Don't Wake me Up by Glassar

[raw]
made by Glassar for Ludum Dare 56 (JAM)

The World ended 10 years ago when the biowars started. Tiny biocreatures suspended in gas rained down on your home city.

Luckily you were able to get to your DIY cryocasket in your basement in time. Waking up you check the computer, vital signs are still not habitable. You need to get a refill for the cryo juice so you can sleep again.

Hopefully next time you wake up it will be better, hopefully you will wake up at all.

How to play

Explore the tunnels bellow your basment to find more Carbonated BioFuel™ for your cryocasket. But keep a wary eye on your oxygen gauge, if you run out you will quickly perish. To defend yourself you have your steam gun, but that takes oxygen to fire. Avoid the biogas to preserve oxygen, and look out for what is hiding in the dark.

Note that the game will lag a bit the first few seconds while the shaders are calculated. And a blue full screen button is hidden in the bottom right with some scrolling.

Controls

  • WASD for movement
  • Mouse for looking around
  • Left mouse button for firing (costs oxygen from your tank)
  • E to interact with objects
  • Shift to sprint (consumes more oxygen from your tank)
  • Tab to open the settings page

Tools

  • Unity
  • Blender
  • Gimp
  • Audacity

Resources

We have made all music and all the important 3d models ourselves. However we have also used some freely available props, textures and sound effects. As we made all the important stuff ourselves and are really proud of them we didn't really want to opt out of the Graphics and Audio categories. But you can be the judge if we should get rated in those categories or you just want to leave them empty.

Models and textures

Sound Effects:

Authors

  • Jonatan Tuvstedt
  • Filip Karlsson
  • Elias Wetterwik

Ratings

Overall 337th 3.75⭐ 42🧑‍⚖️
Fun 752th 3.163⭐ 42🧑‍⚖️
Innovation 617th 3.213⭐ 42🧑‍⚖️
Theme 958th 2.923⭐ 41🧑‍⚖️
Graphics 192th 4.244⭐ 43🧑‍⚖️
Audio 192th 3.775⭐ 42🧑‍⚖️
Humor 869th 2.318⭐ 35🧑‍⚖️
Mood 43th 4.293⭐ 43🧑‍⚖️
Given 40🗳️ 58🗨️

Feedback

Eugen Rantev
07. Oct 2024 · 19:53 UTC
Love the atmosphere of the game, but I wish there was some kind of an indicator of here the gun is aiming, a crosshair or a more immersive laser pointer.
iron_head
07. Oct 2024 · 20:05 UTC
I like how it looks. But on the same topic, I didn't like the narrow FOV(
Volkolak
07. Oct 2024 · 20:08 UTC
The design is cool, somewhat reminiscent of penumbra.
SergyKoraduba
08. Oct 2024 · 08:25 UTC
Excellent graphics. Cool pixel filter. Is this pixel perfect? Creepy traps hanging from the ceiling and gas clouds. The voice acting is also great.
DressOrc
08. Oct 2024 · 13:13 UTC
really atmospheric, super neat :) It feels super claustrophobic
LDJam user 395647
08. Oct 2024 · 15:18 UTC
Did you make the piano background music too? It really fits with the whole theme of your game, nice job!
Martynas Dargis
08. Oct 2024 · 15:27 UTC
I love the atmosphere! The wheelchair was super creepy and well-placed:). The atmospheric piano was perfectly eerie.

