Vi and the Fairies by Monado
Machines have invaded the Fairy Valley! After a call of help, Vi made her way towards the valley in an attempt to free the four Fairies!

Each Fairy grants an additional power once saved:
Water Fairy: High Jumps out of Water
Fire Fairy: Destruction of Machines
Wind Fairy: Midair Spin
Terra Fairy: Ground Slam

CONTROLS:
WASD : Move
Space : Jump
Shift : Run
C : Sneak
Left Click : Spin
Mouse : Camera
Created by MonadoKami (monado17 on Twitter)
| Playable Build | https://monadokami.itch.io/vi-and-the-fairies |
| Original URL | https://ldjam.com/events/ludum-dare/56/vi-and-the-fairies |
Ratings
| Overall | 287th | 3.813⭐ | 26🧑⚖️ |
| Fun | 454th | 3.5⭐ | 26🧑⚖️ |
| Innovation | 546th | 3.304⭐ | 25🧑⚖️ |
| Theme | 933th | 2.979⭐ | 26🧑⚖️ |
| Graphics | 134th | 4.354⭐ | 26🧑⚖️ |
| Humor | 804th | 2.5⭐ | 22🧑⚖️ |
| Mood | 123th | 4.087⭐ | 25🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
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Nice! It was a bit janky but I had fun dashing around (you can kinda launch of ramps to go higher maybe?) The camera obviously needs work as it jerks around all the time, but if you ignore that this is a really nice base for a little platformer. As you can see in the image I was able to get out of bounds by jumping on the tree and then up to the wall, I didnt realise until I got up there that it would be out of the area, I was looking for secrets, so might want to block that or add something up there, but otherwise this was fun, nice job ^^
However, I managed to get all four fairies in my second run! :D
A way to configure the mouse sensibility would be nice, I had to struggle to move the camera because it was way too slow on my PC. I was lifting my mouse two or three times just to turn 180 degrees. :sob:
The graphics are very cute, especially the particles all over the place, in the air, in water, during spins, etc...!
Have you made the camera a child of the character controller, instead of the reverse?
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I loved the mood of the whole area!
I managed to find the Green Fairy, but then, while exploring with my newfound double-jump power, I fell out of bounds with no way of getting back up, and pretty much faced the choice of starting over or sitting there in the void...
Whatever; well done!

