There's no place for us by Dinorex
A great catastrophe is growing in the center of a distant planetary system. The local boiling sun will soon swallow the nearest planets. But on one of them live brave tiny creatures who are ready to save their people from total destruction!
Become an Admiral of the Cat Star Fleet! Give orders to the best Commanders of this system! Extract resources from different beautiful planets! Save them all!



The main goal of the game is to collect resources before the sun swallows the cats' home planet. The sun will start to grow a few minutes after the game starts.
To control the game you only need a mouse! To close UI panels use a right button or ESC. You can zoom in and out with a scroll wheel.
Hello! We are TEAM-REX - a team of a programmer and a low-poly artist (and our cat Mortus <3). Thank you for playing our game!
For this project we used Unity, GIMP, Blender and Audacity. Images from unsplash.com and from the Internet (free to use only). We also used photos of our family cats :3. Sounds and music from freesound.org
Ratings
| Overall | 260th | 3.845⭐ | 57🧑⚖️ |
| Fun | 391th | 3.573⭐ | 57🧑⚖️ |
| Innovation | 331th | 3.555⭐ | 57🧑⚖️ |
| Theme | 780th | 3.355⭐ | 57🧑⚖️ |
| Graphics | 548th | 3.664⭐ | 57🧑⚖️ |
| Humor | 325th | 3.442⭐ | 54🧑⚖️ |
| Mood | 239th | 3.9⭐ | 57🧑⚖️ |
| Given | 71🗳️ | 188🗨️ |
One minor grievance: the shuttles fly through the sun. I also would have liked the Harvest button to be accessable like the "Show crew" to make life easier, but then it would be very simple.
I played twice but never reached the end, cause it seems to long to gather all resources. I think the upgrades and progression will feet well for this game, but I understand how hard it to develop those systems in this short period.
Awsome entry, good job! Congratulations!
- The art spent most of its time covered by the UIs, but this is tricky since UIs are really necessary and I appreciated their size when using them.
- All the zeros at the ends of the numbers made them hard to parse. I counted digits a few times to check whether the income load was enough to satisfy demand. I could have easily misread the number and received 1/10th the progress I expected.
That's all minor stuff, overall it's great.
Very nice entry, I wish the "Show Crew" button would select the planet the cat was on instead of just moving the camera because right it's not easy the find the right planet, especially on the border of the map were the camera doesn't center properly
Would be cool for space cats to have auto harvest start once they arrive to a planet. Also i didn't understand what's planet hostility means, i guess it's somehow connected with resource gathering speed.
Well done!
@lucy-z Thank you for appreciating the cuteness of our cat fleet)
@keat-heat Thank you, glad you enjoyed the game)
@neoleg <3
@dahliainosensu Thank you! I'm glad you noticed it)
@nickhellquist thank you a lot! We tried to balance that routine by having the sun start to expand, but maybe it doesn't happen fast enough for a player to immediately feel challenged.
UPD: I thought "To close a window, use a right button or ESC" was meant as "to close the game window" so I was scared to press it haha
@pcho It's great that it was a challenge for you, but you managed it! Thank you :)
@stormburpee Thank you for such a detailed comment! We're learning from mistakes we made and already have ideas on how we could do something better. This will definitely help us in the future!
@oysterhey Thank you, glad you liked it! Yes, UI could be better, but that's what we had time for. We learned some good lessons for our future developments :)
@jesse-martin Yay, you saved the cat people from full destruction!
@larrymartinjr thanks! Yes, maybe we should've made a short tutorial, but we didn't have enough time for it. The main goal of the game is to collect resources (the required amount is listed above). About 3-5 minutes into the game, the sun will start to grow and destroy nearby planets. The cats must collect resources to fly away before their planet dies.
@hilary-fischer Thank you very much for the detailed comment, I'm glad you liked our game and our cats :) We were choosing between original names and references, but in the end we left the references because we used them since prototype stage. As for the large interface - we're both mobile game developers and it shows! There's a habit of making everything large and maximally readable for small screens. Of course, now I understand that everything is simply gigantic lol
Cats can fly through the sun unharmed. That supprised me. (and that the sun started to grow, because I didn't read the description before playing xD ).
WASD controls and/or MMB to pan around would have been nice. And dedicated close-buttons for the Menus.
Actually the UI is the only thing holding back the full potential of this one. Smaller Font and overall smaller UI, combined with non-rounded corners on the panel would've made it nicer to look at and to interact with.
But, as said, I liked it, especially that the balance is alright, I got a little bit stressed at the end but it all worked out for the meowing creatures. :D
Really liked the music loop and cat sounds, and I wish the was like a fast-forward button when everyone have orders and you're just waiting for them to finish.
Cool game in any case, I enjoyed playing it :)
@momotiktik thank you very very much! We're happy that you like our game :)
@lofipop ooooh cat-stronauts :3 Glad you liked it!
@exa thank you thank you!