Hardened Chitin by Stames
In our game, you command a battle-hardened group of insects and engage in turn-based combat against the enemies of our little critters. Draw cards, strategize, protect your subjects, and help them defeat their foes.
The currend state and our future plans: For Ludum Dare we managed to design a simple fight. But we dream big. We want to keep working on our Project and release a game with Meta progression, base building, resource management, deck building, card crafting, a worldmap, boss fights and a lot more. We hope to make a decent a Rouge Lite.
How to play: You play the bugs to the left. Select a card and follow the instructions on the screen. For Example klick the "TUGGING BITE" Card, than choose a creature on the left you want to attack with. After choosing one klick on the enemy you want to attack. As simple as that. Keep in mind that every card needs Energy. (The Value on the button right) If there is not enough energy left you have to end your turn by clicking the End Turn Button. But be aware of your enemys. Now they will attack you! Good Luck and give them hell!!

| Link | https://stames.itch.io/hardend-chitin |
| Original URL | https://ldjam.com/events/ludum-dare/56/hardened-chitin |
Ratings
| Overall | 727th | 3.367⭐ | 47🧑⚖️ |
| Fun | 924th | 2.878⭐ | 47🧑⚖️ |
| Innovation | 811th | 2.956⭐ | 47🧑⚖️ |
| Theme | 296th | 3.956⭐ | 47🧑⚖️ |
| Graphics | 344th | 3.968⭐ | 49🧑⚖️ |
| Audio | 570th | 3.033⭐ | 47🧑⚖️ |
| Humor | 766th | 2.6⭐ | 47🧑⚖️ |
| Mood | 724th | 3.322⭐ | 47🧑⚖️ |
| Given | 55🗳️ | 80🗨️ |
An issue about this game is its UI/UX. The biggest issue is card texts are hard to read, because they are too small and the cards are moving. An indicator that shows player can click on circles when game asks player to choose a position would help, too.
Keep up the good work!
And the highlighting of everything that is supposed to be clicked next is a great idea :blush:
In the final game the cards will be discarded after use so this wound be possible anymore. Also I hope the cards will be balanced better then :sweat_smile:
I like the 2D graphics but with the deep of the 3D. Nice game :wink:
I liked the game. The sprites were nice, and the sounds and music were good. I was a little confused as to what to do with some of the cards, as it looked like positioning didn't really matter, and none of my bugs had any DEX. I would have loved to see enemy intents, as blocking seemed like a gamble.
Some cool ideas here. Nice submission!
A little bit of extra polish on the UI would have gone a long way. Some small things like clear indicators of what spot you're selecting and maybe more subtle animations on the cards.
Wasn't able to figure out what the point of positioning was either.
Overall impressive for jam!
It seems like the ant with Tugging Bite is by far the best action. I couldn’t find any indication of who the enemy would attack, and I think including that would be really helpful. It could add more strategy by encouraging players to use block moves more purposefully. Also the art style is great.
Overall, it’s a fun and impressive entry great work :-)
Otherwise, the potential is there and the concept is very cool. Nice job!
Wishing you the best of luck!
The music is good, but it feels somewhat out of place for this game. There is a certain "cathedral-like" and "epic" quality to it. The visuals of the game are pleasant, and if a bit of work is done on the UI and responsiveness (for example, a slight screen shake when taking a lot of damage), the game could become even better:)
Unfortunately there's only a single card that's worth using at the moment, but as you've already mentioned, that should easily be fixed by randomizing the hand, discarding used cards and making unit positioning meaningful.
Anyway, keep it up and this is gonna be something great!