GravelHeir by reecemungus

[raw]
made by reecemungus for Ludum Dare 56 (COMPO)

Screenshot 2024-10-06 220418.png

Butcher, Trade and Grow your way to creating the perfect Heir!

Official Guide - read this if you're struggling with the font!

https://reecemungus.itch.io/gravelheir/devlog/814002/gravelheir-guide

Controls:

WASD - Move

Left Mouse - Click UI Elements​​

E / Spacebar - Skip text, Interact with NPC, View Creature stats

​Q / Enter - Drag / Drop Creature

Screenshot 2024-10-06 220441.png

Welcome to the King's Grounds:

You are tasked with growing an Heir to the King from the ground.

Interact with the strange characters that work for the King, and utilize their skills to make your creations stronger.

Drag your creatures to around, feeding them potions or throwing them to the butcher, before planting them back in the soil to grow.

Screenshot 2024-10-06 220512.png

If you like the game, please follow me or leave a comment and a rating on my Itch.io page! It helps a ton to get more eyes on the game <3

https://reecemungus.itch.io/gravelheir

Screenshot 2024-10-06 220725.png

Changelog 1.1 (09/10/2024):

  • Uploaded working browser version (It works now)

  • Rewrote audio manager to use AudioStream variables rather than string filepaths (I originally thought the issue was too many load() functions crashing the browser build)

  • Applied manual compression to sound effects

Ratings

Overall 290th 2.897⭐ 41🧑‍⚖️
Fun 311th 2.385⭐ 41🧑‍⚖️
Innovation 235th 2.987⭐ 41🧑‍⚖️
Theme 298th 2.756⭐ 41🧑‍⚖️
Graphics 231th 3.134⭐ 43🧑‍⚖️
Audio 235th 2.615⭐ 41🧑‍⚖️
Humor 222th 2.603⭐ 41🧑‍⚖️
Mood 175th 3.308⭐ 41🧑‍⚖️
Given 38🗳️ 56🗨️

Feedback

Sviborg
07. Oct 2024 · 12:46 UTC
great game! 👑

I really liked the pixel style - the design is just amazing! 🎨 Every detail looks detailed and adds a special atmosphere to the process. The gameplay is exciting, and the mechanics of the heir's growth are original and unusual. Great job, I want to play again and again! 👍🎮
LDJam user 314045
07. Oct 2024 · 13:08 UTC
Cool concept! Nice retro style. Get little bit confused at start. Text readability is not that good.
CaptainDreamcast
07. Oct 2024 · 13:18 UTC
I did it, I raised the perfect heir! My final strategy was spending it all on saplings first, then turning them into money, and finally using my incredible heir-sale-acquired riches on turning Thornevald into an absolute 100% specimen with potions.
Very fun game, I had a great time figuring out a good strategy to get an heir the quickest way. My first attempt was trying to just spawn a lot of potential heirs and see if one of them works out, but that didn't work out so well, so it was the butcher for them. On that note, I liked how there were a lot of mechanics at play here, like you had the farmer, the alchemist and the knight to manage your gold resource. The different fully grown potential heirs were a nice touch, I liked how it looked when you planted a dozen of them all over the place, slept a couple days, and then you had the lineup present in the garden, that was a nice visual. All around very well done, great job!
sbackman
07. Oct 2024 · 13:52 UTC
Graphics looked nice.
The medieval font is cool but made the reading slightly hard.
Lakea
08. Oct 2024 · 10:19 UTC
I managed to complete it, very good entry, the only thing I didnt like was the font, it needed to be more high res to make the letters more defined and easier to read.
Patomkin
08. Oct 2024 · 10:53 UTC
What an interesting idea! The art is solid, but the gameplay gets a bit monotonous after a while, since most of your time is taken by dragging creatures to plant or slaughter. The font is nigh unreadable, but thankfully there's not a lot of text. Nevertheless, I had a good time playing the game. Good job!
🎤 reecemungus
08. Oct 2024 · 11:12 UTC
@sviborg @pedryx @captaindreamcast @sbackman @lakea @patomkin

I really appreciate the Feedback, my first job once this jam is over will be fixing the font! For now the best way to fix it is to play the game in Fullscreen. I'll try spice up the gameplay a bit too, I'll think on some ideas while the rest of the voting period plays out.

