Minions' Discovery by DongDong
A turn-based strategy combat game where you play as a robot in a wasteland world discovering remnants of tiny creatures.

Single Attack is a drag skill over an enemy

Multiple Attack is a skill by clicking

You can choose limited 2 cards to take into the next round of combat(after round 3)

One of the robot's skills is to increase health to teammates

This skill draws enemy health

This skill prevent the target for the next round of attacks

Controls
| Target |Controls
| -------- | -------- |
| Single | Drag |
| Multiple| Click|
Credits:
Design: Avery
Sound design: Kexin
Program:hxy,Eshay
Art: xiaobai chang,hotusama,LIUSU,DongDong
| Link | https://eshayforyy.itch.io/minions-discovery |
| Original URL | https://ldjam.com/events/ludum-dare/56/minions-discovery |
Ratings
| Overall | 731th | 3.362⭐ | 31🧑⚖️ |
| Fun | 771th | 3.133⭐ | 32🧑⚖️ |
| Innovation | 685th | 3.117⭐ | 32🧑⚖️ |
| Theme | 613th | 3.595⭐ | 23🧑⚖️ |
| Graphics | 273th | 4.095⭐ | 23🧑⚖️ |
| Audio | 289th | 3.619⭐ | 23🧑⚖️ |
| Humor | 709th | 2.722⭐ | 20🧑⚖️ |
| Mood | 460th | 3.6⭐ | 22🧑⚖️ |
| Given | 24🗳️ | 24🗨️ |
I like idea about some king of pokemons or something like that =)
Here two things I noticed:
1. In the last round I had three enemies (just as in your last example). Two which could take a part of the damage of another monster in their team and one which had the ability to make an attack of the team member stronger. So they never gave me any damage. I saw in the screen where my own monster team was selected that the spider is designed to deal damage - so I assume that the last level was planed to be a little different (?).
Another way that adds more complexity could be that each monster has one attack and another special effect like healing/taking damage/making another attack stronger).
2. At the point where you have to select which monsters you want, it could prevent confusion (I saw that in the comments) if it says 1/3 instead of 1/2, as you are putting together a team of 3 in total (robot + 2 others).
The very short amount of game there is was fun and the art, music, UI and overall presentation was very nice and polished. The only thing I didn't like was the attack mechanic of dragging the sword icon to the enemy cards. It just felt kind of underwhelming and not visceral enough. It felt more like I was reorganizing my desktop icons than attacking
i do think it can benifit from some scene transition effect/animation. but overall it's amazing how you guys can accomplish a tbs with this much characters in 72 hours! congrats ;))
The sound for success made me jump from a chair the first time tho' ^^
I think the idea of choosing different creature based on the next fight is good idea for a game.
Congratz on your entry!