Tiny Fate - Lost Ruins by sketchbookbug
You are a small bug which lost its fate, and has to find it again.
################ HOW TO PLAY
################ MOVEMENT
Move with A and D
Jump with Space
################ PICKAXE
Turn the pickaxe in the direction you need using the Arrow Keys
Fire it with Q to destroy a marked (slightly red) wall
################ GRAVITY BALL
Place Gravity Ball using Left Mouse Button (while in the air)
Use with the RMB
################ DOWNLOAD GUIDE
- Download .zip and start the .exe file
################ CREDITS
Game Desing & Programming: CheeseRG
Art, Animation & Audio: sketchbookbug
Special Thanks to MrFox23 for the voice acting ;).
So have fun playing our game!
(We removed the embed version because it was extremely blurry)
Ratings
| Overall | 1047th | 2.675⭐ | 22🧑⚖️ |
| Fun | 1045th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 679th | 3.125⭐ | 22🧑⚖️ |
| Theme | 1028th | 2.625⭐ | 22🧑⚖️ |
| Graphics | 835th | 3.1⭐ | 22🧑⚖️ |
| Audio | 486th | 3.225⭐ | 22🧑⚖️ |
| Humor | 741th | 2.658⭐ | 21🧑⚖️ |
| Mood | 931th | 2.975⭐ | 22🧑⚖️ |
| Given | 13🗳️ | 32🗨️ |

The game didn't even finish loading for me. Opened the embedded page in a new tab and then it managed to load. But alas, a bit too blurry to play.
I like the gravity ball idea (although it's a bit buggy :D). The graphics are alsy very nice and it's quite a unique perspective being zoomed in that much.
UI could've used more polish, the standard Unity font always hurts my eyes a bit haha
Also, the cooldown on the gravity lamps is a bit too punishing, since you are forced to wait 10 s if you've placed it wrong
Overall a solid game, enjoyed playing it! :smile:
A quick tip for controls; it's difficult to have the player use both hands on the keyboard whilst also needing to use the mouse. Maybe you could've put the pickaxe aiming onto the mouse aswell.
Edit:
I played to the end apparently, and didn't really have to use the pickaxe. Was that a planned mechanic that didn't make it into the game? Also I liked the idea of voicing the characters :D
When using the web version (I am on Mac so I could not download the game), I could not see how the gravity thing should have been used.
The controls were a bit all over the place, wasd and arrows _and_ mouse buttons? Having to keep swapping between the mouse and keyboard was not great. Turns out the pickaxe wasn't really needed (unless using it to fly).
- Pickaxe makes you fly
- Too long cooldown of the gravity ball
- Pickaxe is useless most of the time
- Hard controls (although this wasn't mentioned by you)
The frequence of the feedback is helping us a lot, so we are happy about any we get.
Keep up your good feedback!
I actually didn't mind the controls at all - they remind me of DOS-era platformers back before every game controlled exactly the same. Perfectly easy to control within the bounds of what the game asks of you!
I thought the gravity ball was a neat mechanic, but as other commenters have said it could feel a little tighter. I can think of lots of ways that mechanic could be extended as well (chaining them, using them as velocity multiplers to break through obstacles, using them as a weapon against enemies etc) so there is definitely scope to flesh out the idea if you want to keep adding to it.
I think this game would work well on a gamepad, you should have a look at that before the next LD as it's actually quite easy to get up and running!
Nice work for a first submission, hope to see more!
@teddyreid All your ideas are great, and I like the gamepad idea very much. I actually saw a gamepad tutorial for unity recently, and I think it would be a really fun idea to set up. So yeah, we'll think of it the next Ludum Dare!