Tribal Tribulations by multiplexor
Description:
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Arise oh great Leader! Arise and lead your followers to the promised land! With your elder powers you can overcome any obstacles! But will you be able to navigate all the perils of the jungle? And even the dangers that await beyond? Follow the links below and find out!
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Synopsis:
This game is a 2D platformer made in Godot where you are the leader of a tribe and have to find followers and lead them to the end of the level.
Pressing your mouse allows you to empower the followers that are near you and releasing the mouse shoots them towards your mouse position like a projectile. This can be used to destroy obstacles as well as to kill some enemies.
All feedback is welcome, hope you all enjoy it as much as i enjoyed making it!
So far have uploaded Windows only, but will try to get web export in as well if I can figure it out.
Controls:
Move with AD or Left, Right
Jump with W, Up or Space
Imbue followers by pressing Left mouse when they are near you
Release (shoot) followers by letting go the Left mouse button after charging
| Source Code Godot 4 | https://drive.google.com/file/d/1MXnyyyelP-fMZSHQ2-iysMwesmtw3c4c/view?usp=sharing |
| Windows - Original Submission | https://drive.google.com/file/d/11RuamBK9Lqffb-KdKdGNG-xCMhrnuklB/view?usp=sharing |
| Web - Fixed bugs and added checkpoints | https://mauriciprats.github.io/Games/TribalTribulations/TribalTribulations.html |
| Original URL | https://ldjam.com/events/ludum-dare/56/tribal-tribulations |
Ratings
| Overall | 212th | 3.341⭐ | 24🧑⚖️ |
| Fun | 217th | 3.182⭐ | 24🧑⚖️ |
| Innovation | 89th | 3.727⭐ | 24🧑⚖️ |
| Theme | 168th | 3.614⭐ | 24🧑⚖️ |
| Graphics | 250th | 3.023⭐ | 24🧑⚖️ |
| Audio | 168th | 3.19⭐ | 23🧑⚖️ |
| Humor | 176th | 2.905⭐ | 23🧑⚖️ |
| Mood | 196th | 3.238⭐ | 23🧑⚖️ |
| Given | 21🗳️ | 35🗨️ |
Game has even the Boss! Fight system is unique, i did not see it before.
When you trying to jump, i cannot find the Leader cuz of other guys!
One minor bug I only noticed after a few deaths: When you're throwing followers they kind of hover upwards slightly, which can cause them to clip into any ceilings they were touching and get stuck
PS: The web build shows up as a debug build. I'm not sure it hurts anything but release builds tend to be smoother/faster
Also I didn't realize I had published as debug, will look into that!
Edit: Fixed the above issues, and implemented some of the feedback (e.g. checkpoints)
Good work either way, the main mechanic is solid and you had done good around it.
There's a ton of potential here. A Spelunky-style roguelike version of this would be amazing. I hope you continue to work on this concept!
One improvement I might suggest is to implement a simple reflection logic for when the followers bounce against a wall. They seemed to immediately bounce back at me, even though I would expect them to bounce onward (like a billiards ball).
By the way, it was possible to get the followers stuck by jumping and then throwing them close to the ceiling haha.
