Tiny Fate - Lost Ruins by sketchbookbug

[raw]
made by sketchbookbug for Ludum Dare 56 (JAM)

You are a small bug which lost its fate, and has to find it again.

################ HOW TO PLAY
################ MOVEMENT
  • Move with A and D

  • Jump with Space

################ PICKAXE
  • Turn the pickaxe in the direction you need using the Arrow Keys

  • Fire it with Q to destroy a marked (slightly red) wall

################ GRAVITY BALL
  • Place Gravity Ball using Left Mouse Button (while in the air)

  • Use with the RMB

################ DOWNLOAD GUIDE
  • Download .zip and start the .exe file
################ CREDITS

Game Desing & Programming: CheeseRG

Art, Animation & Audio: sketchbookbug

Special Thanks to MrFox23 for the voice acting ;).

So have fun playing our game!

(We removed the embed version because it was extremely blurry)

Ratings

Overall 1047th 2.675⭐ 22🧑‍⚖️
Fun 1045th 2.425⭐ 22🧑‍⚖️
Innovation 679th 3.125⭐ 22🧑‍⚖️
Theme 1028th 2.625⭐ 22🧑‍⚖️
Graphics 835th 3.1⭐ 22🧑‍⚖️
Audio 486th 3.225⭐ 22🧑‍⚖️
Humor 741th 2.658⭐ 21🧑‍⚖️
Mood 931th 2.975⭐ 22🧑‍⚖️
Given 13🗳️ 32🗨️

Feedback

LGK-Productions
08. Oct 2024 · 08:52 UTC
Nice, relaxing game, the gravity ball is actually quite interesting. It would be nice if you could aim your pickaxe with your mouse though :)
Antti Haavikko
08. Oct 2024 · 13:49 UTC
Geez, not lying about it being blurry. Fourth game in a row that is literally unplayable.

![Screenshot 2024-10-08 at 16.48.03.png](///raw/1e4/3/z/67eb3.png)

The game didn't even finish loading for me. Opened the embedded page in a new tab and then it managed to load. But alas, a bit too blurry to play.
LDJam user 262766
08. Oct 2024 · 13:50 UTC
Cant load game on page but I played it on desktop. Good game with interesting gameplay
Mullenratte
08. Oct 2024 · 14:36 UTC
Nice submit!
I like the gravity ball idea (although it's a bit buggy :D). The graphics are alsy very nice and it's quite a unique perspective being zoomed in that much.
UI could've used more polish, the standard Unity font always hurts my eyes a bit haha
Also, the cooldown on the gravity lamps is a bit too punishing, since you are forced to wait 10 s if you've placed it wrong

Overall a solid game, enjoyed playing it! :smile:

A quick tip for controls; it's difficult to have the player use both hands on the keyboard whilst also needing to use the mouse. Maybe you could've put the pickaxe aiming onto the mouse aswell.

Edit:
I played to the end apparently, and didn't really have to use the pickaxe. Was that a planned mechanic that didn't make it into the game? Also I liked the idea of voicing the characters :D
Cam Moore
08. Oct 2024 · 14:37 UTC
I won yay! I like the concept a lot. With more time it would be cool to make the controls a little more visual like someone said with aiming with the mouse. But over all nice work.
LDJam user 396085
08. Oct 2024 · 14:38 UTC
Cool but I got stuck some time in air for no resson
Martta
08. Oct 2024 · 14:40 UTC
By aiming the pickaxe downwards the characters starts flying around, just like Gordon Freeman with gravity gun XD I think the best part about this game was voice acting! I wish more games would go through the effort of voice acting, it makes the game so much more enjoyable.

