Tiny Dirty Tricks by Pimping

[raw]
made by Pimping for Ludum Dare 56 (JAM)

LOGO1.jpg

Description: After the end of life, people go to the afterlife. Where the chief overseer of the devil "Jeremiah" distributes people according to their sins into cauldrons.

Each cauldron is associated with human sin that occurred during the person’s lifetime. And he sends him to a circle where torment and torture await him.

But not everything is so simple, because Satan is in charge of everything, who just needs to feed on the sins of people.

The incorrect distribution among the cauldrons infuriates Satan, who punishes Jeremiah.

There are only eight sins in the game:

lust, gluttony, greed, wrath, heresy, violence, fraud, treachery

Controls: Interaction - Left Mouse Button

Team FPDD: pimping2k - Gameplay Programmer

kokostyrko - Gameplay Programmer​

lucaelumn - 3D Designer

hatik - ​Game Designer

1cedoutpeak - Sound Designer

Menu<em>Top</em>Banner<em>GIF.gif core</em>game_GIF.gif

Ratings

Overall 848th 3.215⭐ 67🧑‍⚖️
Fun 913th 2.9⭐ 67🧑‍⚖️
Innovation 725th 3.077⭐ 67🧑‍⚖️
Theme 949th 2.946⭐ 67🧑‍⚖️
Graphics 451th 3.797⭐ 66🧑‍⚖️
Audio 419th 3.364⭐ 68🧑‍⚖️
Humor 664th 2.82⭐ 66🧑‍⚖️
Mood 697th 3.356⭐ 68🧑‍⚖️
Given 283🗳️ 336🗨️

Feedback

hatik
05. Oct 2024 · 20:35 UTC
The game is coming out soon.
Baturinsky
07. Oct 2024 · 14:06 UTC
Looks like you did not fill the form
Emelme
07. Oct 2024 · 16:26 UTC
where is the link?
vrerabek
07. Oct 2024 · 21:55 UTC
I had pretty hard time understanding, how the game works. I think having to actually drop the people into cauldron would go a long way. I was always accidentaly "dropping" them into first cauldron, because I just hovered over it.

I think the idea is neat and graphics are good. Gameplay was a bit tricky for me, but Once I figured it out, I played it a bit.

ps. the dancing devils are funny :smile:
sqrd.max
07. Oct 2024 · 23:33 UTC
The idea is so cool, i can't even🥲🥲🫶🏼🫶🏼
And the graphics are blowing my mind!!!
LDJam user 0
08. Oct 2024 · 06:54 UTC
Cool game)
First of all, it is worth noting the audio: it is distinguished by its atmosphere. It really is like hell.
In addition, the visual part is also interesting: the models are minimalistic, but correspond to the game setting. I also liked the color scheme (in fact, only 2 colors: red and black).
In terms of gameplay: the camera is positioned so that only part of the scene is visible, so it is not entirely clear how to play. Hints for the player, some kind of training would be useful.
But in general, respect from my heart)
peachee-lychee
09. Oct 2024 · 06:55 UTC
Your graphics and audio are good but win/loss conditions aren't communicated to the player at all. The gameplay concept is too simple and the controls are kinda finnicky
🎤 Pimping
09. Oct 2024 · 07:29 UTC
It`s just our first time at LD, anyway thank you for feedback
SBzellex
09. Oct 2024 · 07:46 UTC
Aesthetically and conceptually a very nice game. However, gameplay didn't feel very intuitive and took some time to get familiar with
🎤 Pimping
09. Oct 2024 · 08:18 UTC
At the itch.io we made a "How to play" section
swaglazio
09. Oct 2024 · 11:21 UTC
visuals are pretty impressive !
🎤 Pimping
09. Oct 2024 · 11:23 UTC
@swaglazio thank you
PeterLeBagarreur
09. Oct 2024 · 11:24 UTC
Cool idea, had a hard time at first figuring out what I had to do when there was people on the boat though. And when I found out they all went in the fist cauldron cause the boat is at the same height than the cauldrons.

