Wet Worm Works by RefraX295
Manage a delicate eco-system of various marine worm species in this factory-like game.
How to play
Click on a worm species in the left-hand bar to add it to the eco-system. Each time you add a worm, there is a delay before you can add another. The worms will feed and breed, increasing the overall biomass of the system as they do. Your goal is to reach a biomass of 15000 while keeping the eco-system in balance.


Ratings
| Overall | 64th | 3.9⭐ | 27🧑⚖️ |
| Fun | 86th | 3.7⭐ | 27🧑⚖️ |
| Innovation | 28th | 4.08⭐ | 27🧑⚖️ |
| Theme | 7th | 4.4⭐ | 27🧑⚖️ |
| Graphics | 153th | 3.58⭐ | 27🧑⚖️ |
| Humor | 249th | 2.37⭐ | 25🧑⚖️ |
| Mood | 125th | 3.54⭐ | 27🧑⚖️ |
| Given | 52🗳️ | 13🗨️ |
This has some great potential to be an extremely satisfying educational game, and teach kids and adults alike firsthand just how fragile ecosystems can be. It would drive the point home even further if you added mechanics like natural (or man-made) disasters that end up putting a lot of pressure on just one species and seeing how that effect ripples throughout the whole ecosystem.
In terms of mechanics, a small gripe that all creatures seemed to be instantly aware of food no matter the distance, which in practice meant massive swarms of things just instantly making a beeline for available food, causing traffic jams and instantly killing stuff off, like in the case of the parasites vs the predators. A small improvement that would go a long way I think would be making it so that entities have a smaller awareness radius, and are prompted to be more restless/travel more when they are starving.
Seriously great job with the concept, I hope you continue with it.
It's a bit slow paced for me to play all the way through it, but I think it's a very nice concept!
But it still addicted and I finished it with pleasure. Nice work!