Fear of the Ungnome by Scott Steffes

[raw]
made by Scott Steffes for Ludum Dare 56 (JAM)

TitleCard_NOBG.png

"It seems that your Great Aunt Fanny has, sadly, passed away."

...Who?

Wasn't she your mom's relative or something? Maybe we met once at a reunion when I was, like, 5? Was she the one with the, er, eccentric tastes? Either way, the trenchcoated lawyer at your door insists that she was, in fact, your relative. They also proclaim that she left one specific possession to you in her will: her most prized gnome.

"The thing is," says the long-bearded lawyer, looking impish, "We just couldn't find the little guy! He's soooo valuable, a real prize, but we kept getting lost!" They show you a snippet of a meticulously handwritten will. It says, "Be not afraid. Follow their signs. You will gnome him when you see him."

"Maybe... Maybe you can find him for us?" says the lawyer with hopeful eyes. And with that, they pass you the key and turn away into the night.

As they totter off, you realize that you forgot to ask how she died. Oh, well. I guess it's time to pay your great aunt's house a visit...

Screenshot_79 copy.jpg

Enter Great Aunt Fanny's House.

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=============

Controls: ``` W, A, S, D - Movement

E - Interact

ESC/P - Pause Menu

Spacebar - Jump

Shift - Crouch ```

The solution is different every time. Good Luck.

LD_liner.png

=============

Credits:

Programming - Scott Steffes

2D Art - Vani, Rincs

3D Art - Jack, Cless Aurion

Design - Nathan Deniston

Music - Alucard

Special Thanks - Jasper Stephenson, Rovern Hashu

=============

To anyone who's stuck: some spoilery clues

  • This game is essentially a spot-the-difference labyrinth. If you get a room wrong, you will be returned to the start. Look for any clues around that point to a specific door — different gnomes, colors, etc.
  • It's ok to open doors. As long as you don't cross the door's threshold, you're safe.
  • It might take a few loops, but getting to know the general room helps, including floors and ceilings. Any clue that will require you to look in close proximity will be near the doors.

LD_liner2.png

Ratings

Overall 78th 4.134⭐ 58🧑‍⚖️
Fun 289th 3.696⭐ 58🧑‍⚖️
Innovation 223th 3.696⭐ 58🧑‍⚖️
Theme 355th 3.902⭐ 58🧑‍⚖️
Graphics 21th 4.696⭐ 58🧑‍⚖️
Audio 118th 3.926⭐ 56🧑‍⚖️
Humor 143th 3.809⭐ 57🧑‍⚖️
Mood 16th 4.436⭐ 57🧑‍⚖️
Given 36🗳️ 57🗨️

Feedback

Damien Black
08. Oct 2024 · 01:47 UTC
Very pretty, cool idea! Puzzles were tricky. I clipped out of the world once, not sure if it was a bug.

![Screenshot 2024-10-07 194613.png](///raw/c58/06/z/67ac8.png)
Prussichger
08. Oct 2024 · 01:48 UTC
I love the style!!! Work with Grease pencil I suppose? The music and atmosphere has nostalgia notes
Zeq
08. Oct 2024 · 01:51 UTC
I'm not sure I managed to get to the end successfully. I got to this number at the end of a room, and continuing to walk took me across this space platform to a giant stone gnome, and then I fell off the map.

I really liked the artstyle and how well the interaction and sfx meshed together. Good audio. I slightly wish there was a sensitivity setting for the mouse because it's set super high for me.
Kyoryucomic
08. Oct 2024 · 01:56 UTC
Amazing game!!! The visuals immediately stuck out to me they are so sick man, gives me bendy vibes but you really put your own spin on it, amazing work and I love the little puzzles
LelulaGames
08. Oct 2024 · 02:02 UTC
This is beautiful. The style, and art are perfect. I loved the surprises like the twins, and the face.
But finding the differences wasn't easy. I found some, like the tongue on the first picture, and a gnome with a colored hat, or a different picture, but I couldn't figure out what the difference was in a lot of the rooms and ended up just going around in circles.
I don't know if it's just that it was obvious and I missed it, or if the differences were that hard to find. Maybe having some that are animated could help.
LDJam user 139668
08. Oct 2024 · 08:55 UTC
Could not figure out how to solve the game... I will assume I am pretty dumb so does not really matter

