GravelHeir by reecemungus

Butcher, Trade and Grow your way to creating the perfect Heir!
Official Guide - read this if you're struggling with the font!
https://reecemungus.itch.io/gravelheir/devlog/814002/gravelheir-guide
Controls:
WASD - Move
Left Mouse - Click UI Elements
E / Spacebar - Skip text, Interact with NPC, View Creature stats
Q / Enter - Drag / Drop Creature

Welcome to the King's Grounds:
You are tasked with growing an Heir to the King from the ground.
Interact with the strange characters that work for the King, and utilize their skills to make your creations stronger.
Drag your creatures to around, feeding them potions or throwing them to the butcher, before planting them back in the soil to grow.

If you like the game, please follow me or leave a comment and a rating on my Itch.io page! It helps a ton to get more eyes on the game <3
https://reecemungus.itch.io/gravelheir

Changelog 1.1 (09/10/2024):
Uploaded working browser version (It works now)
Rewrote audio manager to use AudioStream variables rather than string filepaths (I originally thought the issue was too many load() functions crashing the browser build)
Applied manual compression to sound effects
| Source Code | https://github.com/reecemungus/LudumDare56 |
| Itch.io | https://reecemungus.itch.io/gravelheir |
| Original URL | https://ldjam.com/events/ludum-dare/56/gravelheir |
Ratings
| Overall | 290th | 2.897⭐ | 41🧑⚖️ |
| Fun | 311th | 2.385⭐ | 41🧑⚖️ |
| Innovation | 235th | 2.987⭐ | 41🧑⚖️ |
| Theme | 298th | 2.756⭐ | 41🧑⚖️ |
| Graphics | 231th | 3.134⭐ | 43🧑⚖️ |
| Audio | 235th | 2.615⭐ | 41🧑⚖️ |
| Humor | 222th | 2.603⭐ | 41🧑⚖️ |
| Mood | 175th | 3.308⭐ | 41🧑⚖️ |
| Given | 38🗳️ | 56🗨️ |
I really liked the pixel style - the design is just amazing! 🎨 Every detail looks detailed and adds a special atmosphere to the process. The gameplay is exciting, and the mechanics of the heir's growth are original and unusual. Great job, I want to play again and again! 👍🎮
Very fun game, I had a great time figuring out a good strategy to get an heir the quickest way. My first attempt was trying to just spawn a lot of potential heirs and see if one of them works out, but that didn't work out so well, so it was the butcher for them. On that note, I liked how there were a lot of mechanics at play here, like you had the farmer, the alchemist and the knight to manage your gold resource. The different fully grown potential heirs were a nice touch, I liked how it looked when you planted a dozen of them all over the place, slept a couple days, and then you had the lineup present in the garden, that was a nice visual. All around very well done, great job!
The medieval font is cool but made the reading slightly hard.
I really appreciate the Feedback, my first job once this jam is over will be fixing the font! For now the best way to fix it is to play the game in Fullscreen. I'll try spice up the gameplay a bit too, I'll think on some ideas while the rest of the voting period plays out.
Thanks a bunch for all the positive reviews, it's really nice to hear <3
The idea is good I liked it, the audio was very annoying tho
I'm defo gonna polish it up and fix the browser version, other than that I guess I'll see what ideas I have over the next week or two.
Right now I think I want a better tutorial for sure, and I'm thinking of adding multiple endings. So if you wanna check that out drop me a follow on itch or smth <3
Let me know if you have any ideas!
I've recently typed out a guide that should solve some of the issues caused by the terrible font. After the jam ends I'll take a look at fixing it but until then the guide should help explain what's going on.
If you get a minute please consider giving my game another try, I think it's worth it <3
https://reecemungus.itch.io/gravelheir/devlog/814002/gravelheir-guide
I really liked the use of color, and how the dialogs for
each character read like sinister contracts.
The gameplay didn't seem to require much strategy, though. For
example, after planting sprouts there didn't seem to be any
reason _not_ to spam the bed over and over again to make
them all grow up. Maybe potential heirs could decay/die
over time?
Definitely an interesting entry, very good too!