Flick 'n Wave by GamerGoblin

[raw]
made by GamerGoblin for Ludum Dare 56 (JAM)

A game about controlling groups of little creatures with hand gestures.

EDIT: I've come to the horrifying discovery that the original build I uploaded skipped straight past the title screen and tutorial stages. Please see attached the fixed version.

Ratings

Given 5🗳️ 10🗨️

Feedback

Stephen L. De Rudder
08. Oct 2024 · 04:21 UTC
Took a while to figure out what the objective is (maybe). I like the aiming help.
Andriy-Symon
08. Oct 2024 · 20:26 UTC
Really loved the game. Very fun to play would have loved if it saved the progress though.
Mitsukoy
08. Oct 2024 · 21:25 UTC
I like the mechanics and the designs but i dont really understand the goal :/
Kekwu
09. Oct 2024 · 23:20 UTC
Really like how the game is done. But it lacks indications
T C
10. Oct 2024 · 02:13 UTC
The couple of ideas I saw were great, but unfortunately I didn't know if there was much else to moving the creatures around and flicking them at nothing. Some help for the player would be nice, even if just on your Ludum Dare page! Nice work on what you did have, though!
Skleembof
10. Oct 2024 · 16:19 UTC
interesting concept but you didn't give any instructions whatsoever. I had no idea what I had to do but I explored a bit and figured out the general idea. I almost managed to beat it I think but the creatures dying when they touch the water was way too unforgiving. I got all the creatures from the bottom island but when i tried to get back up I kept accidentally killing them when trying to walk back through the narrow path.

1. I think you should add a tutorial because the game is actually playable, just confusing
2. I think you should only have the craetures die when they are flung into the water, not if they merely touch a water tile
3. I think you should make an HTML 5 build

I liked the gameplay and think it would be cool to play a more realized and polished version of this. Good job creating a unique game that fit the theme
T C
11. Oct 2024 · 21:43 UTC
I'm glad I came back and revisited this page, because after reading what @skleembof wrote I decided to give it another go to see if I could find out what I was missing. ... I did not know you could pan the camera around with WASD! I didn't even think to try based on the description saying it was all flick controls! And I also found you could increase/decrease the command radius with mouse wheel up/down. But I replayed the game and finished it. Here are my new thoughts:

I really like the left click / right click controls and drawing you tiny creatures to your mouse cursor. Although I liked the flicking, I felt it could use a little something. The predictive lines helped guide but it was really tough to figure out how far they'd actually go. And which creature was selected was a bit odd. Especially when walking to your cursor they'd clip the water and disappear and I'd have no one to flick. But it was cool nonetheless, and really satisfying crossing island to island.

I also really liked the respawn mechanism. Makes the game possible :) I ran into an issue with the tunnel? The thing on the left center side of the map that warps your guys between it and the other tunnel. If I flung a creature all the way on it, the creature would just respawn at the beginning and not go in the tunnel. I had to aim it perfectly so the creature would JUST stay on the land but not go into the tunnel, to drag it into the tunnel. THEN, when they went in the tunnel, they'd just keep going in and out of the same tunnel over and over. Luckily they were still flickable even though not on the screen half the time.

But besides those bugs, the game was neat, and I enjoyed the ending screen :) Good work!