Nootopia by Haoro
You are a Coincoin keeper (Coincoin means duck). Sadly, all your Coincoin has fled in the night !! Search for them, and bring them all to a "SAFE" place 👌!
Download the game and unpack the zip.
Then, get ALL your Coincoin back to a Safe Area!
What to do : - Walk on a Coincoin to make it follow you ! - Don't get close to the Dogs, the Scarecrows and the balloon ! - Bring a Coincoin to a safe zone until the safe zone limit is reached. - Complete all the safe zone to unlock your final trial...
Controls : - WASD to move around.
Known issues : - DON'T click around when you're not in a pause menu, there's one menu active but not shown that have a restart button near the middle-low of your screen, so after launching the game, try to not click anywhere while playing ! - The final big Coincoin is not displayed properly so the final safe zone looks weird 😅 (but still works !)

| Link | https://github.com/Haoro/ludum_dare_56 |
| Original URL | https://ldjam.com/events/ludum-dare/56/nootopia |
Ratings
| Overall | 912th | 3.115⭐ | 28🧑⚖️ |
| Fun | 786th | 3.115⭐ | 28🧑⚖️ |
| Innovation | 582th | 3.26⭐ | 27🧑⚖️ |
| Theme | 826th | 3.269⭐ | 28🧑⚖️ |
| Graphics | 916th | 2.808⭐ | 28🧑⚖️ |
| Audio | 539th | 3.115⭐ | 28🧑⚖️ |
| Humor | 331th | 3.423⭐ | 28🧑⚖️ |
| Mood | 913th | 3⭐ | 28🧑⚖️ |
| Given | 14🗳️ | 31🗨️ |
- it is not always clear what the radius around foxes and scarecrows.
- A part where there are a lot of balloons seems frustrating instead of challenging, because you can just pop the balloons and thats all.
focus more on the ux
@overlix : Yeah we had some troubles with the map size but couldn't change it considering the time we had left xD Thank you for your advice !
Other than that, this is very impressive for a game jam project. Great work overall!
The gameplay seems simple, but I'm sure the development was far from easy. This game seems like it could have plenty of weird edge cases that you have to handle carefully, or else it could be impossible to complete. For example:
- When a zone only needs 1 more duck, if 2 ducks walk into it on the same frame, what would happen?
- If a duck goes back to idle state within the scare distance of a scarecrow, could I collect that duck and bring it out?
I didn't have any problems like this, the game played perfectly for me. I'm sure that was no accident, and that you guys were careful to make sure these edge cases were handled well.
And I really liked that the ducks used smart pathfinding rather than trying to move straight towards me, a great quality-of-life feature! Thanks for making this!