Decay and Rebirth by MeowMeowLitClub

[raw]
made by MeowMeowLitClub for Ludum Dare 56 (JAM)

📚 Game Story 📚

A charming mushroom elf rallies a tiny army of spore soldiers for an adventure. 🍄🎩✨ They stumble upon a mysterious corpse, and it's up to you to help them vanquish the pesky foes that have taken up residence there.

Your mission? To seize those glittering resources, send those baddies packing with a boom, and transform that once-creepy corpse into a lush, green paradise. 🌳💥

As a brave player, you'll tag along with our heroic protagonist, delving deep into the enigma that shrouds the corpse. 🕵️‍♂️🔍 Are those glimmering shards of bottle glass on its hand? Are those dents from bullets on its shoulder? What incredible tales does this departed soul have to tell? 🤔

Let's embark on this thrilling quest together, uncovering the fantastical narrative one clue at a time! 📜💖

Cover.png Body.png

How to Play 🌟 Hey there, little adventurer! 🌟 微信图片<em>20241008141839.png Controls 🏡Once you step in, grab those handy resources and give that shiny tree on the left a high-five to set up your very own cozy base! 微信图片</em>20241008135429.png 🌿Click and collect all the sources from the map – inorganic and organic, they're all yours! Get Resources 微信图片_20241008144216.png

💪Grow your army of cute little soldiers and build Boom Center to kick some enemy butt! Destroy Enemies' Nests 微信图片_20241008134746.png

Build Boom Center 微信图片_20241008134802.png

Build Bigger Boom to Blow Up the Target 微信图片_20241008134815.png

🗺️As you play, the map will light up like a constellation, one piece at a time. 💡 When every corner is glowing with your discoveries, you'll have completed the map exploration! 🏆

微信图片<em>20241008013613.png 微信图片</em>20241008130543.png

Aim & Launch

Destroy Enemies' Nests 微信图片_20241008134746.png

Build Boom Center 微信图片_20241008134802.png

Build Bigger Boom to Blow Up the Target 微信图片_20241008134815.png

Target Different in each maps, try to find!

map 微信图片<em>20241008013623.png 11.png 微信图片</em>20241008013554.jpg

character 20241008-015619.gif

Have FUN and Welcome Comment!

Itch Page:https://meowmeowliteraryclub.itch.io/decay-and-rebirth

Ratings

Overall 993th 2.927⭐ 43🧑‍⚖️
Fun 1015th 2.575⭐ 42🧑‍⚖️
Innovation 974th 2.6⭐ 42🧑‍⚖️
Theme 846th 3.232⭐ 43🧑‍⚖️
Graphics 181th 4.268⭐ 43🧑‍⚖️
Audio 516th 3.175⭐ 42🧑‍⚖️
Humor 840th 2.403⭐ 38🧑‍⚖️
Mood 841th 3.154⭐ 41🧑‍⚖️
Given 6🗳️ 8🗨️

Feedback

🎤 MeowMeowLitClub
08. Oct 2024 · 04:59 UTC
Plzzz play online! Have fun!
SHAKIROVICH
08. Oct 2024 · 05:02 UTC
Art looks gorgeous, but is it supposed to be dark, or is it bug?
🎤 MeowMeowLitClub
08. Oct 2024 · 05:07 UTC
@shakirovich Hi thank you for palying! you can build a home to light the whole map, I upload a new guideline, when you build a construction, a place be lighted. Enjoy!
BastelBasti
08. Oct 2024 · 05:08 UTC
that sound when you get hit haha :D :D
Ember44
08. Oct 2024 · 05:24 UTC
Art is amazing, but I still don't really understand how I'm supposed to play. As far as I can tell, I just walk around, click on resources to get them, and then build stuff...which doesn't seem to do anything for me? And then randomly die to the enemies.

I think it could really benefit from a lot more clarity, things like a health bar for the player, animations to show you're fighting back against the enemies, a tutorial and/or UI tooltips to explain how things work.

