Need For Snail:midnight by AegisFate

——At this moment, the tiny snail feels the engine in its shell roaring.
In an unknown corner, a small extreme racing event is quietly unfolding. This is your snail adventure, exploring track scenery around the world, driving various classic snail shells that have made their mark in various events, and feeling the roar of the engine!
Need for snail is a nostalgic racing game that combines the visual charm of classic retro style with the ‘Tiny Creatures’ theme. The game features fast-paced single-round gameplay, emphasizing the use of skills at the right time and pre-race equipment setup, and defeating various strange opponents

·Screenshots

·Controls
1.Press[W] or click [speed up] to speed up
3.Press[space] or click [shrink up] to avoid small obstacles
4.Press[J]/[K]/[L] or click to use item
·Credits

Game designer:@bubblemian
Programmer:@Neight99
UI&Concept artist:@AegisFate @4Tr33
·Changelog(Times are GMT+8)
1.0.1(October 8th, 2024 04:46)
-First release
1.0.2(October 8th, 2024 15:38)
-Fixed some UI display issues
-Fixed the issue where the second confirmation popup did not appear when players did not select items
-Fixed the issue where obstacles were not easily noticeable
1.0.3(October 9th, 2024 03:07)
-Added additional keyboard operation methods and key prompts
-Fixed the issue of BGM stacking when returning to the homepage
| Link | https://aegisfate.itch.io/need-for-snailmidght |
| Original URL | https://ldjam.com/events/ludum-dare/56/need-for-snailmidght |
Ratings
| Overall | 315th | 3.779⭐ | 54🧑⚖️ |
| Fun | 502th | 3.451⭐ | 53🧑⚖️ |
| Innovation | 297th | 3.598⭐ | 53🧑⚖️ |
| Theme | 387th | 3.863⭐ | 53🧑⚖️ |
| Graphics | 67th | 4.49⭐ | 53🧑⚖️ |
| Humor | 82th | 3.961⭐ | 53🧑⚖️ |
| Mood | 63th | 4.23⭐ | 52🧑⚖️ |
| Given | 35🗳️ | 58🗨️ |
This looks like a keypad phone game.
I struggled a little with the learning curve, especially around obstacles and extras, very cool though - great job with the retro aesthetic.
Game looks great. But at the time of posting this i see you have 0 ratings given and 18 ratings received...
If you want your game rated, please play and rate other games as well, don't try to abuse the system and people's kindness.
if this is someone else just posting the link to your game randomly, then I apologize.
I noticed that this person commented on our game and your game consecutively within two minutes. @Kirass Maybe you didn’t mean any harm, but you must explain why you did this
EDIT: Sorry, forgot to give my feedback...
Enjoyable game though I didnt manage to duck at all :laughing: Still won though :grin:
It just looked weird to me and thought it was some sort of getting free votes scheme! I see you now have some ratings you have given so all good!
Happy LD! Will come back later to rate and play and give some feedback <3
Some moments that were slightly frustrating involved obstacles that needed me to duck, some weren't avoidable due to too many being too close together, it felt as though there was little counter play on my part.
I super duper love the UI design, I think it's very charming and sorta retro!
One of the better games this jam for sure!
Gameplay was confusing at first because the mechanics weren't properly communicated anywhere. I was totally lost for my first few races because I had no idea what the items did or why the mouse in the airplane was so much faster than me. It took some trial and error to learn the mechanics.
I liked how there were a lot of car (snail) choices, but it might have been better to have the player progressively unlock them as they win races because the vehicle choice is important for winning certain races. I still don't know what effect friction had but I figured out that the shirnk up cooldown stat was the most important vehicle stat since it was (or felt) impossible to win some races because of all the hazards.
I tried to do the final race with x12 but I kept getting obliterated by t-mobile business cards.
I think zooming the camera out so you can see hazards in advance would be better since you sometimes end up in a situation where you have to react not to the hazard right in front of you but the ones that might come after it because if you shrink too early or too late you might not recover in time for the next one.
The visual is great. Good job.
Thanks to @burchyn for helping us understand the full picture. Simply put, a team from a project called Laverino has been copying and pasting similar feedback in the comments of many projects without giving a rating. I don’t even need to post their link because when you use the Grade filter now, they rank very high. According to someone of thei team's response, pasting our game link everywhere was an “accident.”



Our team just wants to enjoy LudumDare like everyone else in the community, playing each other’s games and giving sincere comments and ratings . To reiterate, we would never do something weird like this to get ratings. It’s not cool, and the team are upset that our game got involved in this.
Thank you for still giving us feedback in this commenting situation @loco @scrumblob @xparker @multiplexor
then I entered the game... wow, stylish menus, typography, iconography, instant wipeout-vintage-racing-game-feel which was amazing
wait, HOW MANY TRACKS ARE THERE? HOW MANY CARS TO CHOOSE FROM? WHAT IS THIS MAGICK HOW IS THIS DOABLE IN 72h
very nice job, I expected somehow a true 3d racer underneath so I was a little disappointed by the gameplay but to pull that off would be indeed a herculean effort! i was very happy with the experience and i'm super impressed by the result, congrats !
The first few "shrink" obstacles weren't obvious, as moving at speed meant it was really difficult to see the text. Perhaps a static early warning (at the edge of the screen) would have been a better way to communicate what to do?
Overall, great style in the graphics, menus and music. They look incredible good for jam game!