But appart from that, I had some fun playing your game! I just couldn't figure out what was the win condition as I couldn't see anything happening when I put people in the right cauldron.
🎤 Pimping
09. Oct 2024 · 11:27 UTC
@peterlebagarreur the main goal is to keep sending sinners in 1 of 8 rings of hell, when we was making the game we decide to make infinite game like sinners always coming in hell
swaglazio
09. Oct 2024 · 11:37 UTC
@pimping Dont hesitate to try out my game tho ^^
Answer21
09. Oct 2024 · 11:56 UTC
GREAT ART
Titblond
09. Oct 2024 · 12:06 UTC
The ambience is really nice :) nice polish also
🎤 Pimping
09. Oct 2024 · 12:42 UTC
Thank you all guys, we are started to making one more project connected to hell, it will be new big game from our team, so dont lose us =)
Kama
09. Oct 2024 · 14:03 UTC
the graphics and the idea is fun, however the realisation could use some improvement! i was drawn to this game cause we also had a hell setting and the guys were pretty much only tiny cause satan was giant, so it was fun to see another perspective on that. hope you improve your game cause it could be really fun to play!
andreew771
09. Oct 2024 · 16:11 UTC
the design is very well done , gj boys , like it
SkullSprigs
09. Oct 2024 · 21:56 UTC
really love the photobashy style you went for. the high saturation is super cool! the cauldrons could be a little more clearly marked though? maybe distinctive designs or higher contrast between colors? either way- great ludum game and a fantastic first entry from your team! welcome to hell! <3
🎤 Pimping
09. Oct 2024 · 22:00 UTC
@skullsprigs Thank you mate, love your feedbacks
Phyrocast
09. Oct 2024 · 22:26 UTC
Interesting ambiance! I think the controls could use a reworking, maybe a quicker transition between the two screens, and only confirm a cauldron once the mouse button is released? This way it can be a little more fast paced, and It becomes easier to try things and understand the game!
🎤 Pimping
09. Oct 2024 · 22:57 UTC
@phyrocast thank you for your feedback =)
stormburpee
10. Oct 2024 · 04:55 UTC
Was hooked from the main menu - definitely set the tone quite well.
I do agree that the tranistions could be made a bit quicker and the controls need a reworking, but the style of the game is amazing - you really knocked this out of the park.

