Hivemind by NeoAwesomeon
Submission for Ludum Dare 56
You are a trying to protect yourself from the endless onslaut of hornets!
Luckily, you are not one, but many! You can separate into many more!
Using your united minds, keep yourself safe and take out as many hornets & hives as possible!
This is my first time at Ludum Dare! Things were tough, but I happy with what I learned!
| Itch | https://neoawesomeon.itch.io/hivemind |
| Original URL | https://ldjam.com/events/ludum-dare/56/hivemind |
Ratings
| Overall | 974th | 2.969⭐ | 34🧑⚖️ |
| Fun | 952th | 2.813⭐ | 34🧑⚖️ |
| Innovation | 709th | 3.094⭐ | 34🧑⚖️ |
| Theme | 500th | 3.734⭐ | 34🧑⚖️ |
| Graphics | 894th | 2.906⭐ | 34🧑⚖️ |
| Humor | 908th | 2.125⭐ | 30🧑⚖️ |
| Mood | 1016th | 2.609⭐ | 34🧑⚖️ |
| Given | 21🗳️ | 45🗨️ |
Also, I liked the squishy jump/fall animations. They're a nice touch :)
Not sure what to do about faster controls for the player, outside of speeding up the minions more. I wanted to have the minions be slower and less effective than the main body, but I could see if that makes them somewhat unsatisfying to use outside of command mode.
Also, there is a spin attack that doesn't need to be aimed. Just right click!
Also also for anyone who reads this you can animation cancel by using Command Mode, lets you "bee" more agile! Haha!
The arena is nice, as well as the models and animations, tho everything could use more impact - it was hard to tell when I was hit or when I was hitting something.
And the minion mechanic felt quite underrepresented - I was unable to kill enemies with my minions or move the minions where I want them to be. If this was a shooter, I'd have a crosshair to point where they should go.