RATvolution! by Teamofey Izorsky

[raw]
made by Teamofey Izorsky for Ludum Dare 56 (JAM)

RATvolution is a dark 2D game with elements of platformer and JRPG. The combat is a simple turn-based system.

You are waiting for a dark and unfair world of tiny rats, which is full of destruction. You play as a rat, who is gradually going crazy. All that is required of you is to survive to the end at any cost!

RATvolution by Team _ Timofey Izorsky — Яндекс Браузер 08.10.2024 0<em>44</em>17.png

RATvolution-by-Team-_-Timofey-Izorsky-Google-Chrome-2024-10-08-17-11-19.gif

RATvolution by Team _ Timofey Izorsky — Яндекс Браузер 08.10.2024 0<em>42</em>44.png

RATvolution by Team _ Timofey Izorsky — Яндекс Браузер 08.10.2024 0<em>45</em>29.png

RATvolution by Team _ Timofey Izorsky — Яндекс Браузер 08.10.2024 0<em>45</em>38.png

If you have any difficulties:

To fight you must press the "Fight" button on the left and then click on the enemy in front of you.

Authors:

This is our first Game Jam <3

Code, art - Teamofey Izorsky

Animations - Sasik

Music - emodrain2009

Timelapse:

https://www.youtube.com/watch?v=HXmKhLBkngo

Ratings

Overall 227th 3.885⭐ 28🧑‍⚖️
Fun 237th 3.76⭐ 27🧑‍⚖️
Innovation 295th 3.6⭐ 27🧑‍⚖️
Theme 205th 4.077⭐ 28🧑‍⚖️
Graphics 104th 4.404⭐ 28🧑‍⚖️
Audio 77th 4.04⭐ 27🧑‍⚖️
Humor 42th 4.12⭐ 27🧑‍⚖️
Mood 75th 4.2⭐ 27🧑‍⚖️
Given 20🗳️ 29🗨️

Feedback

adjo
07. Oct 2024 · 22:37 UTC
The lighting works really well with the art style, it sets a really nice moody vibe to the environment, and the animation when running is so funny, I love it.

The turn based attacks are always great, although, I don't know if I was doing something wrong, but my first attack of each encounter didn't seem to have any effect
SHAKIROVICH
08. Oct 2024 · 00:24 UTC
Goes very dark on the story, reminded me comic book Maus
🎤 Teamofey Izorsky
08. Oct 2024 · 07:33 UTC
@shakirovich Glad you liked it! :)
🎤 Teamofey Izorsky
08. Oct 2024 · 07:35 UTC
@adjo Thanks for the feedback!

Maybe you didn't notice the Armor bar under the enemy's health? Or did it also not change during the first attack?
Oduvan
08. Oct 2024 · 09:55 UTC
Really cool idea!
🎤 Teamofey Izorsky
08. Oct 2024 · 10:33 UTC
@oduvan Thank you :)
Megurt
08. Oct 2024 · 11:54 UTC
During the battle the interface is very overloaded and the buttons should be brighter, and it is not clear that they are clickable because of the dark shade

And the graphics is very cool, I liked it! :heart:
Maybe also as a mini-feature - to make skip animation of writing text in dialogs when you click, so that you do not wait until all the text is written to read it
🎤 Teamofey Izorsky
08. Oct 2024 · 12:05 UTC
@megurt Thanks for the feedback, I'll try to fix the interface errors in the next games)
Bombadrill
08. Oct 2024 · 13:40 UTC
Интересная адвенчура. Не хватает продолжения с крысиным Сталиным и крысиным гулагом, крысиными концлагерями и крысиным нквд.
🎤 Teamofey Izorsky
08. Oct 2024 · 13:45 UTC
@bombadrill Вообще игра с начала должна была быть про тоталитарное крысиное государство, но мне не хватило сил на это и пришлось в последние 5 часов переписать весь сюжет) Увы. Спасибо за комментарий!
sasik
08. Oct 2024 · 13:48 UTC
@bombadrill Хаха) Если идея будет развита в будущем, то можно будет что ни будь с этим придумать. В любом случае, спасибо что уделили время!
heat
08. Oct 2024 · 14:57 UTC
The game looks good, but lacks a few details.

1) The rat falls very slowly, like a feather, you could make the gravity stronger.

2) As one of the commentators wrote, during the battle the buttons look inactive, you could add a little brightness and highlight the inscriptions when hovering the cursor + add the sound of clicking.

3) Also, when hovering the cursor over the enemy, highlight it somehow, add a white outline, or enlarge the sprite of the enemy. The hit animation itself looks very bad, at first I thought it was an idle animation. There should be a sound of the hit + a visual effect like a slash or an explosion.

4) A bug with armour, when it is used it is only used once per turn, the next use of its charges is spent and the value of the armour is not replenished, unlike medical kits. If this was intended, you should remove the armour button after the first use.
🎤 Teamofey Izorsky
08. Oct 2024 · 15:02 UTC
@heat Thanks for the criticism and comments. You're right, the UI isn't good enough and is one of the weakest parts of the game.
Vitaslayer
08. Oct 2024 · 15:31 UTC
I liked the visuals and atmosphere of the game. The music is also great. But sometimes it was hard to tell when I hit an enemy, and I didn’t have enough sounds during battles
🎤 Teamofey Izorsky
08. Oct 2024 · 15:44 UTC
@vitaslayer Glad you liked the music :) Unfortunately, I didn't have time to add sounds to the various player actions.
velvetlobster
08. Oct 2024 · 15:57 UTC
I quite enjoyed the art; it gives off a really nice vibe. The background music adds a touch of melancholy, which I found quite interesting too.

That being sad, I did find a few issues. One of them was the battle scene that caught me by surprise. Suddenly, it transitions from a platform to turn-based combat, and the interface elements were somewhat faded, which made it unclear what actions were available or what was expected. I started the game without any instructions, so I was just thrown into the experience.

![Screenshot 2024-10-08 125242.png](///raw/0e4/e/z/67f59.png)

Another aspect still connected to the battle is that you're controlling with the keyboard, and suddenly you're thrown into a scene where you have to use the mouse to make choices. I would hope that you could also use the keyboard, just like in Pokémon, where you use the arrow keys to navigate through the turn-based battle menu options.
🎤 Teamofey Izorsky
08. Oct 2024 · 16:11 UTC
@velvetlobster Thanks for the detailed review! You're right, the combat tutorial in the game is bad. This can be intimidating for an unprepared player. Controlling the keyboard during combat is a good idea.
LLlarsO
08. Oct 2024 · 16:27 UTC
My favorite part about the game: The running animation of the rat! :D
The graphic style was overall very solid.

Visual feedback for attacking enemies would be great. You could use very simple animations like in the old Pokemon Red and Blue games on the Gameboy. Different attacks or actions would also give the gameplay more depth.

The bread as a starting opponent was a nice touch! A good way of learning the basics of the combat system.
Great job! :)
🎤 Teamofey Izorsky
08. Oct 2024 · 16:35 UTC
@lllarso Thank you, I'm glad you liked it :)
erasemenot
08. Oct 2024 · 17:04 UTC
Fun story, but I would either focus exploration/story or the combat. The fight lacks of visual feedback. I don't get whether I mage an attack and what's going on overall.
perro
08. Oct 2024 · 18:02 UTC
This game really stood out to me for its visuals and gameplay offered. Really excellent game. Well done!
🎤 Teamofey Izorsky
08. Oct 2024 · 18:07 UTC
@perro I'm really glad to hear that :) Thanks for the comment
Mikhail_Shchapov
08. Oct 2024 · 21:01 UTC
Классная игра, иновационная идея, отличный визуальный стиль, игра года однозначно!
Pimping
09. Oct 2024 · 05:41 UTC
Классная игра, круто выглядит, визуал сильный, однозначно высокий ранг)
🎤 Teamofey Izorsky
09. Oct 2024 · 10:54 UTC
@pimping Спасибо большое) Я очень рад, что вам понравилось
thiago neumann
09. Oct 2024 · 16:26 UTC
Hello @heat what a profound comment, I was able to learn from it, if you could take a look at our game, wow! I would love your feedback.
thiago neumann
09. Oct 2024 · 16:30 UTC
I found the graphic result very fun overall.
IRoRoI
09. Oct 2024 · 19:09 UTC
destroyed the rats! That's funny! I laughed at the running animation :))))
Nassa
09. Oct 2024 · 19:30 UTC
Well done! while it did get a bit repetitive, since theres one attack It was a really well made game, I think the best thing to work on improving it would be to give feed back when attacking an enemy, I find that when I select to attack an enemy, nothing happens, then it says enemy's turn, then I assume they attack me and then its my turn again and now the enemy has less health, so some visual/audio feedback when attacking would be good! I didnt see any opportunity to run away or use rats but that might have just been me missing something. The atmosphere after the house fight was really good and the audio complemented it really well, like a horror game. Well done!
🎤 Teamofey Izorsky
09. Oct 2024 · 19:38 UTC
@nassa Thanks for the review! Yes, you're right, I didn't have time to finalize the combat system. I tried to do too much for the jam and left many aspects of the game unfinished. I appreciate your opinion and will try to take it into account in the next jam :)
tom_ahawk
12. Oct 2024 · 01:13 UTC
Bread was beaten and Karl was eaten :)
Nice pixel art
LDJam user 388364
15. Oct 2024 · 15:40 UTC
Love the pixel art and the vibe
tinykidtoo
17. Oct 2024 · 05:24 UTC
Reaally dig the vibe. But I didn't make it that far, after the apartment I just kept getting killed. But I love the narrative and music
Biene.maja
21. Oct 2024 · 14:31 UTC
the game reminded me a lot of Papers Please, especially the title screen


the mood and the characters are amazing. the sound design team also did well in collaboration with the visual one, creating a feeling of thrill.

as improvement you could make the buttons during the fights brighter, since it took me a few seconds to realize that I can click on them. you could also add a red overlay on top of the enemies you hit to sell the feeling of damage.

otherwise, well done for your first game jam!
Hare Software
24. Oct 2024 · 22:53 UTC
A really fun and good looking game that even has a storyline to it. I always find it impressive when people manage to fit a story into their jam games. Well done!