I can tell you've got some good ideas here, they just didn't seem to quite come together into a full game.
LDJam user 259831
08. Oct 2024 · 05:29 UTC
Art is fantastic! Unfortunately I couldn't figure out how to play and the audio was quite loud.
LDJam user 142503
08. Oct 2024 · 05:38 UTC
Coooool art,only battle audio effect,but i can't see what's happen.
Blazerker
08. Oct 2024 · 05:41 UTC
I really like the game's style! Some affordances and feedback would be useful for interacting with buildings and seeing what's happening when fighting. Even some health bars would be cool.
Radjax
08. Oct 2024 · 05:50 UTC
Awesome interpretation of the theme! As others mentioned it was sometimes hard to tell what the buildings were doing, and if a fight was going my way or not, but the art style was great
Vidu
08. Oct 2024 · 06:24 UTC
Amazing arts and awesome way of thinking about this theme ! Wonderfull ! Congrats !
OldToadPower
08. Oct 2024 · 06:34 UTC
Very nice art, but figuring out what to do is very difficult since the actions have no visual information, good thing there are sounds.
tuism
08. Oct 2024 · 06:51 UTC
This game LOOKS great, as in, the art is great. The idea is probably there, but it really doesn't come through. This is a case of overscoping of the highest order :p
- There seem to be a lot going on, and there is, but without the juice and design to support all those mechanics, the game just isn't very interesting to play. I hope you'll consider this and learn to scope down, finish core bits, and polish those core bits up, before even thinking of expanding more stuff.
- The player character should at least flip left/right depending on walking direction. Small details matter, especially when they're easy to do.
- The attacks are just sounds and there's no indication of what's hitting what, of hitpoints, of anything. So it's all a bit of a toss up.
- No indication that you're actually busy collecting something, when it takes a while to do. Which leads players to just wandering around moving and not picking anything up because they wouldn't know to stop.
- Presumably building things cost resources - the costs of the things should be visible.
- After clicking build there's no indication that you're building something with the next click. Well, after squinting, there's a very tiny square, but that might as well be invisible.
- No idea what "boom" does, never got enough to build "big boom". Root seems to give you more blobs that follow you? Buildings don't seem to do anything interesting. As the mechanics stand, you could really just build units and that might be interesting.
- Nobody wants to read that much outside-of-the-game stuff and remember it and go into the game. You need to put that information in the game. It doesn't even have to be all that complex like a tutorial or whatever, just text on screen helps a pile.
- It's so pretty. Such a shame that it's so unpolished.
iron_head
08. Oct 2024 · 07:48 UTC
It looks stunning. However the lack of any indication that anything is happening kinda ruined the experience. I mean you get more satisfaction from just seeing your post with all your pictures than playing the game.
RascarCapackDev
08. Oct 2024 · 12:26 UTC
That has already been said but: your art is gorgeous ! The ambience is nice, but i had a hard time playing, as i can't understand what most of the buildings do, or how to interact with those.
Kekwu
08. Oct 2024 · 12:55 UTC
I loved the design of the game, but the game lacks indication. I didn't quite understand how the game worked.
SMielke
08. Oct 2024 · 13:24 UTC
The visuals are absolutely stunning, but the experience falls short without any feedback or indication of progress. It’s a shame because the game itself doesn’t feel as engaging as just admiring the screenshots.
Vhalenn
08. Oct 2024 · 13:25 UTC
The maps you show here are goregous but it is impossible to reach in game, what can I do on the first map once everything is cleared and I built a lot of buildings ? What is the goal to reach next maps ?
LGK-Productions
08. Oct 2024 · 13:38 UTC
The game art honestly looks great! Very nice title image too!

It took me some time to understand what to do.
Some feedback for selecting the build-types could help a lot.
I only noticed the placement-indicator after a view minutes of playing.
🎤 MeowMeowLitClub
08. Oct 2024 · 15:24 UTC
Thank you guys for so many comments and suggestions!! Here some updates!

