Control Room Critters by ATonic
Oh no! An interstellar critter delivery ship has malfunctioned and dispersed your tiny critter friends all over the sector. An automated rescue ship is on-route to rescue them. However, since the passing of Galatic Law 5EC0A11, automated ships must immediately pass control of all functions to biological inhabitants. One big problem, ships are made for Biggies, not Tinies.
How to play Your goal is to rescue as many critters as you can. You must move your tiny body and jump on buttons and push sliders to control the ship. The ship projects a tactical map of the surrounding location on the console viewscreen. If you were a Biggy it would be simple to see what is going on, but you have to jump to see what is happening.
Controls Move your critter with arrow keys or WASD. Spacebar to jump, hold to charge a jump. Tab and Enter swaps between critters.
Team WaKA This game was bought to you by @wavicle, @katagatame, and @atonic.

Ratings
| Given | 6🗳️ | 10🗨️ |
It took me a very long time to get used to the (character, not ship) controls though, and *that* made it very hard to figure out what I was supposed to be doing in the ship. I finally realized that my controls were getting inverted as my tiny tilted and tumbled around, but it was extremely disorienting at first - I thought there was some sort of intertia/zero-gravity mechanic where the ship was causing me to fly around because of its movement. It might have helped to onboard the player with a zoomed-out view of the ship where they could get their bearings, before zooming in on the tiny that they control.
The reason the controls are wonky is that in an earlier iteration, the camera rotated with the character when the direction of acceleration changed, and tinies got thrown around a lot more by the ship's thrusters. Which was fun, but almost unplayable. A bunch of stuff really needs to be tweaked for play, including zoom levels, but we ran out of time.
Would love to try out the game.
It looks like the godot export problem covered in the [embedding guide](https://ludumdare.com/resources/guides/embedding/) (requires some js file search-and-replace surgery inside your export zip). The error was "Service Worker is disabled because the context is sandboxed and lacks the 'allow-same-origin' flag"
Jumping is VERY slow and floaty, I think this is a FF bug maybe because sometimes it speeds up a lot, but it's hard to play with how long it takes to come down after jumping.
I tried flipping all the switchesd but wasn't getting enough feedback to figure out how to progress. Not sure why Ii'd want to switch critters when they seem to wander around on their own when I switch away.
I really like the idea, just needs some bug fixing and maybe a better tutorial for idiots like me.