Swarmcore by lantto
Controls: mouse
Feed the swarm, level up and amass more creatures.

| Link | https://lantto.github.io/swarmcore/ |
| Link | https://github.com/lantto/ld56-tiny-creatures |
| Original URL | https://ldjam.com/events/ludum-dare/56/swarmcore |
Ratings
| Overall | 175th | 3.479⭐ | 26🧑⚖️ |
| Fun | 230th | 3.146⭐ | 26🧑⚖️ |
| Innovation | 115th | 3.583⭐ | 26🧑⚖️ |
| Theme | 48th | 4.083⭐ | 26🧑⚖️ |
| Graphics | 126th | 3.688⭐ | 26🧑⚖️ |
| Mood | 112th | 3.583⭐ | 26🧑⚖️ |
| Given | 25🗳️ | 26🗨️ |
It would have really made a difference to have some music and sound effects, you should aim for that the next time.
BTW this would work very well as a screensaver if you make the entities fly around autonomously following some nice weavy patterns.
It could use some sound and choices, as it's only left clicking where there is most material. I wasn't sure what the creature colors and variation meant.

However, it would be great to add music and sound effects - it would make the atmosphere even more intense. 🎶 More choices and interactions could also be included. Overall, great job! 👏🥳
Same comment as the other about sound/music.
Was there a strategy to the evolution/growing of the swarm ? It felt nice having them much on some of the colors, but I was not sure if some were harder or had different benefits
Have no idea how you managed to optimize it, take of my hat only for that. As it seems you have no intention on making a game as it is, but some just relaxing experience that, or tech-demo. This game can be described as "Just sit back and relax and wathing on random pixels consuming other pixels"
Something about the little pixels swarming around and dancing in the darkness just tickles my little ADHD brain.
I kept expecting the lightness of the blue to determine how much time it would take to eat through it, but was disappointed that there doesn't seem to be any correlation. It was also unclear at the beginning what exactly is making the stage go up.
I would've really like an additional game element to add challenge. Perhaps the simplest thing would be adding a timer and an arbitrary final level so people can compete against themselves to get the best time. If there's something that threatens the swarm, that could be interesting as well.
of way. There's an issue when you have a large number of creatures where they'll sort
of get "blown" off of the screen. I almost thought I'd soft-locked myself until they
eventually came back after several minutes:
