RATvolution! by Teamofey Izorsky
RATvolution is a dark 2D game with elements of platformer and JRPG. The combat is a simple turn-based system.
You are waiting for a dark and unfair world of tiny rats, which is full of destruction. You play as a rat, who is gradually going crazy. All that is required of you is to survive to the end at any cost!





If you have any difficulties:
To fight you must press the "Fight" button on the left and then click on the enemy in front of you.
Authors:
This is our first Game Jam <3
Code, art - Teamofey Izorsky
Animations - Sasik
Music - emodrain2009
Timelapse:
https://www.youtube.com/watch?v=HXmKhLBkngo
| Link | https://team-timofey-izorsky.itch.io/ratvolution |
| Original URL | https://ldjam.com/events/ludum-dare/56/ratvolution |
Ratings
| Overall | 227th | 3.885⭐ | 28🧑⚖️ |
| Fun | 237th | 3.76⭐ | 27🧑⚖️ |
| Innovation | 295th | 3.6⭐ | 27🧑⚖️ |
| Theme | 205th | 4.077⭐ | 28🧑⚖️ |
| Graphics | 104th | 4.404⭐ | 28🧑⚖️ |
| Audio | 77th | 4.04⭐ | 27🧑⚖️ |
| Humor | 42th | 4.12⭐ | 27🧑⚖️ |
| Mood | 75th | 4.2⭐ | 27🧑⚖️ |
| Given | 20🗳️ | 29🗨️ |
The turn based attacks are always great, although, I don't know if I was doing something wrong, but my first attack of each encounter didn't seem to have any effect
Maybe you didn't notice the Armor bar under the enemy's health? Or did it also not change during the first attack?
And the graphics is very cool, I liked it! :heart:
Maybe also as a mini-feature - to make skip animation of writing text in dialogs when you click, so that you do not wait until all the text is written to read it
1) The rat falls very slowly, like a feather, you could make the gravity stronger.
2) As one of the commentators wrote, during the battle the buttons look inactive, you could add a little brightness and highlight the inscriptions when hovering the cursor + add the sound of clicking.
3) Also, when hovering the cursor over the enemy, highlight it somehow, add a white outline, or enlarge the sprite of the enemy. The hit animation itself looks very bad, at first I thought it was an idle animation. There should be a sound of the hit + a visual effect like a slash or an explosion.
4) A bug with armour, when it is used it is only used once per turn, the next use of its charges is spent and the value of the armour is not replenished, unlike medical kits. If this was intended, you should remove the armour button after the first use.
That being sad, I did find a few issues. One of them was the battle scene that caught me by surprise. Suddenly, it transitions from a platform to turn-based combat, and the interface elements were somewhat faded, which made it unclear what actions were available or what was expected. I started the game without any instructions, so I was just thrown into the experience.

Another aspect still connected to the battle is that you're controlling with the keyboard, and suddenly you're thrown into a scene where you have to use the mouse to make choices. I would hope that you could also use the keyboard, just like in Pokémon, where you use the arrow keys to navigate through the turn-based battle menu options.
The graphic style was overall very solid.
Visual feedback for attacking enemies would be great. You could use very simple animations like in the old Pokemon Red and Blue games on the Gameboy. Different attacks or actions would also give the gameplay more depth.
The bread as a starting opponent was a nice touch! A good way of learning the basics of the combat system.
Great job! :)
Nice pixel art
the mood and the characters are amazing. the sound design team also did well in collaboration with the visual one, creating a feeling of thrill.
as improvement you could make the buttons during the fights brighter, since it took me a few seconds to realize that I can click on them. you could also add a red overlay on top of the enemies you hit to sell the feeling of damage.
otherwise, well done for your first game jam!