Tiny Tumble by Beebo Studios

Very tiny for a dragon, but great at rolling and collecting loot!
You are the tiny dragon Ember. The nasty gnome gang has once again attacked the inhabitants of the forest and stolen all their gold. Thanks to your small size, your ability to roll and your courage, you are the only one who can get the gold back. So go into the evil fiends' hideout and get the gold back!

Controls 🎮
Simply draw a line from the dragon with the mouse. The longer you drag, the more Ember will swoosh forward! You can restart the level with the key combination CTRL + R.
Team ♥️
- Stella and Basti: Game and level design, animations.
- Paul: Coding.
- Stella: Sound effects.
- Pascal: Music.
- Silvia: Graphics.
Ratings
| Overall | 257th | 3.857⭐ | 30🧑⚖️ |
| Fun | 344th | 3.625⭐ | 30🧑⚖️ |
| Innovation | 583th | 3.259⭐ | 29🧑⚖️ |
| Theme | 696th | 3.482⭐ | 30🧑⚖️ |
| Graphics | 404th | 3.875⭐ | 30🧑⚖️ |
| Audio | 151th | 3.857⭐ | 30🧑⚖️ |
| Humor | 646th | 2.846⭐ | 28🧑⚖️ |
| Mood | 474th | 3.589⭐ | 30🧑⚖️ |
| Given | 13🗳️ | 21🗨️ |
Again, I am saying all that as a feedback and not an attack. Overall considering it's a jam game - it's good :)
Menu music is very good. Well executed game design, cool art (great introduction/transition/restart/etc screens)
The in-game style works fantastic as well. Gj
Illustrations are awesome, the artist is really, really cool
It was unexpected to see gameplay like this, but it's cool.
The only downside to the game is the camera. It's very tiring to wait for the zoom. Because when the camera zooms out, it affects the mouse position and you can't shoot. And then, after the shot, the zoom increases again.
I couldn't get through many levels, it seems like for people like me, you need a lot more turns :)
regarding the controls, I would remove the camera limitations and just zoom out the character centralized, then you would not have to fight against the camera when adjusting the shooting direction in the quick moments
I also was able to softlock myself bouncing between two walls infinitely!

What does Der Schatz uiuiui mean?
@emilija-marija Congratulations, you found a placeholder text in our game that should not be in there 😄 It's German and translates to "the treasure, wow"! We fixed that already.
levels feels great. It's like a perfect puzzle game with solid mechanics. The music is super cool, especially the main song, and the board dropping down on chains is a really clever touch. The amount of content is impressive—dark levels, fast-paced sections, collectibles, switches, tunnels—you’ve packed so much in! The only thing I'd suggest is tweaking the collision on the floor/no floor it feels a bit unforgiving at times. Overall, a great entry, and I can't wait to see more from your studio!
Unfortunately the physics kind of hampered my experience. Bouncing off walls felt like it just kind of bounced me in a random direction, so it was impossible to try to line up bounces with doors and such.
The level where you could fall into the pit felt very unforgiving, it felt like if my hitbox barely clipped a corner I'd fall. Would probably feel better if this collision was based on the player's center point rather than their whole hitbox.
Other than the physics issues though, pretty solid game overall.