Tiny Dirty Tricks by Pimping

Description: After the end of life, people go to the afterlife. Where the chief overseer of the devil "Jeremiah" distributes people according to their sins into cauldrons.
Each cauldron is associated with human sin that occurred during the person’s lifetime. And he sends him to a circle where torment and torture await him.
But not everything is so simple, because Satan is in charge of everything, who just needs to feed on the sins of people.
The incorrect distribution among the cauldrons infuriates Satan, who punishes Jeremiah.
There are only eight sins in the game:
lust, gluttony, greed, wrath, heresy, violence, fraud, treachery
Controls: Interaction - Left Mouse Button
Team FPDD: pimping2k - Gameplay Programmer
kokostyrko - Gameplay Programmer
lucaelumn - 3D Designer
hatik - Game Designer
1cedoutpeak - Sound Designer

| Link | https://qq-hatik.itch.io/tiny-dirty-tricks |
| Github | https://github.com/Pimping2k/LudumDare_FPDD |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-dirty-tricks |
Ratings
| Overall | 848th | 3.215⭐ | 67🧑⚖️ |
| Fun | 913th | 2.9⭐ | 67🧑⚖️ |
| Innovation | 725th | 3.077⭐ | 67🧑⚖️ |
| Theme | 949th | 2.946⭐ | 67🧑⚖️ |
| Graphics | 451th | 3.797⭐ | 66🧑⚖️ |
| Audio | 419th | 3.364⭐ | 68🧑⚖️ |
| Humor | 664th | 2.82⭐ | 66🧑⚖️ |
| Mood | 697th | 3.356⭐ | 68🧑⚖️ |
| Given | 283🗳️ | 336🗨️ |
I think the idea is neat and graphics are good. Gameplay was a bit tricky for me, but Once I figured it out, I played it a bit.
ps. the dancing devils are funny :smile:
And the graphics are blowing my mind!!!
First of all, it is worth noting the audio: it is distinguished by its atmosphere. It really is like hell.
In addition, the visual part is also interesting: the models are minimalistic, but correspond to the game setting. I also liked the color scheme (in fact, only 2 colors: red and black).
In terms of gameplay: the camera is positioned so that only part of the scene is visible, so it is not entirely clear how to play. Hints for the player, some kind of training would be useful.
But in general, respect from my heart)
But appart from that, I had some fun playing your game! I just couldn't figure out what was the win condition as I couldn't see anything happening when I put people in the right cauldron.
I do agree that the tranistions could be made a bit quicker and the controls need a reworking, but the style of the game is amazing - you really knocked this out of the park.
First entry as well?? Killed it!
~ Socio
I liked the overall concept. The start menu looks funny. The models and animation of the devils are cool.
- Controls: Often, you drop a person in the wrong cauldron not because of your mistake, but because you have to fight against the controls.
- Feedback: There’s little feedback on your actions, making it hard to understand what’s going on.
- Cauldron Distinction: It’s not easy to distinguish between cauldrons since the colors are very similar. Apart from changing the colors, you might consider adding colored steam above the cauldrons or at least replacing the numbers with the actual names of the sins. I think this would greatly improve the experience.