But! The visuals just on other level. I don't know where you found so many gnomes but I like each of them. I mean it.
Kahn
08. Oct 2024 · 10:30 UTC
I'm in awe, I got caught in the ~~gnome~~ mood so quickly, the art direction sold it to me instantly, and the overall nude aspect of the style and music really succeeded to get me to explore each of these rooms with a renewed curiosity and pleasure. Loved it, the subtle mix between humour and weird elements works very well too
Emaigualmc2_art
08. Oct 2024 · 14:35 UTC
I love the artistic style, those 2D assets applied to 3D really look great and give a unique style to the game. A little disturbing and creepy xD but very funny. It took me a bit to differentiate the important things from the rest, maybe they wanted the differences to be subtle if that's how well done jaja! Great job!
Arthurds
08. Oct 2024 · 15:01 UTC
![3.png](///raw/3de/c2/z/67f19.png)
LDJam user 2331
08. Oct 2024 · 15:12 UTC
![gnome.PNG](///raw/b19/z/68219.png)
Ansible
08. Oct 2024 · 17:30 UTC
Immediately transported into the hand drawn world, that amazing gnome wallpaper!
Moody and surreal feeling which I think the music really creates along with the general design. Can't say I was very good but I had fun attempting to solve the room puzzles.

I also just liked opening stuff, but was never sure what was interactable.. maybe something to subtlety highlight things to interact with.

Awesome game!
Sevadusk
09. Oct 2024 · 02:20 UTC
The art style was really cool, and the music made this game have this sort of mood to it. Felt like an endless dreamscape which was pretty cool. I can't say there was anything wrong with this except for preference with puzzles / art style for some people. Also, those easter eggs were great additions and added to humor. Great entry!
![Screenshot 2024-10-09 234908.png](///raw/427/b5/z/68678.png)
Gametrodon
09. Oct 2024 · 02:48 UTC
The art is absolutely killer.
I would have loved a small hint at the start, it took me quite a while to figure out what I was actually supposed to be doing, but once I understood it was a "spot the difference" sort of thing, the rest went much faster.
LDJam user 395838
09. Oct 2024 · 05:55 UTC
The art is insane! I found a bug when I press Ctrl+E in fullscreen mode; it closes the tab. I would like the mouse input to be a little slower. I didn't see an end game screen. I found a mirror with time; I think that's the end got me ~200 seconds
dinobobbo
09. Oct 2024 · 06:30 UTC
I love Aunt Fanny's house. The art direction/style/everything is beautiful. The ambience with the background music is great (though I could also see this being a horror game in a different universe lol). Very Antichamber meets gnomes :) I was too smooth brained and impatient to get through the maze once I accidentally messed up four or five screens in, but that's a user issue. Great job!
unless games
09. Oct 2024 · 12:03 UTC
Great atmosphere with the art and music and polished execution!

I couldn't get all the different differences for each room but I got enough to finish the game after some tries. Loved the little details everywhere.
Ategon
09. Oct 2024 · 18:33 UTC
Thanks for submitting your game to the stream! If you wanted to watch it again in the future heres the vod of the stream (with a chapter for your game)

https://www.youtube.com/live/I2NaC9C0rDI?t=2957

Also Wanted to ask if youre fine with me using gameplay from the game in this LDs [score chasers tournament](https://ldjam.com/events/ludum-dare/56/$405421/ludum-dare-score-chasers-qualification-begins) intermission video. (Would play in the breaks of the tournament on my stream). Last year for reference
https://www.youtube.com/watch?v=YuddhZScWxo
Rincs
10. Oct 2024 · 05:26 UTC
@ategon Spoke with the guys and everyone's cool with it. :3


(Also, thank you everyone for all the lovely comments. You are all now gnomelegeable in the ways. *nodnod* )
DGSpitzer
10. Oct 2024 · 08:00 UTC
Wow this is amazing! I made it in 108s! I like the little details & hints in each room!
llikdowk
10. Oct 2024 · 20:26 UTC
The art hooked me (at the beginning I thought I was going to play a 2D illustrated game!) and it took me a while to understand the rules of the puzzle but it felt engaging to keep trying until I got them. It has the perfect length and kept surprising me, it was nice to play, thank you!
HexStart
10. Oct 2024 · 21:41 UTC
This is extremely impressive. I finished it like 5 times noticing something new every time and getting stuck on some other thing again. The fact that the solutions change every time makes it so much more replayable. The art and overall vibe are spot on. The only nitpick I have is that the movement controller could feel a tiny bit better, it seems a bit rigid - but that's really not what the game is about so whatever.

