full control of the house trying to defend food from mice. You place treats around the house to earn points. However, setting traps reduces your score. The goal is to create a level where the mouse has a tough time getting to the food.

  • Mouse Phase
    In this part, you play as a mouse. You explore the level you built, or a level shared by someone else. Your job is to collect treats for winter while keeping an eye on your hunger bar. You can carry treats to your mouse house, located outside the human’s house (just behind your starting position), to earn points. Alternatively, you can eat the treats to keep yourself from starving. The challenge is to gather as many treats as possible without starving.

Fixed Version on Itch.IO:

https://perun.itch.io/ld56-mice-are-coming

Change log at the end of description.

We deliberately left the original version here on the Jam page, however, we were already hard at work fixing issues with original version, that you are more then welcomed to visit on it's Itch.io page.

Disclaimer

This time we really failed to deliver. I dreamed of this style of gameplay for some time. The game was supposed to be a "tower defense" where player would be a defender as well as an attacker. Kind of like in Prison Architect, you can try to escape from your own built prison.

We kind of semi finished the loop for when you "play as human" and put in your house the food and the traps - build your defenses. Idea was to have some locations on the map, where player would have to place treats for the mice, to get some points to spend on traps. You would then be able to share your level with friends and bet them who could do it faster/find more stuff or other tasks, you could imagine. However the loop for mouse player is not really working. The system for grabbing stuff is crashing the app as well as our hunger trigger.

~~I will try to fix some nerve wrecking bugs, that were ruining the finale of the 3 day Jam and get it to more playable state. Meanwhile, enjoy the beautiful Assets my partner created (which I guess is the only thing, that is I guess done) and here is how to get the most out of this:~~

Controls

Human Gameplay

  • W/S/A/D - Movement
  • Space - Up
  • C - Down
  • Mouse Hold - Select position for item to be placed
  • Mouse Release - Place Item
  • 1 - Previous Item, Rotate left when placing
  • 2 - Next Item, Rotate right when placing
  • Esc - Menu

Mouse Gameplay

  • W/S/A/D - Movement
  • Space - Jump
  • E - Grab/Eat
  • Esc - Menu

You can share your created levels!

If you press escape while "playing as Human", your level data gets automatically copied to your clipboard. You can access them also in the input box in the lower right corner.

While these data are in your clipboard, you can access playing as Mouse. Send these to your friend, ask him to copy the text and start the game as a Mouse and watch him explore your level.

Change log

Human level:

  • if having data in clipboard, those get autoloaded now
  • using "previous" and "next" while holding mouse button now rotates placed item
  • placeholder is not added to data collection anymore
  • fixed issues with items colliding on placement, resulting in some items not being able to be places at all (related to Unity's floating point precision on Web builds)
  • fixed - players were able to add items to otherwise impossible places to reach as mouse

known issues * players are still able to create levels with negative scores (I mean ... it is up to the player ... treat is as sandbox) * it is still possible to place items on some otherwise illogical places, where collisions should make it impossible

Mouse level:

  • panel, displaying which item player is interacting with was added
  • added late jump - you can jump, even if you are not landed for past few physics frames, to make it easier to jump of ledges
  • menu that displays how many collectible points are still in the map
  • trap triggers now properly triggers death (you can kill yourself by stepping on it, or interacting with it)
  • Mouse house was moved (also added missing graphical asset)
  • treat interactions were fixed - now player can pick treats properly, and eat them in next frame, or bring them to his mouse house
  • attached UI to game logic, so player now properly knows about its score
  • Menu was not being displayed, when player died.
  • added Game Successes screen

Others: * set up assets so that unity can use batching to lower draw calls (even though it is not an issue on modern hardware)

Ratings

Overall 1076th 2.306⭐ 33🧑‍⚖️
Fun 1061th 2.283⭐ 32🧑‍⚖️
Innovation 882th 2.833⭐ 32🧑‍⚖️
Theme 856th 3.2⭐ 32🧑‍⚖️
Graphics 892th 2.919⭐ 33🧑‍⚖️
Humor 782th 2.569⭐ 31🧑‍⚖️
Mood 1040th 2.355⭐ 33🧑‍⚖️
Given 59🗳️ 39🗨️

Feedback

erasemenot
08. Oct 2024 · 00:19 UTC
it stuck on Unity's splash screen unfortunately. Worked on itch though
MK-Dustan
08. Oct 2024 · 00:32 UTC
It's a bit too unfinished to know if it would be fun, but I like the idea
AthosPap
08. Oct 2024 · 20:33 UTC
Very interesting idea! A little bit of polish would go a long way, but it has a lot of potential
Eric.Shaun
09. Oct 2024 · 11:39 UTC
I did not understand what the pan does and how the points cost are generated, but I guess the Pan is a trap and for each cheeses you get some "cost" back?

