Flick 'n Wave by GamerGoblin
A game about controlling groups of little creatures with hand gestures.
EDIT: I've come to the horrifying discovery that the original build I uploaded skipped straight past the title screen and tutorial stages. Please see attached the fixed version.
| Original URL | https://ldjam.com/events/ludum-dare/56/flick-n-wave |
Ratings
| Given | 5🗳️ | 10🗨️ |
1. I think you should add a tutorial because the game is actually playable, just confusing
2. I think you should only have the craetures die when they are flung into the water, not if they merely touch a water tile
3. I think you should make an HTML 5 build
I liked the gameplay and think it would be cool to play a more realized and polished version of this. Good job creating a unique game that fit the theme
I really like the left click / right click controls and drawing you tiny creatures to your mouse cursor. Although I liked the flicking, I felt it could use a little something. The predictive lines helped guide but it was really tough to figure out how far they'd actually go. And which creature was selected was a bit odd. Especially when walking to your cursor they'd clip the water and disappear and I'd have no one to flick. But it was cool nonetheless, and really satisfying crossing island to island.
I also really liked the respawn mechanism. Makes the game possible :) I ran into an issue with the tunnel? The thing on the left center side of the map that warps your guys between it and the other tunnel. If I flung a creature all the way on it, the creature would just respawn at the beginning and not go in the tunnel. I had to aim it perfectly so the creature would JUST stay on the land but not go into the tunnel, to drag it into the tunnel. THEN, when they went in the tunnel, they'd just keep going in and out of the same tunnel over and over. Luckily they were still flickable even though not on the screen half the time.
But besides those bugs, the game was neat, and I enjoyed the ending screen :) Good work!