-Fixing some bugs and add clear tutorials

-You can throw boom now and see the feedback

-When you gets resources you can see "+1"

Answer a question about the Map @vhalenn :
The biggest scarp in the watch is the Transmission to next map
But if you want to reach there, build home and boom center to clean the enemy on your way, Enjoy!

We will continue fix and make it better, so if you like this game, Welcome follow and give feedbacks!
🎤 MeowMeowLitClub
08. Oct 2024 · 15:27 UTC
@tuism Thank you so much for so long comments! Because of the limited time, we can't make it best. Your feedbacks are really helpful and professional, we will consider and complete those basic problems. Look forward you could give us feedback and enjoy in next version.
Kirass
08. Oct 2024 · 18:14 UTC
Cool game idea! I liked it! Good job!
Malte Hedenstrom
08. Oct 2024 · 18:32 UTC
Very pretty game, really dig the artstyle. Though some indication that you are building or collecting resources would be very nice as it was a bit confusing at first if something was happening at all
Diego Teran
09. Oct 2024 · 02:32 UTC
This is very pretty!

I'd love to have more animations and better hitboxes to understand what is going on. It took me a bit of time.

I would also remove the delay between clicking and things happening.

Either way, enjoyed my time with it and the mood was great :D Good job
icxon
09. Oct 2024 · 23:21 UTC
All four main screens of the art are really impressive. Glad you show them here, because they are stretched in the game and lose the quality;

I played both zip and web versions and support all the fixes you've made. The battle system is lacking some visual feedback but I got used to it and was able to make my progress over the levels. Once I reached what I believe is the final stage and cleared the bullets passage the game crashed (see the video);

I feel it should not be that dark because it hides all the beauty and may be the camera should be zoom out more so players can see and appreciate the artwork. It is a nice exploration game with a great mood and lore behind it. All it needs is polish and some juice;

Here is my second playtest:

https://youtu.be/12_g6spjVmA
🎤 MeowMeowLitClub
11. Oct 2024 · 14:59 UTC
@icxon Hey Thank you so much for your record! We are fixing some bugs and keep updating. You could try a new web version or Windows version from our itch page. So glad you enjoy our game and thanks again your good suggestions!!!
creativ4eg
11. Oct 2024 · 15:31 UTC
Amazing art and engaging gameplay! Pretty impressive for just three days, and the rough edges only make you want more and hope the game gets developed into something bigger.
DocGeraud
11. Oct 2024 · 16:32 UTC
Art is really good, but I think it lacks a few feedback to make it really clear and satisfying when you do something (build, attack, or something else). Also I wasn't sure about how many ressources to build anything, but it was not a big deal and I still had quite some fun with this game!
Smothbreen
11. Oct 2024 · 17:05 UTC
probably said before but art is fantastic, but the actual rest of the game just needs a lot more time, especially with regard to the repeating attack sounds when you die destroying my ears, I think if I was this art heavy skillset wise I might just make a narrative game as a compromise, given the time constraint.
LDJam user 189270
11. Oct 2024 · 22:35 UTC
As a lot of said this looks great but is a little confusing to play at the moment. I think I was making progress but gameplay felt a little clumsy. With more polish this could be something really cool
LDJam user 277851
12. Oct 2024 · 09:58 UTC
## I love your art style! This is definitely the cutest game I've ever played this ld

(draw you a doodle XP)

![decay.png](///raw/b5d/34/z/68aad.png)
Roroto Sic
12. Oct 2024 · 18:24 UTC
Oumémitaw ! Very cute drawings and world ! Oumémitaw ! congrats for your entry ! Oumémitaw
🎤 MeowMeowLitClub
13. Oct 2024 · 09:10 UTC
@thyoi Hey Thyoi!! Thank you for your art work!!! This is soooooo cute!!!! We love this so much and we are so glad you like our character!!!