Control Room Critters by ATonic

[raw]
made by ATonic for Ludum Dare 56 (JAM)

Oh no! An interstellar critter delivery ship has malfunctioned and dispersed your tiny critter friends all over the sector. An automated rescue ship is on-route to rescue them. However, since the passing of Galatic Law 5EC0A11, automated ships must immediately pass control of all functions to biological inhabitants. One big problem, ships are made for Biggies, not Tinies.

How to play Your goal is to rescue as many critters as you can. You must move your tiny body and jump on buttons and push sliders to control the ship. The ship projects a tactical map of the surrounding location on the console viewscreen. If you were a Biggy it would be simple to see what is going on, but you have to jump to see what is happening.

Controls Move your critter with arrow keys or WASD. Spacebar to jump, hold to charge a jump. Tab and Enter swaps between critters.

Team WaKA This game was bought to you by @wavicle, @katagatame, and @atonic.

promo.png Screenshot from 2024-10-07 16-53-27.png

Ratings

Given 6🗳️ 10🗨️

Feedback

Koolruz
08. Oct 2024 · 00:28 UTC
I really like the idea of this game! It's super cool to be manually hitting all the switches required to fly your ship, and it's a great interpretation of the theme!

It took me a very long time to get used to the (character, not ship) controls though, and *that* made it very hard to figure out what I was supposed to be doing in the ship. I finally realized that my controls were getting inverted as my tiny tilted and tumbled around, but it was extremely disorienting at first - I thought there was some sort of intertia/zero-gravity mechanic where the ship was causing me to fly around because of its movement. It might have helped to onboard the player with a zoomed-out view of the ship where they could get their bearings, before zooming in on the tiny that they control.
wavicle
08. Oct 2024 · 01:05 UTC
Thanks for the review! I think as it stands, it's basically just a demo of a game concept 😅

The reason the controls are wonky is that in an earlier iteration, the camera rotated with the character when the direction of acceleration changed, and tinies got thrown around a lot more by the ship's thrusters. Which was fun, but almost unplayable. A bunch of stuff really needs to be tweaked for play, including zoom levels, but we ran out of time.
Wesel
08. Oct 2024 · 03:55 UTC
When launching the game, I got a error "Failed to read the 'serviceWorker' property from 'Navigator'" I remember having this error for me when I tried to upload my game and looked at their guide and was able to fix it. https://ludumdare.com/resources/guides/embedding/

Would love to try out the game.
Halgendy
08. Oct 2024 · 04:02 UTC
Awesome game! I love the reverse controls in zero gravity. Also very unique character, blob creatures.
bearcage
08. Oct 2024 · 04:04 UTC
I got an error trying to fire this one up, unfortunately :-(.

It looks like the godot export problem covered in the [embedding guide](https://ludumdare.com/resources/guides/embedding/) (requires some js file search-and-replace surgery inside your export zip). The error was "Service Worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag"
FireSlash
08. Oct 2024 · 04:15 UTC
I was able to play in firefox, chrome gives the error others have reported.

Jumping is VERY slow and floaty, I think this is a FF bug maybe because sometimes it speeds up a lot, but it's hard to play with how long it takes to come down after jumping.

I tried flipping all the switchesd but wasn't getting enough feedback to figure out how to progress. Not sure why Ii'd want to switch critters when they seem to wander around on their own when I switch away.

I really like the idea, just needs some bug fixing and maybe a better tutorial for idiots like me.
Fataljg
08. Oct 2024 · 08:31 UTC
Great idea ! Really hard to control the fluffy friend but i had a great time, congrats !
mrpossoms
08. Oct 2024 · 13:03 UTC
Cute game, good use of the theme. Loved the fact that turning the drive on and increasing the thrust made everything heavy :)
Glaikunt
09. Oct 2024 · 19:38 UTC
Cool game! Love the physics you've added in, I couldn't figure out how to rescue anymore little peeps, I switched all the switches tried stopping but just couldn't find any coming in. Overall though, the art, little sounds and the story you created was awesome. Great job!
MistaGiggles
10. Oct 2024 · 19:39 UTC
Unfortunately couldn't get it to work in chrome/edge. Could you publish a windows build please?
Obidiix-MinusInfinity
10. Oct 2024 · 20:33 UTC
Really liked the animations and the small creatures, in my opinion the only thing left is polishing, didn't know well what I was doing (I pressed all the button and not much happened), and for the polishing part, maybe you could add a jump meter or some sort of indicator as it's difficult to calculate the jumps. Very fun overall