Drinlan Madness by Drinlan
After going to sleep, you dream of a strange cult that grants you a power in the form of tiny creatures.
You must immediately fight against waves of enemies using this new power.
Defeat the culprit who is sending all these enemies.

| Link | https://drinlan.itch.io/drinlan-madness |
| Original URL | https://ldjam.com/events/ludum-dare/56/drinlan-madness |
Ratings
| Overall | 169th | 3.971⭐ | 37🧑⚖️ |
| Fun | 61th | 4.086⭐ | 37🧑⚖️ |
| Innovation | 370th | 3.514⭐ | 37🧑⚖️ |
| Theme | 735th | 3.426⭐ | 36🧑⚖️ |
| Graphics | 130th | 4.357⭐ | 37🧑⚖️ |
| Audio | 66th | 4.086⭐ | 37🧑⚖️ |
| Humor | 196th | 3.672⭐ | 34🧑⚖️ |
| Mood | 144th | 4.059⭐ | 36🧑⚖️ |
| Given | 54🗳️ | 44🗨️ |
Pretty well done!
This game was super fun, and I loved it! The animations were very expressive and ridiculous. My favorite was the guy that bounces around the room doing spin kicks. It felt very difficult, but I ended up beating it on my second attempt so it's probably not *that* hard. It probably just feels hard because of how intense it gets.
Big fan of the sounds and music!
Cool art!
Cool music!
Cool battles!
I didn't use the crouch, so I found it a useless move in the game. And after being hit the player should have a period of invincibility. There are some combos that are quite overpowered.
I would only change that.
Congratulations on the game!!!
The way the theme is introduced via the dialogue is funny, and the humor was on point in general - “I hope it doesn’t end up being a cult”.
The only thing I would change is the crouch - like the commenter above I couldn't find a use for it. I thought it would make a lot of sense in the final fight with the boss being smaller but it didn't seem to help there (might be a skill isuse on my part, not sure :slight_smile:). This is not a major flaw though, it's easy to ignore the action after all - but it would help add more variety to add one more useful action as I ended up mostly spamming z/x depending on the situation.
Enjoyed this a lot! Fantastic work, very well done!
@euler-moises and @bad-fetus both make a good point about the crouch, since its purpose is never explained. Crouching modifies both the Z and X attacks, reversing their directions and changing the orb's position, so the player actually has four attacks. Those attacks do help in the final fight, just like you originally thought.
If I make a post-jam version, I will definitely make that clear in the tutorial.
Thank you all for your feedback!
Great game, polished and definitly interesting
But this is great for a compo project. Nice job!
The movement and controls all felt really fluid and the animations and sound effects made everything feel really satisfying and punchy. You absolutely nailed the retro look and feel!
I also really liked the little intro scene at the beginning, it was really funny and was also a nice little surprised, it's not often you see a fully scripted intro cutscene in a Ludum Dare game. The variety of enemies with their different movesets was also really fun.
Amazing short game and not too punishing, thanks for bringing it to the stream :)
https://youtu.be/vVlmo-FYgm0
~XpMonster
My current key set up makes it a little hard to control.
Just upper-cut and keep them in the air 💪✊✊✊✊✊