Charge Carriers by ZombieWalrus
Play in browser on itch.io!

About
Guide Ross, Pentel, Fat Kitten, and many other poor but determined carriers as they work together to power up superconductive circuits. They all end up here for one mission: to keep the current flowing. Strategy and timing are the key.
How to Play
Use your mouse to move around blocks, junctions, and various interactive elements to establish a stable current flow.

Team
@yura-grustny: game writing.
Alex (@st00nsa): music, sfx.
@Tapot: gd, programming.
@ZombieWalrus: gd, art.
| itch.io | https://tapot.itch.io/charge-carriers |
| Original URL | https://ldjam.com/events/ludum-dare/56/charge-carriers |
Ratings
| Overall | 707th | 3.375⭐ | 30🧑⚖️ |
| Fun | 754th | 3.161⭐ | 30🧑⚖️ |
| Innovation | 377th | 3.5⭐ | 30🧑⚖️ |
| Theme | 676th | 3.519⭐ | 28🧑⚖️ |
| Graphics | 701th | 3.411⭐ | 30🧑⚖️ |
| Audio | 449th | 3.308⭐ | 28🧑⚖️ |
| Humor | 564th | 3⭐ | 27🧑⚖️ |
| Mood | 823th | 3.179⭐ | 30🧑⚖️ |
| Given | 35🗳️ | 29🗨️ |
I finished most of the levels in this zerg storm kind of way:


Which makes me curious what the intended solutions are.
After beating the level, revealing the optimal/planned solution would be a good touch in my opinion.
This way, the player can learn even if they managed to beat the level (on accident).
P.S. - looking at the GIF in the description, I can clearly see that my solution is incorrect, but it did manage to complete the level. It didn't ruin the fun for me (in fact, I may enjoy that in a puzzle-ish game), but it might now be what you intended the game to be.
I like that there is no punishment for doing bad moves. It's probably the reason why I had a chance to figure how to play it. :D
The game wouldn't run on Firefox, but it was running well on Chrome. If someone else has issues running it on Firefox, try other browser (e.g. Chrome).
@grundi, yeah, try to guess two other bands in references :)
@julester, we'll fix it in a post-jam version, thank you for your comment, will add this info to game description.
@quasilyte, interesting idea about showing solution, actually we intentionally made puzzles easier, so most of them could be solved in 2-3 ways at least, including the one with flooding the level with carriers. But maybe we can add stars or something like that based on the amount of carriers used to solve the problem in post-jam version, so there will be more motivation to look for more efficient solutions. Shame about Firefox, will add this information to description too.
I can confirm that your fix is working.
Firefox is my default browser, but I do have a Chromium ready for action just in case as some web apps defy the existence of any other browsers except Chrome. :D
The gameplay was a bit finnicky. Once things started moving, it was very hard to interact with the blocks or move them. And I agree with some comments here, the infinite creatures really lend themselves to cheesy "let's wait for them to fill up the space and it will work eventually" strategies :)
@deantwotwo thank you for your feedback! We want to continue to work on this game after voting period, it will help us a lot if you can describe what exactly felt buggy in this game, maybe specific level or elements.
@andreia thank you!
@ditam thank you, kudos to our composer! Yeah, we intentionally left the possibility to flood the level with carriers, plan to improve that in post-jam version.
@dianavi thanks, yes, we plan to continue to work on this game!
@olsonexi thank you for your feedback, will try to solve these issues in post-jam version.
I think the levels are very creative and overall very entertaining, also the cubes felt quite easy to understand even by just looking at them
You also have multiple ways of solving the puzzles, which i really like
Keep up the great work!