When using the web version (I am on Mac so I could not download the game), I could not see how the gravity thing should have been used.
LDJam user 375016
09. Oct 2024 · 08:41 UTC
I absolutely love the concept of the gravity ball! 😍 However, I feel that the 10-second cooldown is a bit excessive, as I often find myself misplacing it. 🕒 Perhaps a shorter cooldown might enhance the gameplay experience? Keep up the great work! 👏
🎤 sketchbookbug
09. Oct 2024 · 20:23 UTC
(Response to @janinna21) I actually tried to fix that problem, but as I mostly drew the art for the game, I wasn't able to understand my friends code 😉. But I totally get your point.
T C
10. Oct 2024 · 01:38 UTC
Agree with the other comments here. A lot of cool concepts, audio was great, but controls and some design decisions were a bit rough around the edges. Either way, enjoyed what you had and the mechanics enough that I finished the game, so good work!
🎤 sketchbookbug
10. Oct 2024 · 13:54 UTC
(Response to @t-c) You're totally right. In the end, we ran out of time for polishing, so some stuff is a bit buggy. Thanks for playing!
floata3
10. Oct 2024 · 18:27 UTC
was a good entry liked the music and the game little hard with the lantern thing but was really fun
Kutase
10. Oct 2024 · 18:29 UTC
Enjoyed the experience, looking forward to more!
WouterK12
10. Oct 2024 · 19:10 UTC
Fun idea to have audio for voices :D I used the pickaxe as an elevator which made everything a bit too easy, but fun game and nice story, well done!
🎤 sketchbookbug
10. Oct 2024 · 19:46 UTC
@floata3 @kutase @wouterk12 Thanks for playing our game 🙏! We'll try to save us time for polishing in the next Ludum Dare. It's our very first one, so we didn't even expect so much response to our game. So it's cool you found some time for trying it out 👍
Ethernal Tech
11. Oct 2024 · 17:31 UTC
This game is really beautiful! The atmosphere and audio work together perfectly to create a lovely experience. The visuals are charming, and while some of the controls were a bit tricky, it didn’t take away from the fun. Overall, a great entry with a lot of heart. Keep up the amazing work! :))
slay a stone
11. Oct 2024 · 19:06 UTC
Game looks great! Felt like the pickaxe was a bit underused, the gravity ball felt really satisfying though. Controls were a bit awkward, because you need to use the arrow keys and the mouse.
someone
11. Oct 2024 · 19:08 UTC
Nice pixel art. The gravity ball was an interesting mechanic.
The controls were a bit all over the place, wasd and arrows _and_ mouse buttons? Having to keep swapping between the mouse and keyboard was not great. Turns out the pickaxe wasn't really needed (unless using it to fly).
p0l4r
11. Oct 2024 · 19:21 UTC
I wish the gravity thingy didn't have such a long cooldown, as it was fun to use. I also managed to fly by standing next to something and pushing it with the pickaxe, that sent the thing flying in the air with me on it. Good speed run strat but I think I ended up out of bounds :D. I had fun, well done!
🎤 sketchbookbug
11. Oct 2024 · 19:23 UTC
@ethernal-tech @someone @slay-a-stone Thanks for your feedback. You're totally right about the controls, after the game was released, we sometimes literally bit on our tongues because of that (what was even the control for doing this 😂?). I hope you had some fun though.
🎤 sketchbookbug
12. Oct 2024 · 11:48 UTC
@p0l4r Thanks for playing. The aspects of your feedback could all be found in the other comments, which shows us how important they are:
- Pickaxe makes you fly
- Too long cooldown of the gravity ball
- Pickaxe is useless most of the time
- Hard controls (although this wasn't mentioned by you)

The frequence of the feedback is helping us a lot, so we are happy about any we get.
Keep up your good feedback!
LDJam user 276593
14. Oct 2024 · 11:50 UTC
Good effort. Visual are lovely, nice pixel art. Sound also pretty good. Love seeing voice acting in LD games!

I actually didn't mind the controls at all - they remind me of DOS-era platformers back before every game controlled exactly the same. Perfectly easy to control within the bounds of what the game asks of you!

I thought the gravity ball was a neat mechanic, but as other commenters have said it could feel a little tighter. I can think of lots of ways that mechanic could be extended as well (chaining them, using them as velocity multiplers to break through obstacles, using them as a weapon against enemies etc) so there is definitely scope to flesh out the idea if you want to keep adding to it.

I think this game would work well on a gamepad, you should have a look at that before the next LD as it's actually quite easy to get up and running!

Nice work for a first submission, hope to see more!
Pimping
14. Oct 2024 · 13:35 UTC
Visual part of the game is insane, as i can see you guys give more effort to the visual, same as our team, well done, keep going!
🎤 sketchbookbug
14. Oct 2024 · 14:49 UTC
@teddyreid @pimping Thanks for your comments. Happy you appreciate the artwork.

@teddyreid All your ideas are great, and I like the gamepad idea very much. I actually saw a gamepad tutorial for unity recently, and I think it would be a really fun idea to set up. So yeah, we'll think of it the next Ludum Dare!
Cliff Coffee
14. Oct 2024 · 21:35 UTC
Interesting game, had a hard time with the controls. Most specifically the movement in the air - I would stop falling when moving left right to the point where I could stall almost indefinitely (perhaps gravity not added or overridden when there is input). The gravity ball is interesting in concept but kept pushing me in different directions than I expected, maybe custom formula being used instead of simple vector reflection? IDK. The cooldown for both abilities was so long that it made it a bit difficult to traverse past the first area.