Electro Magnetic Purge by Kuchalu

[raw]
made by Kuchalu for LD33 (JAM)
A first person action game based in space.

You are a mech from an unknown location, who's objective is to seek out life in the local solar system and destroy it. Be careful though, because one of the planets has intelligent life, and they have riddled the local solar system with defensive ships.

Programming, game design and 3D models made by Ryan Javanshir in under 72 hours.

Music and sound effects created by Matthew Javanshir in under 72 hours.

Controls:

WASD to move.
Space Bar to Jump.
F to fly (when you have thrusters). Then use WASD and Space Bar.
E to show UI (Tells you where thrusters and weapon is).
LMB to fire (when you have the weapon).

Tips:

Pick up the fuel near where you spawn and go find your thruster (E)!

Known Bugs:

- Big ships don't shoot properly
- Collision errors
- Camera changes when pulled by new planet

Hope you enjoy the game!

Ratings

Coolness 100% 1
Overall(Jam) 3.10 622
Audio(Jam) 3.36 278
Fun(Jam) 2.49 928
Graphics(Jam) 3.94 256
Humor(Jam) 1.89 917
Innovation(Jam) 2.99 556
Mood(Jam) 3.54 225
Theme(Jam) 2.52 1007

Feedback

facelesstheone
25. Aug 2015 · 10:10 UTC
Cool graphic style, very athmospheric! But I think there are some bugs in this game, because I found thruster parts, but couldn't get from the first asteroid. Maybe I just doing something wrong )
mantis
25. Aug 2015 · 10:14 UTC
Really pretty and cool, but somewhat lacking stuff to do when you navigate your planet to find pieces of gun/jetpack.
FirebrushStudios
25. Aug 2015 · 13:25 UTC
Couldn't really find anything to do, and the console popped up with a null reference error when I picked up a gun part :/
m43c0
25. Aug 2015 · 13:33 UTC
Very immersive game and superb graphics!
Reminds me of a game called Mirror Moon.
Didn't managed to find nothing to destroy though.. better luck on my next play. I'll keep searching!
Resonious
25. Aug 2015 · 13:46 UTC
Excellent music and graphics.
emongev
25. Aug 2015 · 14:59 UTC
COol graphics and mood, loved the intro although i wanted to get into the game quickly! Got very lost at the beginning, and something started shooting at me from under the ground, it was very confusing, but i loved the art :)
Lane
25. Aug 2015 · 15:09 UTC
Mood and Graphics are great, but I ran around on the main planet trying to get away from the monster and find the Thursters/Weapon stuff and never found anything. Seems like it would be fun, but its difficult to get into.
🎤 Kuchalu
25. Aug 2015 · 15:34 UTC
Did you use E to show the UI? You can find the thruster and weapon from there. Sorry if that wasn't clear. Thanks for playing!
Sunflower
25. Aug 2015 · 15:36 UTC
The yay:
- graphics, kinda
- general mood

The nay:
- very, very clunky gameplay
- low mouse sensitivity
- hard to figure out what to do after collecting gun and thrusters parts
- movement feels really slow, especially when flying between planets

If you were to go on with this project, you really need to refine the gameplay. ^^"
🎤 Kuchalu
25. Aug 2015 · 16:06 UTC
Hey, thanks for your feedback, I'll keep it in mind if I ever pursue the project!
HuvaaKoodia
25. Aug 2015 · 21:21 UTC
Very cool concept and execution. Partially at least.

Technical foibles:
- You should lock the cursor to the center of the screen with the Cursor.lockState variable.
- There should be a key to toggle fullscreen. The right click menu just about works, except if you need that for something else.
- Fullscreen should be supported. At the moment the HUD is cut in half in fullscreen mode.
- The thruster sound is way too loud and annoying.

Design and gameplay:
- The first few enemies near the spawn are very annoying as they constantly shoot at you (and make an annoying sound to boot) and you cannot shoot back right away.
- This might just be me but I totally missed the fuel canisters the first time around as I was running away from the aforementioned enemies. They could be mentioned on the HUD alongside the other components.

