Super Bug by GCghost

[raw]
made by GCghost for Ludum Dare 56 (JAM)

Hello everyone, in this competition, my team has designed a card game. We finally completed the general content before the deadline (although many mechanics are still not implemented in the design).

In this design, we abandoned many traditional card game mechanics. The enemy's attacks do not reduce our life points; instead, they increase the enemy's alert value, which will turn into a warning value in the next turn. When the warning value is full, the enemy's attack will destroy cards in the deck. Note! These cards will not reappear, but you can play cards from your hand each turn to reduce the alert value.

As a player, you need to decide whether to play cards or burn cards to increase your bond, attacking enemies in different ways. Once the enemy's life points drop to a certain level, you will face a new choice: you will receive a card representing an infected person, and you need to decide whether to burn it or play it.

However, there are still some bugs that we couldn’t fix within the time limit, so please look forward to our future patch version.

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