Gelan's Quest by rnlf
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I've added an experimental Web version. I made it using my equally experimental LÖVE for Web port, Motor2D.
If you have any problems running the game in the browser, please try the standalone Windows or Mac version or download the .love file and run it in your own installation of LÖVE.
If you find any bugs you think may be related to the web version, don't hesitate to tell me.
I've heard reports that Chrome stops playing the music after a few seconds for some people. It seems like Firefox plays it flawlessly.
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Requires LÖVE >= 0.9.1.
Gelan has to leave his home. Guide him to safety in this classic point and click adventure.
The game is more like an interactive story, only a few small puzzles are included.
You can set the speed of the text displays (dialogs and narrative) with keys 1-5. 3 is default, 1 is super slow, 5 is too fast too read ;-)
I've added an experimental Web version. I made it using my equally experimental LÖVE for Web port, Motor2D.
If you have any problems running the game in the browser, please try the standalone Windows or Mac version or download the .love file and run it in your own installation of LÖVE.
If you find any bugs you think may be related to the web version, don't hesitate to tell me.
I've heard reports that Chrome stops playing the music after a few seconds for some people. It seems like Firefox plays it flawlessly.
*************************************************
Requires LÖVE >= 0.9.1.
Gelan has to leave his home. Guide him to safety in this classic point and click adventure.
The game is more like an interactive story, only a few small puzzles are included.
You can set the speed of the text displays (dialogs and narrative) with keys 1-5. 3 is default, 1 is super slow, 5 is too fast too read ;-)
Ratings
| Coolness | 73% | 3 |
| Overall | 3.98 | 33 |
| Audio | 3.45 | 142 |
| Fun | 2.91 | 547 |
| Graphics | 4.00 | 100 |
| Humor | 2.06 | 729 |
| Innovation | 3.24 | 315 |
| Mood | 4.41 | 5 |
| Theme | 3.87 | 167 |
Good music, clean graphics. (the 'punch' was kinda funny)
But definitely trying too hard to push a message. I would love more gameplay where you actually make decisions and make a difference rather than an 'interactive' movie.
The music was nice and simple, it was minimal but provided a nice atmospheric drone, and fit to the mood well, it went through numerous loop iterations but never felt irritating or intrusive. I really liked the other small details, the text fading-from-black in small chunks was a nice effect and also helped to match the mood in a similar way to the music.
I felt the story was a bit rushed, especially given the message it was trying to deliver; it'd be interesting to see how it would have turned out given more time.
Overall nice work, I enjoyed playing it!
(html5 version worked like a charm fwiw.)
I only noticed one bug in Firefox, where the music stopped if I switched tabs and never came back.
I have one suggestion for the game in general -- don't automatically change to the next line of text. Having different text speeds and clicking to advance are both great, but as it is, if you glance away for a moment you can still miss when a line of text changes over. You might have a tiny [>] continue button in the corner, and clicking anywhere could still continue to the next line of text.
Here, too, there's racism founded on the arguments that they use in your game.
Here, too, the refugees have to hope for someone to show them a kindness.
Here, too, there are so many monsters.
I will share this and spread the word about it. I'd have this play everyone, especially those blind to the topics addressed by your game.
The music worked very well, you choose a good style, and you pulled it off well. It meshed well with the story and provided a nice background to the game. My only complaint about it was that it never changed. I kinda wish each episode had new music, perhaps getting darker and darker as the story went on.
I'm less a fan of interactive stories, but as I enjoyed this one. It was one that was new. Not something you hear about all of the time. The message was a good one as well. One thing I think it could've use more was interaction. Even if the story ends up the same, I believe you could make more puzzles not based on dialogue, and more based on an inventory system and using stuff in the right places. This would serve a couple purposes, keep the player thinking, and also make the player more invested in the story.
I liked the graphics style, I think the cycling to saturated to unsaturated was a nice effect, however I wish the unsaturated point was less to make the effect more subtle.
Another thing I wanted was more sound effects, your game would've benefited a lot from a subtle few interface clicks, maybe a sound byte of you speaking the language you cannot recognize, wind sounds, footsteps, etc.
A beautiful entry. Incredibly polished! I'm really in awe. Congratulations!
Really good game !
Personally, I felt it could be better not to say that phrase explicitly at the end, letting the player dangling and ponder.
Would recommend.