Silk & Snare by MartensCedric
Silk & Snare - Physics-based Spider Web building!
Bugs come out in great numbers during the month of Spooktober!
In the month of Spooktober, bugs come out at night in massive numbers! You play as a small spider feasting on tiny creatures. Be careful because trick-or-treating kids enjoy throwing rocks at your web!
Build your own web
You are a spider and must use your silk to create a web that will catch as many flies as possible. Flies that go through the web will get caught.

Ensnare flies and feast
Once an unlucky fly has found themselves ensnared in your web, you must go over to them and roll them into silk. After a period of cooking, they will be ready to eat! Note: the spider doesn't need to remain next to the rolled fly for it to get cooked.

Life of a spider is rough

Warning: This game has bugs! (no pun intended)
Due to the complexity of having a spider web simulation in our game, we find many bugs in our spider web, including crashes.

Technology
We are a team of four programmers. We used the Rust programming language with the Bevy framework to create our game. We used Blender to create 3D assets.
| Link | https://winteralexander.itch.io/silk-and-snare |
| Link | https://github.com/CoolCrabsCollective/LD56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/silk-snare |
Ratings
| Overall | 396th | 3.691⭐ | 57🧑⚖️ |
| Fun | 514th | 3.445⭐ | 57🧑⚖️ |
| Innovation | 88th | 3.973⭐ | 58🧑⚖️ |
| Theme | 288th | 3.964⭐ | 58🧑⚖️ |
| Graphics | 470th | 3.759⭐ | 58🧑⚖️ |
| Audio | 503th | 3.2⭐ | 57🧑⚖️ |
| Humor | 619th | 2.907⭐ | 56🧑⚖️ |
| Mood | 366th | 3.727⭐ | 57🧑⚖️ |
| Given | 48🗳️ | 105🗨️ |
I really like the title screen, the camera movement, music, and the design and coloring of the scene. The animation of the flys is also nice. Creating your own web, watching bugs fly into it, and the occasional rock tear a whole into it is also satisfying and visually interesting.
I feel like it is confusing that when silking up a captured bug you need to be next to it, but then you can move on and still eat it. I also feel like the a simple "bugs eaten" counter on the screen would have been a nice additional. I also wish the spider was animated. I understand that time is the great limiting factor for jams though.
I wish there was some kind of tutorial because it took me several tries before I understood how to cook and eat bugs. And the game lacks an ending or scoring system.
I did run into some strange collision-related issues though, where bugs would seemingly clip straight through the web without stopping - I'm not sure if it was actually a collision issue or a trick of the camera, but I figured I'd pass along the feedback either way!
Well done, overall! :)
Of course, as the description mentioned, there were bugs, but none so impactful as to fully hinder my experience beyond repair. I spent quite a bit more time than I'd have initially thought I would playing around with this, so the game is very hooky!
Also, it is great to see more jam games made in Rust, especially as a fellow Bevy enthusiast! Congratulations on making such a great entry with less "starting features" than other competitors!
Honestly, great game! Loved it! <3 :))
Some QoL stuff felt missed, having to refresh the page was a bit annoying but jams be like that. Loved the physicality of it though! The audio was fab and it felt satisfying to shoot the webs and see 'em wiggle.
It was fun catching bugs, it wasn't fun catching stones, haha.