Tiny Creatures by Akarinn
Hi everyone ! Anima Studio here~ Our team is proud to introduce you to "Tiny Creatures" ! A simple but cute fantasy game where you have to protect the nexus in order to save the world.
To stop the end of the world, use your money to kill, slow or explode all the enemies ! Puts turrets and creatures to fight the waves. You can also mix and match all the turrets with a creature to make more damage and upgrade them! Use to Right Mouse Button to move on the map!!
Try out our new tower defense mini game today ! Don't forget to listen to the magnificent music Tiny Creatures will be also available on itch.io soon so stay tuned~
Gameplay on Youtube : https://youtu.be/imyGefK7W2M Itch.io link project : https://akarinnn.itch.io/tiny-creatures
-Anima Studio

Credits :
Programmer
Killian Ferreira, Alexis Martin, Tsitionis Yoann, Louis Peyrat, Baptiste Simon
Art
Julia Feng, Hélène Feng
Music & Sound Design
Renaud Gaillardon, Fleur Breussin
Ratings
| Overall | 831th | 3.245⭐ | 57🧑⚖️ |
| Fun | 831th | 3.036⭐ | 57🧑⚖️ |
| Innovation | 952th | 2.657⭐ | 56🧑⚖️ |
| Theme | 751th | 3.398⭐ | 56🧑⚖️ |
| Graphics | 456th | 3.786⭐ | 58🧑⚖️ |
| Audio | 290th | 3.616⭐ | 58🧑⚖️ |
| Humor | 537th | 3.058⭐ | 54🧑⚖️ |
| Mood | 904th | 3.038⭐ | 54🧑⚖️ |
| Given | 97🗳️ | 125🗨️ |
And for @killofox , playing creatures on turrets allows you to have more power as for the snail (slow allie) + turret = turret that can throw better slow to stop enemies ect.. It needs to be more visible maybe!

Thanks for game! Good luck!
Loved the SFX and Art!
As everyone says, first wave was indeed fast, but moreover, the sound effects really made it feel too chaotic. I ended up using the "pause" button just to find my feet and see what towers needed the most attention. Graphics and design are truly very awesome and consistent (great job), so I was disappointed to see the sprites just slid around without any personality.
I think the enemy art could be improved by adding some shadows for more depth. Also, the health bars on enemies feel too wide compared to their height and could be made smaller for better balance. The game could also benefit from providing more information about units and buildings for better clarity on what they do.
It’s great to see that there are so many sound effects, which really enhance the overall quality and immersion. I’d definitely be interested in reading a devlog about how this was made, since managing to create such a solid game with a large team in such a short amount of time is really cool!
@filgreen3 Your comment is really good to read so thank you ! Working as a big team for such a short project is indeed a challenge but it also makes it really fun.
Sorry for the fast gameplay, we were so focused on finishing the game that we forgot to tweak that before the end, it was trully a 3 days sprint for us. We balanced the game and solved bugs in the version that should be available on itch.io .
Thank you again :)
Quick note for graphics. On a 4k screen with forced full screen it makes everything look super blurry. Doesn't effect my rating though since this is likely an edge case with my hardware.
Nice entry!
I think with those couple of bugs fixed, it would be pretty fun. Nice work!
Love art and sound work!
My game broke after the first wave (a lot of mobs attacked me at once and I didn't have time to do anything), restarting the game just stopped, no one attacks, you can build buildings, I poked around and that's it)