Anyway, that's all 5s from me.

![gn.png](///raw/aed/44/z/68853.png)
Euler Moises
10. Oct 2024 · 23:08 UTC
What a game!

I love this kind of art! 3D with 2D lines. I don't know the exact name for this style.

I don't really like first-person games because I get motion sickness and feel sick, but I did my best to get to the end. I racked my brains a bit to figure out the puzzles, but in the end everything worked out.

I was so sure that I found the Gnome! ;)

![gnomo.png](///raw/23f/f1/z/68885.png)

Congratulations for the game!
LDJam user 259037
10. Oct 2024 · 23:19 UTC
Thank you for bringing me this gift Rincs.
Thank you all for making it. You're putting good out into the world and that is profoundly fulfilling to see.

https://youtu.be/mncZp5CX-R0?si=LZJA32P0cSjurKJU
bad_fetus
11. Oct 2024 · 03:47 UTC
![Ungnome WR.PNG](///raw/5ef/65/z/688cf.png)

Took me way too long to do this :sweat_smile:
Historymaker118
11. Oct 2024 · 18:24 UTC
Ok so I think this just isn't quite the game for me. I gave it a good 10 minutes of trying to figure out what the rules were for how to know which door to go through each time, and I just could not do it. Every time I thought I understood what was going on I was left confused again as my assumptions were wrong. The longer I played it the more confused and lost I became. I don't think this is really a flaw in the game, but I would like to have had a bit more direction, at least a clue for the first room.

This is certainly a very unique game, with a gorgeous art style, and it oozes atmosphere. Really nice take on the theme, very polished and complete for a weekend jam game. Nice work, keep making games!
🎤 Scott Steffes
11. Oct 2024 · 19:10 UTC
@historymaker118 There is always one clue in each room and it changes every time you come through. In the first room there are 4 possible clues, one high, one low, one on the shelf, and one on the wall,
For later rooms, if the colors above the doors are different then there's something else hidden in the room that indicates which color is correct. If the colors are the same then it's something else. A lot of the clues are in the paintings.
LDJam user 258850
11. Oct 2024 · 22:28 UTC
I can't stop playing ToT it's just so good
I havent figured every clue out yet, the kitchen is the hardest for me
10/5 <3

![image_2024-10-11_232723000.png](///raw/223/f3/z/68a46.png)

ok i figured it out, idk why kitchen was so hard before ^^

my best non random picking doors score:

![image_2024-10-11_233656914.png](///raw/223/f3/z/68a49.png)
Wendel Scardua
11. Oct 2024 · 23:06 UTC
Loved this game, even though I still haven't figured out all the puzzles (but I'm still trying; the last room when all colors are the same is one such case (no spoilers please)).

In other news I was happy that I got to finish it in 31s:

![ungnome.png](///raw/bdb/1/z/68a4d.png)

... only to come to the comments section and have my happiness crushed 😅

PS: Two words - Hatsugnome Miku
LDJam user 189270
11. Oct 2024 · 23:09 UTC
I consider myself good at adventure games and escape rooms but I cannot solve this game. I know it's about differences but I'm just not making the logical leap I need to make here. That said this game looks incredible, you've absolutely nailed the visual style.
Rincs
12. Oct 2024 · 02:38 UTC
## > [!WARNING] SPOILERS AHEAD FOR ANYONE JUST CASUALLY SCROLLING THROUGH THE COMMENTS

@perrin
There's only a few puzzle types for the entire game: spot the difference (the clues are always near the door, if you note for example in the first room, out of all the items in the room, only a few things are repeated and close to each door: the painting and the shelf), find the "weird" thing that points it out (the fan in the living room is sometimes off, with a clue on it and; there's a gnome on the floor by the correct door) and color matching (these are only in the latter rooms, and you can tell when it's that type when all the obviously visible colors in the room are different from each other. For this you have to look around in the room, and inside openable objects - including doors! - to find the clue that tells you which color it is).