Thanks a bunch for all the positive reviews, it's really nice to hear <3
Gaalsien
08. Oct 2024 · 11:25 UTC
Cute game within a dedicated visual style! Gameplay became a little bit boring over time, however this game creates a solid mood, so GREAT WORK!
wisstopher
08. Oct 2024 · 11:28 UTC
Such a great entry. It took me a moment to understand what was going on but then I really got into it. My little creation Morrow will forever live in my heart. Also the father moving animation was really good, that was probably my favourite part haha. Awesome jam!
LDJam user 0
08. Oct 2024 · 11:56 UTC
The text was almost completely unreadable
BrotherBrody
08. Oct 2024 · 18:04 UTC
Fun adventure game, and I love the tone! Just to let you know, the itch.io link does not work! It says you still need to publish the game? Just a heads up!
🎤 reecemungus
08. Oct 2024 · 18:11 UTC
@brotherbrody Oops lol I'll get on that, thanks for letting me know!
ZioBob
08. Oct 2024 · 19:34 UTC
For anyone that is confused at the start (I also was) you just wait for the sprout to grow by going mutliple times to bed.
The idea is good I liked it, the audio was very annoying tho
hubol
08. Oct 2024 · 23:07 UTC
I enjoyed the unusual premise!
Nazariglez
09. Oct 2024 · 11:03 UTC
The pixel art is charming, and I loved the concept of growing and managing heirs! The mechanics with the farmer, alchemist, and butcher kept things interesting. Any plan on expand or polish it? Well done!
🎤 reecemungus
09. Oct 2024 · 11:45 UTC
@nazariglez

I'm defo gonna polish it up and fix the browser version, other than that I guess I'll see what ideas I have over the next week or two.

Right now I think I want a better tutorial for sure, and I'm thinking of adding multiple endings. So if you wanna check that out drop me a follow on itch or smth <3

Let me know if you have any ideas!
Tudvari
09. Oct 2024 · 15:17 UTC
The text print sound at the beginning was really hardcore! :D Maybe a bit lighter sound would be more fitting to the game. Anyway, I liked tha art style, it was cohesive and immersive. Though I felt lost at some points, didn't really know which potion did what. While the text at the beginning was a bit... too much for me ^^ Maybe the sprouts could have grown a bit faster, it was a bit confusing that I had to sleep multiple times at the beginning before I could do anything. Anyway, that's all my critique, nice job, keep up the good work, congrats! :)
Kaiynest
09. Oct 2024 · 16:38 UTC
Fun game, the art style was nice too look at and the sound effects was nice, the text was a little hard to read though and I struggled a bit to grasp the game at first but it became more clear to me as I played.
LDJam user 336676
10. Oct 2024 · 18:13 UTC
very confusing game, the text was also difficult to read so i kinda skipped the entire intro sorry :frowning2:
BUDSTER16
10. Oct 2024 · 18:17 UTC
I liked the style a lot, the gameplay was interesting and I didn't really understand at first but I got the hang of it and at a certain point it was just raising and selling crops then giving potions to my favourite. It feels like a lot of passion went into the story and the overall idea and that's always awesome to play through! Really great entry!
coltonphillips
11. Oct 2024 · 02:21 UTC
I really enjoyed the way this game forces me to take my time in my actions by deliberately drawing it out slowly. The UI and hitbox interactions were a little frustrating. Thank you for making this cool game.
🎤 reecemungus
11. Oct 2024 · 17:38 UTC
@pedryx @sbackman @lakea @patomkin @kaiynest @soloadventurergames

I've recently typed out a guide that should solve some of the issues caused by the terrible font. After the jam ends I'll take a look at fixing it but until then the guide should help explain what's going on.

If you get a minute please consider giving my game another try, I think it's worth it <3

https://reecemungus.itch.io/gravelheir/devlog/814002/gravelheir-guide
Gurbx
12. Oct 2024 · 13:24 UTC
Very nice game! The choice of font wasn't maybe optimal as it was a bit difficult to read. I liked the atmosphere although struggled a bit to figure out how everything worked. Impressive amount of depth
henk
12. Oct 2024 · 20:26 UTC
Very unique! The story raises so many questions...
I really liked the use of color, and how the dialogs for
each character read like sinister contracts.

The gameplay didn't seem to require much strategy, though. For
example, after planting sprouts there didn't seem to be any
reason _not_ to spam the bed over and over again to make
them all grow up. Maybe potential heirs could decay/die
over time?
WeirdBitGames
13. Oct 2024 · 15:37 UTC
I really like the crunchy sound effects and the graphical style too! The font was very difficult to read though.
Definitely an interesting entry, very good too!
Shoalmuse
16. Oct 2024 · 08:42 UTC
This game has a great mood and was pretty funny and unique. I rudely skipped some text, but had a great time dragging around sprouts and exploring the bizarre world.
Flightless
22. Oct 2024 · 15:50 UTC
Great mood and graphical style. I liked the variation of creatures!
Untitled Studios
24. Oct 2024 · 00:22 UTC
What a wonderfully and unapologetically weird game. Really neat- I made the perfect heir.