Apart from these complaints I really like it, don't get me wrong. I'd love to see an improved and expanded post jam version.
🎤 Kuchalu
25. Aug 2015 · 23:13 UTC
Thanks! You've given me some really useful feedback. It's really really rough around the edges but i'm glad you found some enjoyment! :)
conormn
26. Aug 2015 · 00:02 UTC
Excellent style. I have use a wacom pen instead of a mouse and unity games always give me trouble. Regardless I really enjoyed the atmosphere and glitch effects :)
hinerz
26. Aug 2015 · 00:40 UTC
Love the graphics and mood :3 The bg music was also nice (reminded me of mass effect). Unfortunately, I wasn't able to do a lot of the stuff. Still, was fun exploring!
AntonyBaasan
26. Aug 2015 · 00:59 UTC
Awesome mood
Team Klappermann
26. Aug 2015 · 01:27 UTC
Great game. It feels nice to have the booster after being so slow on the surface!
daydalus
26. Aug 2015 · 03:13 UTC
Beautiful game - loved seeing the sun get eclipsed by planets, lens flares, and all the different colors of the world. Nice ambient music as well. A few comments - the loading screen / intro was a bit long. Took a minute to find a gun and shoot the enemies. Occasionally flying between planets the camera would flip 180 degrees and I'd be looking back where I came. Flight + walking felt a bit slow, would be nice if the planets had some gravity if you were close enough. Overall, really nice work!
BeardoGames
26. Aug 2015 · 15:58 UTC
Wowee, the look of this game and the audio are both quite fantastic! I love the setup and the atmosphere created. Really nice work!
Taldius
26. Aug 2015 · 21:17 UTC
I love the art style and the idea.
The only problem is that the game is to big and it can become boring at some point.
But good job overall!
kmiitz
26. Aug 2015 · 21:34 UTC
Very interesting entry, although not at all in the theme ;-)
Your game is very ambitious, it's amazing you got a playable version in 72h. They are lots of things to fix and improve, but this entry is definitely among the most interesting I have seen so far!
Erkberg
26. Aug 2015 · 22:58 UTC
I do like the visual style of this game. Together with the soundscape it creates a nice mood. The gameplay was somehow confusing though, maybe because of bugs. At the beginning I was able to navigate to the thruster and gun and equip myself, all while a spaceship was clipping through the planet and shooting at me. After I killed that one, I flew through space and killed other ships, who were just flying there and doing nothing. The shooting was kinda stressful, because I had to click for every shot, being able to hold down the mouse button to shoot constantly would've been nice.
Overall, there is potential here, but unfortunately the bugs and/or unfinishedness of the game keep it from being a gratifying experience. I did enjoy the mood quite a bit though!
benmcnelly
26. Aug 2015 · 23:58 UTC
Wow, you had a really similar idea and I totally get how it flows with the theme. Good work!
valid4life
27. Aug 2015 · 02:00 UTC
I think the intro was quite long and i didn't see a way to skip it
The Camera effect was neat!
mahalis
27. Aug 2015 · 02:01 UTC
I like the art style and the premise, but the gameplay is kind of frustrating—I did find a gun part and thruster part, but once I got off the planet I couldn’t figure out what to do besides fly around. Solid start, though; I could see this being fun with some of the gameplay quirks ironed out.
Odefus
27. Aug 2015 · 02:14 UTC
I really liked the atmosphere and the concept of the game. The moment you go from roaming around slowly on foot to flying around with the thrusters simply felt great.

The game should also somehow indicate you are doing damage to the enemies when you shoot at them. I actually walked away from the first enemy I tried shooting at after a few shots thinking I probably can't kill it.

The camera switches when being pulled by new planets were super disorienting. I get motion sickness easily in games where the controls don't feel quite right or the game does something funky to disorient you and after about 10 minutes of playing this I was starting to feel it come on and had to stop playing.

The controls would need to be tighter and the camera switches would absolutely have to go for me to be able to play a game like this for a prolonged period of time. I may be an extreme case in this sense, but people that get motion sickness is an important group to think about when you are making a game that could in one way or another be disorienting. Generally first and third person games, that don't have a fixed up axis, fall under this category. There really is no bigger buzz kill than a game you cannot play because it makes you feel physically ill.

Don't get me wrong. I like what you have created here. I simply cannot play it for long.
Feetsalot
27. Aug 2015 · 02:15 UTC
Great graphics. I love the open world feel to it, maybe try adding more clear objectives though
tMalicet
27. Aug 2015 · 13:52 UTC
I had a hard time to control with the mouse.
However, music and graphics are really cool.
jofra
27. Aug 2015 · 15:31 UTC
I had a hard time to control with the mouse, the aim keep going off the screen game making it almost impossible to play :S but it have a very well done mood and sound.
Gj
Maxi and The Gang
27. Aug 2015 · 15:31 UTC
Graphic and sound are pretty decent. But i can't find anything to kill the monsters. Maybe it's buggy or not. If not please make it easier to be found.
Jishenaz
27. Aug 2015 · 18:24 UTC
Lovely visuals! I liked exploring space, but I ran out of fuel in the middle of space! XD

One strange thing I noticed was that if I try to go to some planets, I cannot walk there normally like I could on the first planet. I can only move with the thrusters.

Very interesting entry!
boardtobits
27. Aug 2015 · 20:40 UTC
Great design, though it was a little harrowing being attacked the moment I started the game. Ambitious to do an interplanetary travel game.
peterthehe
28. Aug 2015 · 10:41 UTC
Quite spectacular!
NoWandStudios
28. Aug 2015 · 10:42 UTC
Wow! So risky have donde in 3D but very athmospheric
Flygamer101
28. Aug 2015 · 12:15 UTC
Really cool low poly models.
DaanVanYperen
28. Aug 2015 · 17:56 UTC
Not certain what to do, but very atmospheric! Nice use of shaders.
Dizzyman572
29. Aug 2015 · 06:36 UTC
This game had a great art style, and I loved how you could fly from planet to planet very seamlessly. Definitely a very nice and relaxing game. Good job. :)
Biruts
30. Aug 2015 · 11:12 UTC
Very nice project guys, i really love it, please check our game too and if you liked it give us a vote. Look for Road to hell and enjoy.
bombjack
02. Sep 2015 · 19:12 UTC
simple but nice graphics.
bigbuggames
02. Sep 2015 · 20:18 UTC
This game goes beyond Ludum Dare to the next level, it's a space shooter in which you can even fly and reach for other planets. Great graphics and background music, very nice exploration mechanic.
Lianne Booton
14. Sep 2015 · 10:42 UTC
Gorgeous lighting! Great work :)
Catmoo
14. Sep 2015 · 17:39 UTC
The atmosphere the game creates is pretty cool, and visually it looks lovely, really enjoyed playing it.