I like the idea, I can imagine it being a fun little game, making so to say your own parcour you have to try to finish.
Assets look great!
Roitchie
09. Oct 2024 · 11:39 UTC
Love the idea. The base is definitely there for a cool game. Making something in 3D is especially impressive but it's also really time consuming so I can understand why you weren't able to finish. If you do ever work on a post dare version i'd love to give it a try.
Corrochano
09. Oct 2024 · 11:48 UTC
Love the idea of the game! Very interesting how you can share the levels with another players! I think that this is a very good base for a complete game with a lot of content, it can be very fun to explore all the mappossibilities with your friends!
Haoro
09. Oct 2024 · 12:49 UTC
Really nice idea, it looks really promising, but it does looks quite too much for a game made in only 2 days 😅
I'm looking forward new updates if you plan to release some !
Skleembof
09. Oct 2024 · 14:07 UTC
So the idea was you create a level with hidden treats and traps as a human which you then share with other players to play in mouse mode? Can you explain how mouse mode was supposed to work? Is the objective to get all the cheese and survive while avoiding the traps?

This sounds like a very interesting idea but also really ambitious and complicated for a 72 hour jam. I'm curious as to what the final game would look like
🎤 Petr Vejchoda
09. Oct 2024 · 14:45 UTC
@eric-shaun Yeah ... the pan does nothing. Its just a prop. I hoped that in the finilized game, you would be maybe able to add props to your level. And also have more traps to choose from. It was meant more as a sandbox to create mazes for the mouse.
🎤 Petr Vejchoda
09. Oct 2024 · 14:52 UTC
@skleembof Yeah, kind of like this. I thought that maybe players could have leader boards with their creations and mouse players could maybe ranks the creations of the Human players. I mean, there are currently no winning conditions, since it is hard to figure them out. You could race in both - finding all treats, while avoiding traps (that would mean you eat all treats immediatelly) or collecting as much as possible to your house ... (which is not yet written in description, that you can collect the treats to your house and get the points for that). Now it is up to you, crate something, and give it to your friend and race who can do it faster ...
NikitaStarostin
09. Oct 2024 · 18:59 UTC
I loved the idea! You can play as a human and a mouse, but when playing as a human I went through walls. The idea is cool, but I'm waiting for you to fix the bugs! for the work 9/10. Well done!
Andreia
09. Oct 2024 · 19:49 UTC
Also couldn't play here but worked on itch :) I didn't quite get it at first until I read the bottom of the page to copy data and play as mouse. I really like the idea especially the fact that you could play with friends! ^^ Great work!
bacalear
09. Oct 2024 · 20:49 UTC
cute idea
Karamelika22
09. Oct 2024 · 21:06 UTC
It's a cool game, the idea itself is interesting and the implementation is normal, but it's not finished (I'm really looking forward to fixing all the bugs
juju
09. Oct 2024 · 23:42 UTC
Very interesting idea! Hope you keep working to flesh it out!
Kevin Meissner
10. Oct 2024 · 13:18 UTC
nice idea, keep up the work. :-)
thanks
Jeiji
10. Oct 2024 · 15:06 UTC
beautiful graphics, the only thing I didn't understand was why my character walked through walls, but he ran around with the mouse pretty well. the house is also nice :)
LDJam user 375016
10. Oct 2024 · 15:19 UTC
@jeiji thank you for your review! Just to clarify, when you’re in the human phase, you’re essentially in ‘god’ mode, meaning you’re just placing objects and obstacles. Therefore, walls aren’t an obstacle for you during this phase. Hope this helps, and thanks again for your feedback❤️
Pachino55
16. Oct 2024 · 00:58 UTC
Seems cool! Nice job
Sasha20
16. Oct 2024 · 22:25 UTC
The aesthetics are as engaging as the game’s interesting theme. Good Job!
andypang1010
19. Oct 2024 · 06:43 UTC
I can feel there's a game in here, but it might just need a bit of polishing. Keep up the good work!