Slime Tower by Just a dev
Make a tower of slime!
You control a slime on an island full of slimes. Jump on top of other slimes to stack them and slowly make a tower!
Make a tower of 50 slimes within the time limit to win!
But watch out for birds! For some reason, they hate slime and will attack you to try to destroy your tower! The more slimes you have stacked on each other, the more aggressive they will be.
You can dodge their attack with a dash, or try to block (counter) them if you're fast enough.
Gamepad supported (and recommended)
Controls


Asset credits
- Slime model: "Slime Character" by MCSTEEG
- Environment models from "Simple Forest Pack" by PixyFantasyStudios and "Low poly 3d platformer asset pack" by Leftlife
- Bird model: "Low Poly Bird (Animated)" by Charlie Tinley
- Font: "Funblob" by Sixtwenty Studio
- Sound effects from Pixabay
* Cover artwork: "Static RPG Slime Pack Alternate Versions" by Moose n' Stoat, with "Cartoon Eyes Pack" by T.J. Loudon
Note: as discovered by someone in the comments, the jam build has VSync tuned off, which causes excessive GPU usage. If you want to play on windows, I would recommend downloading the _VSYNC version instead. Nothing was changed beside this settings. It does not affect the Web version, the Linux build is also seems to be unaffected (may depend on your system).
| Original URL | https://ldjam.com/events/ludum-dare/56/slime-tower |
Ratings
| Overall | 417th | 3.667⭐ | 38🧑⚖️ |
| Fun | 325th | 3.653⭐ | 38🧑⚖️ |
| Innovation | 259th | 3.639⭐ | 38🧑⚖️ |
| Theme | 567th | 3.653⭐ | 38🧑⚖️ |
| Humor | 501th | 3.129⭐ | 33🧑⚖️ |
| Mood | 479th | 3.583⭐ | 38🧑⚖️ |
| Given | 33🗳️ | 58🗨️ |
I got there in the end with 30s to spare though!
You managed to finish a 3d game in a week end, this is very impressive!
Good job
I think the alignment may have been a tad too punishing as times where i thought it should be connecting it didnt.
I didn't really find much use for the dash and block abilities.
Overall though good fun.
Fun, quick and simple, this is a big win as a jam game. Great job!
I found I didn't really need to worry about the birds too much -- it was easier to focus on just grabbing more slimes, and the birds rarely managed to get me. I'm not sure they got me at all in my first run, so I tried again and definitely noticed they occasionally snagged some slimes despite my random jumping around.
The slimes were a bit tricky to land on, I found my best bet was usually to just aim in the general direction of a pile of slimes and hope I landed on some. I guess they try to run away from the tower? Which is kind of fun (or maybe morbid?) from a story perspective... all the slimes run away but then join our effort to capture more as soon as they are part of the tower. :smile:
The sounds and graphics were quite nice, the game feels polished. One particularly nice piece of sound design I think is the difference between slimes getting picked up and slimes getting taken by the birds--although I never saw the birds grab a slime, I still more or less intuitively knew that that sound was probably the "bad" sound (and confirmed it later when I saw the ticker tick down). Nice job!