Observing by look_for_happiness
The first time I got this theme I feel a bit bad. Tiny? Creatures? Oh, I'm not good at drawing lol, but wait! Tiny! This means maybe I should use something like Magnifier to make out some "small" creatures? And the creature can be a little slime! Slime is cute and not such hard to draw, so a simple game outline popped up in my mind: I'm a little boy, coming out in the morning with lots of crumbs to observe and feed small slimes and I'm immersed in it for all day long. That's it! Not so boring and relatively easy to realize, so...the "Observing" was born.
By the way, I was dilatory in this game jam, otherwise the game could be better. Quite Sorry. And I can't find reliable partners in the reality(I'm not here to recruit, just to complain...), this is continuously sapping my enthusiasm, which might cause my dilatoriness in some ways.
Despite of that, I will always love you guys throwing yourselves to this grand gathering :)
| Link | https://github.com/LuckyBoy-7/Observing |
| Link | https://lucky-boy7.itch.io/observing |
| Original URL | https://ldjam.com/events/ludum-dare/56/observing |
Ratings
| Overall | 260th | 3.071⭐ | 23🧑⚖️ |
| Fun | 277th | 2.81⭐ | 23🧑⚖️ |
| Innovation | 183th | 3.238⭐ | 23🧑⚖️ |
| Theme | 128th | 3.762⭐ | 23🧑⚖️ |
| Graphics | 196th | 3.381⭐ | 23🧑⚖️ |
| Humor | 229th | 2.559⭐ | 19🧑⚖️ |
| Mood | 165th | 3.333⭐ | 23🧑⚖️ |
| Given | 50🗳️ | 13🗨️ |
Observing the "little creatures", slimes, and affecting them from a human perspective is such a great idea, and I love the vibe you're creating with your art in this game. The change of the shades and time goes by, the passing clouds...they're shaping up a great mood. Player agency is something I would like from the game--how would my actions matter? I see that the slimes are having their life, eating stuff, mating and dying. Perhaps if I do something, I would help more slimes to survive, or a colony might grow, instead of die out because of my actions? All in all, I love your art style, and the concept behind this game definitely has potential. Good job!
There wasn't a whole lot to see the bugs do to fill all 15:00 hours in game, so the hours probably could have been a bit shorter. But otherwise didn't feel like it needed much else than you put into it, and I enjoyed the experience.
Gave it a second go after checking the page again and got the intended experience, beautiful little game