Cyber Critter by rucksack
Wake up, fellow Jammers.
Cyber Critter is a turn-based "chess-like" strategy game. In which you create creatures and fight against the creations of your enemy.

This game has two different gamemodes. You can either play the campaign (7 levels), or freeplay with all features already unlocked.
Controls
left-click to select and control your creature. right-click to deselect. Your turn is seperated into two phases, a moving phase and an attacking phase. You can proceed to the next phase by either clicking on the button at the bottom right or by pressing spacebar.
Notes
Please keep in mind that you loose your campaign progress if you return to the gamemode selcetion by clicking on the menu button.

Contributions
coding: @rucksack (GameMaker 2)
graphic: @lllarso (Adobe Photoshop)
sounds: @yurgio (Ableton Live 11 / Audacity)
Music
https://www.youtube.com/watch?v=hgPnHN4rqyE
* Thank you for playing ♥ *
| Link | https://rucksack.itch.io/cyber-critters |
| Link | https://rucksack.itch.io/cyber-critters |
| Original URL | https://ldjam.com/events/ludum-dare/56/cyber-critter |
Ratings
| Overall | 564th | 3.536⭐ | 58🧑⚖️ |
| Fun | 485th | 3.473⭐ | 58🧑⚖️ |
| Innovation | 604th | 3.236⭐ | 57🧑⚖️ |
| Theme | 1019th | 2.682⭐ | 57🧑⚖️ |
| Graphics | 826th | 3.127⭐ | 57🧑⚖️ |
| Audio | 366th | 3.462⭐ | 55🧑⚖️ |
| Humor | 469th | 3.167⭐ | 50🧑⚖️ |
| Mood | 758th | 3.28⭐ | 52🧑⚖️ |
| Given | 108🗳️ | 90🗨️ |
But overall everything is cool, I completed it completely and it's even a pity that there are no more levels.
Makes me currious to see how ur game could be for a release haha
The game is fun and the ability to mix and match unit parts works well. Although, I felt like some parts are clearly more powerful and tended to stick to buff ducky body for just everyone :grin: Different movement patterns of the legs really added depth to the strategy.
A small ux improvement I could suggest is that the game could end round automatically when there are no more actions left to make.
Some feedback:
- While it wasn't hard to learn the different abilities, I think they could be streamlined in the movement phase, so I can prevent making mistakes.
- I think duck-duck-roboconveyerlegs is kinda op. That was my build and I obliterated everything.
I think you got something here that can be expanded!

@fabula-rasa We also think that the duck body is too powerful. Some stats should be changed. The suggestion concerning the UX sounds like a good idea. We will think about that.
@aviv-levy I will talk about your suggestion ("streamlined in the movement phase") with my team. The ducks need to be nerfed, I agree. Expansion sounds great, but for now we're happy to be finished with the game. :)
Music style seems strange at first, but it sorta goes with the cyber frankensteining theme. The smooth music shifting between different beats for different game phases is a great touch!
It's really well-done how the music changes between attack and movement phase without missing a beat!
I like the customization mechanisms. I have seen it in another game, and find it super cool to switch between parts of the model!
I find the phase / turn switch to be a bit cumbersome (when all have moved, there is nothing to do but click on next), or maybe it's just because the Ui is missing some hints when the actions should be clicked (which pawn as still some AP when no move is available ... ), but that just quality of life improvement.
Great game!
Thank you for bringing it to stream!
https://youtu.be/h8kIWO9_-RE
~XpMonster
Verry "Disco" vibes ahaahaaha, loads of light effects...
That was a fun to play