I get what you were going for with the narrow FOV, but I think it could be just a bit wider (tho I think I got used to it after playing for a bit). I also couldn't shoot some of the long hanging creatures - they just wouldn't shrink. Oh well, maybe I just missed. Overall, well done - i got goosebumps while playing this.
🎤 Glassar
08. Oct 2024 · 15:42 UTC
@eugen-rantev @martynas-dargis Thank you for playing. And your right that having no corss hair made it really hard to aim. We were aiming for a no hud game for more atmosphere but we should have telegraphed where you are aiming better.
🎤 Glassar
08. Oct 2024 · 15:43 UTC
@emilija-marija @martynas-dargis I improvised all the music at my piano, happy you liked it.
Sylf
08. Oct 2024 · 18:58 UTC
The atmosphere and visuals are great! I imagined myself a futuristic vampire :D
shp
08. Oct 2024 · 20:03 UTC
Visuals look really nice, but the combination of very low fov and very high sensitivity makes it very hard to move and see where I'm going. I do really commend the art and atmosphere
🎤 Glassar
08. Oct 2024 · 20:29 UTC
@shp You can change the sensitivity by holding down tab. Or is it still to high even at the lowest setting?
JEMH2K
08. Oct 2024 · 20:56 UTC
Probably the best looking game i've seen so far. And the best mood/style. You've knocked it out the park on visuals. I thought the gameplay was eerie and mysterious but I think I was looking for more horror? Appreciate its a short amount of time to try and fit so much in though, and you've done an amazing job with the time you had. Excellent stuff!!

I personally enjoy the narrow FOV. It makes the world feel cramped and unforgiving. The mechanics were also unforgiving with how slow the reload was. *I think this was a good thing, personally*.
alexis8
09. Oct 2024 · 07:34 UTC
the graphisme look so good and i love the physique when you move the gun
Raivk
09. Oct 2024 · 08:37 UTC
Nice entry, although the sensitivity was quite weird during my playthrough, my player would randomly go spinning 180° for no reasons..! But otherwise great mood, nice graphics and the idea is quite cool!
Elion
09. Oct 2024 · 09:14 UTC
Cool game! Reminds me of the lethal company's graohics.
shadowbrain
09. Oct 2024 · 11:51 UTC
Neat game! Default sensitivity was WAY too high for me, and there was a lot of hangs. If you'd done a PC build I would've preferred that, I think WebGL is at its limits on this one
Sviborg
09. Oct 2024 · 12:52 UTC
Game nails atmosphere with its eerie visuals and haunting soundtrack! The narrow field of view really adds to the claustrophobic, tense feeling as you explore, although it might take some players a bit of time to get used to it. The pixel filter adds an amazing retro touch that enhances the immersive, gritty environment. 👾
The music, especially the piano, is perfectly eerie and complements the dark, unsettling mood. 🎶💀 The creepy traps and hanging creatures are spot-on for creating tension, but I did have some trouble hitting the long-hanging enemies.
While aiming without a crosshair makes sense for the "no HUD" vibe, a subtle indicator like a laser pointer could have been a helpful addition.
Overall, it's an incredibly atmospheric experience, and I loved how the visuals and mood come together.
🎤 Glassar
09. Oct 2024 · 15:13 UTC
Thank you so much for the kind words @jemh2k and @sviborg, really happy you enjoyed it
Mikeandtherest
09. Oct 2024 · 18:28 UTC
It looks and feels pretty cool. Playing it in the browser, there are some "stutters" for me regarding the movement, it's like the perspective rotation with the mouse gets stuck for 1 sec every now and then. But overall, I've enjoyed playing it!
SpaceMonkey
09. Oct 2024 · 18:36 UTC
Very solid entry. I won't repeat the good comments about the graphics and the mood, which are of course top notch. I also had that stuttering playing the web version and couldn't find a windows build. I'm working on a horror game and this is honestly inspiring to see where you decided to put the effort. I love the exploring, the attention to limiting the player's vision, the green fog creates an intense feeling of danger... Again, inspiring. Keep making games guys.
Gametrodon
09. Oct 2024 · 18:46 UTC
Hey, would you be able to host this on something like itch.io?

