Tiny Lantern by Knatt

[raw]
made by Knatt for Ludum Dare 56 (JAM)

Located somewhere in the universe is a giant creature named IO. It does not know its creator, but it knows that it has one purpose; to preserve life. It has created its own planet and has populated it. While it rests from creation, it observes the tiny life forms do a dance of territory disputes via battling each other.

Take control of these tiny lifeforms and help them conquer the others in a special "Rock, Paper, Scissors" style battling game! Set your monsters move set to have one STRENGTH move, DEXTERITY move, and INTELLIGENCE move, backed by a wildcard CHOICE move! Each move has a special effect for when it wins, loses & ties. They also can have other effects, so make a combo playstyle!

There are two game modes. Single Player and PvP (Hotseat)

**The game was made in Clickteam Fusion. Windows will think it is malware when you try to open it, I promise its not.

Also the data.aar has to be in the same folder as the executable**

>> KEYBINDS Keys that are used are: Hovering with Mouse - Description Clicking with Mouse - Selection/Confirmation

>> (Rock, Paper, Scissors): Strength beats Dexterity, Dexterity beats Intelligence, Intelligence beats Strength (Red > Green > Blue > Red)

matchup.png

wildcard.png

>> (Player 1 Controls): WASD - Maneuver the Menu Q - STR Move (Strength is the Red Rectangle) W - DEX Move (Dexterity is the Green Triangle) E - INT Move (Intelligence is the Blue Circle) R - CHOICE Move (Choice is the Star Shape, and the color determines its "type")

Battlemenuguide.png

>> (Player 2 Controls): Arrow Keys - Maneuver the Menu U - STR Move I - DEX Move O - INT Move P - CHOICE Move

PROTIP: When you are looking through the monster list, you hover over the monster you want and then drag your mouse directly horizontal to the move list (Clicking on the monster name does not lock in the monster).

>> We took the tiny creature theme literally. Each monster is approximately 32x32 pixels, on a window of 240px x 160px. The resolution can scale with how big you drag open the window.

THANK YOU FOR DOWNLOADING AND PLAYING OUR GAME!

!!!!!!!!!!!!BUGS!!!!!!!!!!!! 10/8/2024: The Multiplayer select screen is bugged and cant be used.

PyruMenu.png StattikatMenu.png MycopodMenu.png GongowogMenu.png DireplumeMenu.png WispMenu.png

Ratings

Overall 620th 3.475⭐ 22🧑‍⚖️
Fun 743th 3.175⭐ 22🧑‍⚖️
Innovation 522th 3.325⭐ 22🧑‍⚖️
Theme 273th 3.976⭐ 23🧑‍⚖️
Graphics 177th 4.271⭐ 26🧑‍⚖️
Humor 623th 2.895⭐ 21🧑‍⚖️
Mood 549th 3.5⭐ 22🧑‍⚖️
Given 15🗳️ 20🗨️

Feedback

JiPark
07. Oct 2024 · 20:20 UTC
I love this art!
jnur
08. Oct 2024 · 17:17 UTC
Don't have a Windows machine so I can't play it right now, but just wanted to pop in to say that the graphics looks really good and fun!
BitLuderRb7804Fr
08. Oct 2024 · 17:23 UTC
The artwork is perfect. I felt a bit confused about what was going on. I guess it is hard to have strategy in rock paper scissors, but I was unsure when I did good, so it didn't feel so rewarding. But I like the idea of the game, and the graphics and mood is fantasic.
Peter Dam
09. Oct 2024 · 00:03 UTC
The art is awesome and I think this could be pretty fun, but it's really hard to decipher what's going on...
dinobobbo
15. Oct 2024 · 21:25 UTC
Yay for a fellow multiplayer game! Art is very cute - love it! So many games build off of the foundation of RPS so I think it was a great choice for a game :) Great job!
PaDo
15. Oct 2024 · 21:31 UTC
Wow! I'm sure you're as inspired by Pokémon as I am. This is awesome, your art is really beautiful.
anaastaska
16. Oct 2024 · 10:39 UTC
I love this visual style !😍
🎤 Knatt
16. Oct 2024 · 13:31 UTC
@pado Thank you. My wife has drawn the art for our game. If you wish to check out more of her work, please visit https://besteau.carrd.co
Renier
18. Oct 2024 · 01:05 UTC
Beautiful art ! and quite fun! was also confused at what to do at first but it's really well done
Miku
18. Oct 2024 · 04:26 UTC
Ooh, I like this concept and how it was put together a lot! These graphics look really cool and I like the game's style and presentation. I think my major feedback on it would be that it is a bit hard to see the elements that you are supposed to click as everything sort of blends together (the stats aren't separated from the clickable buttons), so it could confuse a new player. However, once you get it, this feels like a really active take on a certain battler!
Brain Siege Gameworks
18. Oct 2024 · 15:29 UTC
It's an alright game. Though sound would have helped it out more.
chusmimax
18. Oct 2024 · 16:27 UTC
Would really improve with both sound and a cleaner battle inteface, but I like the idea and the direction taken.
David Zhao
20. Oct 2024 · 01:09 UTC
Cool pixel design! That's awesome! Really like your arts👍
Kurosawa Aoi
22. Oct 2024 · 15:51 UTC
Artstyle is good, i a little confused. But I like the idea of the game, and mood.
Reiale
23. Oct 2024 · 01:43 UTC
Very cute! I played as Staticat, though all the critters were cute and amusing. It was a challenge to figure out what I was doing at the start until I figured out that I was selecting moves. It would be super helpful to have an info screen with some of the terminology ahead of choosing the skills. Fun to see Rock, Paper, Scissors, become more exciting!
NBumgardner
23. Oct 2024 · 03:22 UTC
The presentation and staging of what the player should be doing is good, battling 2 critters in an arena. Against a computer I used the same button W over and over to see who wins. I think full mouse-click support or WASD menu navigation with written out reminders during battle of what keys do what attacks would be helpful in a post-jam version to be more approachable. The tooltips were also a smart idea to include to decipher what symbols mean.
Jawdan
23. Oct 2024 · 03:42 UTC
Great art, fun synergies, and nice take on the idea,, but the user interface gets very confusing at times and its hard to tell whats really going on. Great work nonetheless!