RomAnts by Douwe_Ravers

[raw]
made by Douwe_Ravers for Ludum Dare 56 (COMPO)

Welcome to RomAnts, a tower defense game where you lead the brave RomAnts in defending their sacred Temple of Antonia from the ruthless BarbariAnts. As General, you’ll recruit workers and soldiers, gather resources, and build guard towers. While the BarbariAnt forces will grow stronger as time goes on, it's your duty to honor the Gods, and secure their legacy. Will you rise to the challenge and protect your home? The fate of Antonia's Temple lies in your hands!

uitlegRomAnts.png uitlegRomAnts1.png

I underestimated the amount of work this concept took. Didn't fully got to where I wanted. Mainly the level feels very empty and I never even got to the audio part. Nevertheless, this is it... my LD56 submission. Glad I physically survived at least.

My high-score is 81, what is yours?!

Post-compo changes: Updated the build after the deadline with some tweaked numbers for more balanced game-play. - increased resource offload distance - increased resource replenisment from x1/s to x10/s - enemy health from 15 to 10 - enemy damage from 6 to 3 - reduced building cost ballista from 40 to 20 - fixed soldier attack own temple bug

Ratings

Overall 190th 3.425⭐ 22🧑‍⚖️
Fun 195th 3.25⭐ 22🧑‍⚖️
Innovation 199th 3.2⭐ 22🧑‍⚖️
Theme 112th 3.825⭐ 22🧑‍⚖️
Graphics 189th 3.45⭐ 22🧑‍⚖️
Humor 214th 2.675⭐ 22🧑‍⚖️
Mood 274th 2.775⭐ 22🧑‍⚖️
Given 6🗳️ 15🗨️

Feedback

Fernando Tonon de Rossi
07. Oct 2024 · 00:58 UTC
Such a nice concept! I wish to play this when it is more polished!
TheSand
07. Oct 2024 · 08:17 UTC
Nice game concept! Took a bit of time for me to understand the controls, even tho you showed them here haha But overall fun game. I got 21 in score, so did my partner
GrUt607
08. Oct 2024 · 09:37 UTC
![Снимок экрана 2024-10-08 123645.png](///raw/902/16/z/67cf8.png)

As a strategy gamer I really enjoyed the game. But I found an annoying bug that the ant can turn over and it is no longer possible to control it.
BUDSTER16
08. Oct 2024 · 15:41 UTC
definitely difficult to manage when ants run into each other and make it hard to get resources through but that's kinda to be expected with a whole RTS defense game made in 2 days. This game is BEYOND impressive to make in a couple days considering the 3d models and the fact that it is a functioning RTS. On my third attempt, I think I solved the game with workers and towers to make a base that was practically unbeatable and that was fun to do! Super enjoyable game and I'd love to see it polished up and turned into a more complete game!
Glassar
08. Oct 2024 · 18:36 UTC
Extremly impressive work for 48 hours. Well done with getting both 3d graphics and a somewhat working rts game going
Nazariglez
08. Oct 2024 · 18:38 UTC
I love the BarbariAnts! I can see myself playing this game again in the future, do you have plants to expand/polish it? Gj!
Tetrergeru
08. Oct 2024 · 18:53 UTC
It's cool how you managed to implement the whole strategy game in just two days! I wanted to establish control over the entirety of the map, but something strange has happened — looks lika godot web build bug, because I have experienced similar problem in one of my older game's browser build (made in godot 4.3).

![1.png](///raw/c8a/45/z/68061.png)
🎤 Douwe_Ravers
09. Oct 2024 · 06:07 UTC
@fernando-tonon-de-rossi thanks, after all the feedback I get here I'm considering it.

@thesand Thanks, yeah the game back then was a little to hard tweaked those numbers after that.

@grut607 Ow no, that should not be happening. Will look into it.

@budster16 Thank you very much! Wow haven't been able to do that myself. So cool that some people are better at your game as yourself :D Yeah, after this feedback I might work on the game further.

@glassar Thanks!

@nazariglez Initially not, but as more people are asking it I'm considering it. Some audio and a nice environment would enhance the game by a lot I think.

@tetrergeru Thanks! Oh no, did the camera teleport off map? I can't remember if I actually set boundaries in the XZ-axis for the camera :o
Tetrergeru
09. Oct 2024 · 06:32 UTC
@douwe-ravers, it seems more likw a rendering bug, I think
🎤 Douwe_Ravers
09. Oct 2024 · 06:43 UTC
@tetrergeru ahh that is also possible. Dahmmm, no idea how to tackle that :/
ellaris
09. Oct 2024 · 20:29 UTC
Interesting, I loved the look of the warrior ant, but there didn't seem to be any goal except surviving. Some resources were behind where the enemy spawned, so they felt inaccessible. It was a bit weird being to spawn thing anywhere and close to the enemies, though selecting to spawn did lag the game a bit.
Dianavi
09. Oct 2024 · 22:35 UTC
Cool game! I think, if you have time next time, adding sound could be an advantage.
Shasaur
14. Oct 2024 · 17:59 UTC
Really fun concept and actually challenging gameplay! A nice mix of micromanagement and resource macromanagement. The blend of RTS with tower defense is really interesting. Some SFX and maybe an isometric camera would have been perfect additions.
Alexis Brochec
14. Oct 2024 · 18:45 UTC
Great entry, the ballistas are way to strong.
Ressources should not be unlimited (in order to make the player expand)![Capture d’écran 2024-10-14 204515.png](///raw/19c/84/z/68d20.png)

Great job.
LDJam user 382819
16. Oct 2024 · 07:30 UTC
I love Rome and I love ants, but I never thought these two could be combined like this. Even more surprising is how you've managed to blend tower defense and RTS games in such a way. At first, I was indeed a bit overwhelmed, but soon I started to enjoy all of it. Great job, mate!
JCoMcL
16. Oct 2024 · 12:48 UTC
Does a surprisingly good job of marrying ant and roman strategy gameplay. Obviously it's just a proof of concept but I'd like to see where it goes, maybe you'll fix some bugs and add more bugs to build. It could really use the ability to demolish buildings, and build additional bases. There's not really much reason to expand outside the starting area because not only does the efficiency decrease, but the risk of units getting stuck on buildings and eachother goes up aswell.