I'm having some real issues with the embedded version, and this looks really cool, but I just can't get it to play right, even with full screen.
Soul Grinder
09. Oct 2024 · 19:03 UTC
Very nicely done, some nice PS1 horror game atmosphere to it and some nice detailing too, I especially like the creatures and the gun reloading animation with the air pressure clouding out. Great stuff, had fun playing it!
pomidor_carry
09. Oct 2024 · 19:18 UTC
Great atmosphere with PS1 style!
I like 3d models and visuals

+1 point for an ability to run

+1 point for the gun, just like in metro

+1 point for barnacles from half life
Canaguia
09. Oct 2024 · 19:35 UTC
I am glad that a lot of people appreciated the choice to have a lower FOV. It was a design choice we were unsure would work but kept it for the claustrophobic feel!
Happy you guys enjoyed the gun @soul-grinder and @pomidor-carry. It was super fun making the design and animations for it!
Thank you all for the nice comments!
Ansible
09. Oct 2024 · 20:04 UTC
Fun and spooky! I agree with your choice to have the low FOV, it just added to the nerves imo it's a vibe.
I had some stutter but as others say my mouse was super sensitive even on the lowest setting and I think that was related.
Great entry, just cool atmosphere and brought together really well.
🎤 Glassar
09. Oct 2024 · 20:05 UTC
I have now added a windows build @gametrodon, @mikeandtherest and @shadowbrain. Hope that runs better for you. And there are a few stuters when you begin the game, it is shaders compiling and won't happen the second time or if you just look around a bit before exiting the door. Could probably have made a loading screen for that, but game jam :sweat_smile:
Pimping
11. Oct 2024 · 07:11 UTC
Nice concept, also liked the pixel-like game, so definitely high rank
swaglazio
11. Oct 2024 · 07:14 UTC
I died without understanding why x)
But i LOVE the graphics, love the ambiance, and love the fact than a 3D game was on html 5 playable on navigator. Keep going !
if you got time, try rating my game too!
ProstoCupOfTea
11. Oct 2024 · 07:18 UTC
Daaamn, those graphics! I really like myself some pixelated horror (:
tho sencetivity even on the lowest setting is kinds too much and i ran out of ammo - couldve just killed me insantly at that point
Overall i like the idea a lot and graphic with models are a nice touch
NemuiKoda
11. Oct 2024 · 18:46 UTC
I also really liked the graphics and the mood of the game
Joshua_Reumann
11. Oct 2024 · 18:49 UTC
Nice graphics and impressive mood
blobo
12. Oct 2024 · 15:21 UTC
The setting is really creepy, and wonderfully made! I love the PS1 style aliasing.

I recorded myself playing to game, so I can provide as much feedback as possible. Cheers!

https://www.youtube.com/watch?v=2Ex73upO3XM
LDJam user 371030
13. Oct 2024 · 10:06 UTC
Ohh ohh ohh.. what else to say than what the others are saying... creepy as hell atmosphere! I rarely download desktop games (prefer the web) but this time I downloaded it / wanted to try a bit more and hopefully (no stutter there). Those empty rooms with a single object in them rise further the deep feeling of desperation. The pixelated retro graphics give a vibe of an old-time shooter, which I very much fall for. And do you know what that nasty bug reminds me of? The bugs in the caves in Turok 1 (1997). Very well-fitting textures too!

What I'd wanted maybe.. to not die so easily. Amazing atmosphere! Congrats!
ArtAllester
13. Oct 2024 · 10:23 UTC
The aesthetics are just something, loved the whole atmosphere
TheSmellofOxygen
16. Oct 2024 · 21:51 UTC
Very creepy. The unified oxygen resource was well done, although some cannisters or fill methods in the depths would have been a nice way to round it out. Really liked the visuals. Claustrophobic.
Mardood
18. Oct 2024 · 19:36 UTC
Pretty neat game, vibe was neat. I don't know if this is just a problem with the web version but the starting room ran quite poorly and would freeze often.
🎤 Glassar
19. Oct 2024 · 09:01 UTC
@mardood Its shaders compiling which is unfortunately something we haven’t been able to fix. Should just be those initial spikes and then fine after that and ideally we would have hidden it behind a loading screen. But we didn’t have time to do that
GameDevTraum
24. Oct 2024 · 03:04 UTC
amazing visuals and a tense atmosphere very well achieved. Excellent job