So it takes a little bit of you knowing the room and spotting what is repeated near the door. Maybe with this in mind you can see if you can find the clues this time xD hehe

The only one I wish we had better time to finesse is that some of the clues you can find by opening doors. But understandably players would hesitate since that might trigger a door choice. Just know this: __as long as you *don't* cross the door threshold, it's safe to open doors__.
vivyhasadream
12. Oct 2024 · 03:57 UTC
wow, really cool game! How could many people above finished the game so fast, I was shocked to see my 718.87 on the screen. :sweat_smile:
fusionnist
12. Oct 2024 · 09:25 UTC
Whoa, this was very cool! All the little gnome drawings are simply adorable! Great job!
UnitedFailures
12. Oct 2024 · 15:23 UTC
![Screenshot 2024-10-12 at 11.20.35 AM.png](///raw/8fe/8/z/68af9.png)

I loved this game! I loved how each room randomly sampled different puzzles, kept things interesting and helped induce a sense of insanity lol. My first run was ~20 minutes, but I went back and got a better understanding of all the puzzles and here was my best speedrun score!

Super innovative, and great job! I love these type of experiences that stem from game jams.
Momotiktik
12. Oct 2024 · 23:53 UTC
I was very confused with what clues I should look for at first, so it took me some time to actually understand what should be a requirement to choose one door or another, but after that initial hurdle it was much easier. Other than that I loved the art style it's somehow both simple and full of details, amazing work! Really good work on sound and I liked the raising maddness level of the home interier designs :D nice one!
Forik
13. Oct 2024 · 01:46 UTC
That's awesome art style! I like how you combine 2d and 3d. And this puzzle are simple and interesting. Maybe wanted to see more levels, but at all its perfect game!
kaviasko
13. Oct 2024 · 19:31 UTC
amazing game, i've truly been gnomed! the atmosphere is so good, i even got spooked one time. for the true gnome enjoyers ![mnom.png](///raw/dea/92/z/68c83.png)
ruddiculous
14. Oct 2024 · 00:17 UTC
lol i had a scooby doo jumpscare moment when i finally noticed the kitchen gnome wall eye. I never thought I'd be satisfied by gratuitous gnome design, i had gnome idea you could get so much mileage out of it. I unironically exclaimed out loud "this must be the ungnome!" when i unintentionally arrived at the end of the game lol. So much fun really enjoy the personality of this game. The line work aesthetic in the 3d world was a bit jarring at first and disorienting but i got used to it. I actually wish there was a little more to interact with to uncover gnome secrets but for a jam this level of sleuthage was pretty great. Nice work team!
La bread
14. Oct 2024 · 02:33 UTC
Really good game, I love the humor and atmosphere.
LDJam user 250426
14. Oct 2024 · 05:26 UTC
i think thats the best am gonna gets hehe
i got actually spooked the first time when i opened one of the door and theres big gnome face xD
![ungnome.png](///raw/a32/d3/z/68cc4.png)
LDJam user 259037
14. Oct 2024 · 14:02 UTC
Sorry I had to take down the last video, the export was cut wrong. Here's the fixed one! Much love guys~✨

https://www.youtube.com/watch?v=nf4kgFECvZw
awootis
14. Oct 2024 · 20:11 UTC
amazing game! it's fun to search "gnomes" things :> but 2nd room still is confusing me (kitchen) :d i just choose randomly
GaryS
15. Oct 2024 · 18:11 UTC
Absolutely loved this! The art style is brilliant, the puzzles took me a while to figure out, but I made my way through in a few minutes. Wasn't sure what to do at the end, but found the 'The more you Gnome' panel and jumped through that.
Really good entry, well done.
NBumgardner
16. Oct 2024 · 03:32 UTC
The consistent slightly creepy art style is convincing. I got to the 4th room a few times before getting stumped. What were your team's inspirations for making the game?
Daniel Alhadeff
20. Oct 2024 · 01:09 UTC
I don't think I've seen this art style successfully pulled off in a game jam before. Seriously impressive that you managed to make this much content, have it feel cohesive, and maintain a high level of quality.

I think you guys will win the graphics category with this one!
Empyreans
21. Oct 2024 · 04:20 UTC
It was an absolute pleasure playing this game on stream. Incredibly magical experience :sparkles:

I would even call it masterpiece if only it had some gnomes in it. Oh if only...

https://youtu.be/pKxjE9Zgikk

~XpMonster
CataclysmicKnight
24. Oct 2024 · 19:09 UTC
This was super clever! I love that even when I returned to the beginning, the solution was slightly different each time. And that you remained true to the theme of the puzzle each time. I gnome I'm not very good with puzzle games but this genuinely made me feel clever and want to play repeatedly to see the different puzzles!