Magical Girl Danmaku Dandelina by alpacalypse

Full screen is strongly recommended. ESCAPE to toggle.
Our story, such as it is, finds local ally of justice and noted pest control freak MAGICAL GIRL DANMAKU DANDELINA floating aboard her trusty dandelion poof down the inside of the GREAT[^1] MAKU[^2] TREE[^3] in pursuit of a mission-critical objective vital for further progression of the main quest line. This is, as usual, ~~somewhat~~ ~~very~~ hazardous in the extreme. To make matters worse, it is presently unclear whether she has the necessary permits to be on the premises to do whatever it is she is doing, consent of local stakeholders, or if she is legally operating under a Spell Or Natural Magic Using Persons Insurance Policy covered for magical flight[^4].
All that's to say it's probably fine and there's nothing to worry about.
Just help Dandelina out!
Controls
- WASD or arrow keys to move.
- Hold LMB to shoot.
- Hold shift for focus mode.
- The bottom of the DANDELION is the hitbox, it is 2 pixels wide by 5 pixels tall.
- You have 21 HIT POINTS.
- ~~Steal~~ Find POWER UPS for more POWER.
- If you are POWERFUL enough, a BOSS may appear...

[^1]: It's only a bit bigger than normal sized, really.
[^2]: Other trees are available.[^5]
[^3]: Rumours that it is actually the inside of a derelict telegraph post are untrue. Remember to use trusted and verified news sources!
[^4]: Floating! Doesn't count!
[^5]: Other levels ~~sold separately~~ not (currently) available.
Credits
Ruruie: Art, sound effects and programming
Alpacalypse: Programming and music
Software: Godot 4.3, Notepad++, Aseprite, Paint.NET, Leshy, Bfxr, Sfxr, REAPER with Surge XT plugin
Palette: ToyBox32 by AxulArt
Fonts: Beyond Wonderland, Black Chancery, plus Gabriola and Madoka Runes in cover image
| itch! | https://fusipon.itch.io/magical-girl-danmaku-dandelina |
| Original URL | https://ldjam.com/events/ludum-dare/56/magical-girl-danmaku-dandelina |
Ratings
| Overall | 372th | 3.712⭐ | 35🧑⚖️ |
| Fun | 496th | 3.455⭐ | 35🧑⚖️ |
| Innovation | 938th | 2.712⭐ | 35🧑⚖️ |
| Theme | 679th | 3.515⭐ | 35🧑⚖️ |
| Graphics | 558th | 3.652⭐ | 35🧑⚖️ |
| Audio | 248th | 3.688⭐ | 34🧑⚖️ |
| Humor | 840th | 2.403⭐ | 33🧑⚖️ |
| Mood | 633th | 3.424⭐ | 35🧑⚖️ |
| Given | 47🗳️ | 37🗨️ |
Will say that offense felt pretty limited; the powerups looked like projectiles to me at first so I had to play through the game with only one upgrade and most of the time being above the enemies was not an option.
Good choice to give a lot of health due to that. Cool entry.
- Was not expecting such a polished bullet hell level for a game jam!
- Great variety of patterns
- Nice difficulty curve
- Soundtrack was really good too
Constructive feedback:
- I couldn't see any indication of how much health I had left, so I thought I couldn't die (until I did lmao).
- Some clearer feedback for getting hit (like a small screen shake, blinking in red instead of transparent or an audio clue) could've improved the overall experience
Good stuff!
The initial encounter with the enemy bullets caught my attention. At first glance, I mistook them for power-ups because they fired as soon as I killed them hahah.
Congratulations on creating an engaging fun game! Keep up the excellent work!
Nitpicks:
Lines in Main Menu, when not highlighted, are too dark/bleak, I didn't even notice them at first ^^'
It it's clear what to evade and what to catch (as you mentioned power-ups)
On my first playthrough, I missed all the power-ups, but luckily I still managed to finish the level. The next time, I managed to collect them all and got to fight the boss with lasers.
Have you thought about making a post-jam update with more levels and bosses? I'd love to see that.
Very nice work overall. I enjoyed it!

(draw you a marisa)

First of all, fantastic aesthetics as usual, I always love your witchy madoka-touhou vibes.
Gameplay was pretty fun. Kinda brutal at first, but the upgrades help a lot, and almost become overpowered once you get 3 or 4 of them.
Wish there was a boss fight!