Tiny Tumble by Beebo Studios

[raw]
made by Beebo Studios for Ludum Dare 56 (JAM)

Titlescreen.png

Very tiny for a dragon, but great at rolling and collecting loot!

You are the tiny dragon Ember. The nasty gnome gang has once again attacked the inhabitants of the forest and stolen all their gold. Thanks to your small size, your ability to roll and your courage, you are the only one who can get the gold back. So go into the evil fiends' hideout and get the gold back!

Screenshot 2024-10-07 225509.png

Controls 🎮

Simply draw a line from the dragon with the mouse. The longer you drag, the more Ember will swoosh forward! You can restart the level with the key combination CTRL + R.

Team ♥️

  • Stella and Basti: Game and level design, animations.
  • Paul: Coding.
  • Stella: Sound effects.
  • Pascal: Music.
  • Silvia: Graphics.

Ratings

Overall 257th 3.857⭐ 30🧑‍⚖️
Fun 344th 3.625⭐ 30🧑‍⚖️
Innovation 583th 3.259⭐ 29🧑‍⚖️
Theme 696th 3.482⭐ 30🧑‍⚖️
Graphics 404th 3.875⭐ 30🧑‍⚖️
Audio 151th 3.857⭐ 30🧑‍⚖️
Humor 646th 2.846⭐ 28🧑‍⚖️
Mood 474th 3.589⭐ 30🧑‍⚖️
Given 13🗳️ 21🗨️

Feedback

emmagsmith
08. Oct 2024 · 02:12 UTC
Love the art and the gameplay is fun!
barryrichter
08. Oct 2024 · 02:12 UTC
Super fun. I like when things go off the rails and you can run fro the knomes. So many levels too!
LDJam user 139668
08. Oct 2024 · 12:37 UTC
I like the gameplay but (here goes may a bit too harsh part) visuals look inconsistent. Pixel size varies from place to place which is not very good for pixel art style. You have stunning "cutscenes" art and logo but not much of a juice in game

Again, I am saying all that as a feedback and not an attack. Overall considering it's a jam game - it's good :)
Smogobingo
08. Oct 2024 · 12:39 UTC
Amazing work
Menu music is very good. Well executed game design, cool art (great introduction/transition/restart/etc screens)
The in-game style works fantastic as well. Gj
ZombieWalrus
08. Oct 2024 · 12:41 UTC
Great work! I really liked the movement mechanic, it's fun to push the dragon around the rooms, great job!
zSharpFire
08. Oct 2024 · 12:43 UTC
lovely game that fits the theme. the camera follow makes the movement a bit hard, which is itself a bit tough. apart from that. it's a nice game.
game dynasty
08. Oct 2024 · 12:46 UTC
Art is cool
Illustrations are awesome, the artist is really, really cool
It was unexpected to see gameplay like this, but it's cool.
The only downside to the game is the camera. It's very tiring to wait for the zoom. Because when the camera zooms out, it affects the mouse position and you can't shoot. And then, after the shot, the zoom increases again.
I couldn't get through many levels, it seems like for people like me, you need a lot more turns :)
Julester
08. Oct 2024 · 12:46 UTC
Love that you can stil escape when the gnomes see you.
Skeltor
08. Oct 2024 · 12:50 UTC
Simply incredible. The graphics are great. Some weird movements with the camera when you zoom out but you quickly get the hang of it. I love the game.
CrozzY
08. Oct 2024 · 12:54 UTC
I really liked the game, its style, music and mechanics are just mesmerizing) This is a great job as part of a game jam.
mesh.manticore
08. Oct 2024 · 13:00 UTC
The character make me think of pochita from the manga Chainsawman. I love the golf like gamplay.
Fis
08. Oct 2024 · 13:09 UTC
nice entry! the overall experience is nice with the transitions and messages

regarding the controls, I would remove the camera limitations and just zoom out the character centralized, then you would not have to fight against the camera when adjusting the shooting direction in the quick moments

I also was able to softlock myself bouncing between two walls infinitely!