First entry as well?? Killed it!
🎤 Pimping
10. Oct 2024 · 07:28 UTC
@stormburpee Thank you my man dont lose us our team is preparing something interesting in that concept of 9 rings of hell
Pcho
10. Oct 2024 · 11:57 UTC
I really like the style and atmosphere! The game was hard for me, but, well, ITS HELL.
Rita Shvets
10. Oct 2024 · 12:29 UTC
You really put a lot of effort into the graphics and it looks creepy and cool at the same time!!!
LDJam user 319166
10. Oct 2024 · 16:55 UTC
cool vibe! The core of gameplay is quite interesting to me.
🎤 Pimping
10. Oct 2024 · 17:19 UTC
@pcho , @rita-shvets , @saumon - Thank you guys for your feedback we like to see when people are appreciating our efforts, our main goal was to make so beautiful game with kinda fire graphics, thank you so much
Dinorex
10. Oct 2024 · 18:18 UTC
Good job! Cool idea and graphics :) But very little time is given to understand where to assign who, maybe it was worth putting more emphasis on the color of the cauldrons and writing the sin itself on them..
TheChadRampage
10. Oct 2024 · 23:07 UTC
Cool graphics and an interesting concept! Well done!
qwertyuiop
11. Oct 2024 · 05:36 UTC
good
haro
11. Oct 2024 · 09:32 UTC
Amazing Game! I liked it a lot
Nikolas van Rus
11. Oct 2024 · 09:36 UTC
Guys, good job, it was fun to play!
Zackfree
11. Oct 2024 · 11:24 UTC
Like the idea and graphics, good job.
🎤 Pimping
11. Oct 2024 · 12:27 UTC
@zackfree @nikolas-van-rus, @qwertyuiop, thank you guys a lot for feedback =]
Big Cyckos
11. Oct 2024 · 13:13 UTC
Cool vibe, good sound, interesting concept a little bit hard to play but in general I like it GG :v:
~ Socio
asfdfdfd
11. Oct 2024 · 15:11 UTC
That's work of my dreams.
Slava Besckaravainii
11. Oct 2024 · 16:17 UTC
Cool game, i first tried putting them by correct colors then realized you need to put them into cauldron with correct number in list... good game tho, would recommend to make "satisfaction" meter grow bigger when u put it into correct cauldron
🎤 Pimping
11. Oct 2024 · 17:59 UTC
@big-cyckos @asfdfdfd @slava-besckaravainii , Thank you guys for feedback, i`m already rated your games =)
WeirdBitGames
11. Oct 2024 · 18:17 UTC
Amazing graphics and I love the concept! All of the falling humans was fun to see too!
🎤 Pimping
11. Oct 2024 · 18:20 UTC
@weirdbitgames Thank you my man!
slay a stone
11. Oct 2024 · 18:48 UTC
Game looks great and its immersive, the gameplay could've been a bit more engaging, it felt quite repetitive and with no 'goal' I had no incentive to keep going.
🎤 Pimping
11. Oct 2024 · 19:06 UTC
@slay-a-stone yes our team agree with you
Conor Wilson
12. Oct 2024 · 03:21 UTC
The art for this is genuinely awesome :smiling_imp:
🎤 Pimping
12. Oct 2024 · 08:34 UTC
@conor-wilson Thank you
LogovoStudio
12. Oct 2024 · 10:51 UTC
Very good art, i like it
🎤 Pimping
12. Oct 2024 · 11:09 UTC
@logovostudio thanks
Volkolak
12. Oct 2024 · 12:29 UTC
The decoration is top notch! We had a somewhat similar interpretation of the theme on LD 53 (Deliverer). Good job.
Loveschach
12. Oct 2024 · 22:08 UTC
I love the giant satan head, he seems like a cool guy.
🎤 Pimping
13. Oct 2024 · 08:21 UTC
@volkolak @loveschach Thank you guys your opinion means a lot for us
LDJam user 268934
14. Oct 2024 · 06:47 UTC
Awesome job! The art is fantastic, and the lighting really adds to the atmosphere. The sound design is also really well done and enhances the overall experience. The game itself is super fun to play. Great work all around!
Kristallllllik
14. Oct 2024 · 13:44 UTC
Wow, that's one hell of an atmospheric game! 😈
daria-toni
15. Oct 2024 · 18:31 UTC
I think this has been said many times, but I have absolutely no idea if the counter is working. I'm doing everything right, but it's just going down. Maybe I'm doing things too slowly, I don't know. Plus, random boiler activations happen quite often. Now for the good stuff! The art design is just beautiful, everything looks great, I love it. The sound work is very nice. I could play a game with this type of visuals anytime. Keep up the good work.
🎤 Pimping
15. Oct 2024 · 18:37 UTC
@daria-toni Yes our game designer have bad vision with balance in games) but he tried to make a good experience for players, anyway thank you for your opinion and feedback =)
daria-toni
15. Oct 2024 · 19:39 UTC
@pimping it's a matter of experience, he'll definitely fully succeed next time!
LDJam user 400329
17. Oct 2024 · 09:50 UTC
The gameplay is harsh on the player - there is no room for error. Half of the cauldrons are shades of purple - it is difficult to quickly determine which is which. Part of the time is spent on turning the camera, which is annoying. It is inconvenient that the sin is on the top left, the description of the cauldrons is on the top right, and the numbering of the cauldrons is at the bottom - it is difficult to navigate.
I liked the overall concept. The start menu looks funny. The models and animation of the devils are cool.
hatik
17. Oct 2024 · 11:00 UTC
@daria-toni lazy developer on Pimp that dont wanted to do how I say ¯⁠\⁠(⁠◉⁠‿⁠◉⁠)⁠/⁠¯
hatik
17. Oct 2024 · 11:01 UTC
@rallusgames We'll take it into account in the future, thank you
🎤 Pimping
17. Oct 2024 · 11:05 UTC
@hatik Stop playing world of tanks cause your brain is stop to evolve.
hatik
17. Oct 2024 · 11:05 UTC
@pimping but with my personal life, since I don’t play Dota
allina
20. Oct 2024 · 19:18 UTC
This was an interesting game, looking forward to the full release
commanderstitch
24. Oct 2024 · 00:49 UTC
moody scary bloody horns caldrons buckets screams sins dust and hands. Interesting. wanted a fast switch between people and the cauldrons. :D
yancharkin
24. Oct 2024 · 06:44 UTC
The game looks really cool! The sound design is spot on, too. The gameplay is okay, but there are quite a few little things that make it less enjoyable:
- Controls: Often, you drop a person in the wrong cauldron not because of your mistake, but because you have to fight against the controls.
- Feedback: There’s little feedback on your actions, making it hard to understand what’s going on.
- Cauldron Distinction: It’s not easy to distinguish between cauldrons since the colors are very similar. Apart from changing the colors, you might consider adding colored steam above the cauldrons or at least replacing the numbers with the actual names of the sins. I think this would greatly improve the experience.