![softlock.gif](///raw/321/d/z/67e76.gif)
turturi
08. Oct 2024 · 13:25 UTC
The art in cutscenes is cute, the music feels adventurous and the mechanic is fun. There are some problems with how camera zooms, and also the player character feels really light.
Tenai
08. Oct 2024 · 13:34 UTC
Fun game, well fleshed out and nice art, but I agree with others about the camera zoom being awkward.
namnam
08. Oct 2024 · 13:53 UTC
Joining the mob about the camera :) As a mini glof game fan i liked the idea, maybe the physic could have been more bouncy and not having dialog each time we take a treasure to allow multiple action in one move.
Timonpoika
08. Oct 2024 · 13:59 UTC
Nice work! Felt good in all aspects, except camera moving around while trying to aim, it becomes task to find the balance between camera movement and mouse position. But great overall feel.
ccollider
08. Oct 2024 · 16:09 UTC
Man I would've never guessed "Stealth Minigolf" would work as a game mechanic, but it totally does! Great work
Martynas Dargis
08. Oct 2024 · 16:19 UTC
Camera mechanics did not play well with the controls, but overall it's a very nice game:) The dialogs gave each level more character - it felt like the game was empathizing with me
LDJam user 395647
08. Oct 2024 · 16:19 UTC
What a fun game! And the characters are so cute <3 My only problem was that in tutorial 3 I wasn't sure where the exit door was, since before that the game kinda made me look for blue. But overall I loved the feel, nice job!



What does Der Schatz uiuiui mean?
Logic Monkey
08. Oct 2024 · 16:20 UTC
Took me a moment to realize I was pulling back for the hit instead of aiming forward with the mouse. On the other hand, the very quick "dragon runs away from gnome cutscene" was very nice.
CarnavalPierre
08. Oct 2024 · 16:24 UTC
Really fun game! I'm impressed by the number of levels made in three days. Looks good. A trajectory visualizer would have maybe helped in the early levels!
radiorat
08. Oct 2024 · 16:30 UTC
This was easily the most captivating and interesting game out of all the ones I played today, great job!
erasemenot
08. Oct 2024 · 17:31 UTC
nice dungeon crawler, very chill to play.
bastilo
09. Oct 2024 · 08:49 UTC
Thank you all for your feedback so far! We love to read that so many of you enjoyed our game. We will rework the camera zoom in the future 😊

@emilija-marija Congratulations, you found a placeholder text in our game that should not be in there 😄 It's German and translates to "the treasure, wow"! We fixed that already.
Brain Siege Gameworks
09. Oct 2024 · 17:33 UTC
The dark levels really hurt the game, it is cool though and I see a lot of effort went into it. Additionally the detection for falling into the pits seems to be a bit too wide, you fall through the floor next to it.
LDJam user 268934
14. Oct 2024 · 08:27 UTC
This game is fantastic! The cute dragon is a joy to control, and shooting it around the well designed
levels feels great. It's like a perfect puzzle game with solid mechanics. The music is super cool, especially the main song, and the board dropping down on chains is a really clever touch. The amount of content is impressive—dark levels, fast-paced sections, collectibles, switches, tunnels—you’ve packed so much in! The only thing I'd suggest is tweaking the collision on the floor/no floor it feels a bit unforgiving at times. Overall, a great entry, and I can't wait to see more from your studio!
Alchemic
14. Oct 2024 · 16:54 UTC
Good game! Lots of levels. The artwork and music are exceptional.

Unfortunately the physics kind of hampered my experience. Bouncing off walls felt like it just kind of bounced me in a random direction, so it was impossible to try to line up bounces with doors and such.

The level where you could fall into the pit felt very unforgiving, it felt like if my hitbox barely clipped a corner I'd fall. Would probably feel better if this collision was based on the player's center point rather than their whole hitbox.

Other than the physics issues though, pretty solid game overall.