Tiny Wars by ZioBob

[raw]
made by ZioBob for Ludum Dare 56 (COMPO)

​My project for Ludum Dare 56 Game Jam!! (playable on browser in itch.io)

Instructions: Destroy the enemy nest! click on the icons on the lower left to summon units (shortcuts: Q, W, E)

Unit description: Ant: (cost 1) not so powerful alone, give its best in group Beetle: (cost 6) an absolute UNIT Spider: (cost 12) high mobility and splash damage

Bugs: - Sometime the insects slips past each other - If a unit kill a defending unit, while it's attacking the nest, it will go past the nest (pst... you can use it at your own advantage) - Please report me if you find any other bugs (Thank you!)

Credits: - internet bugs for model (except spider)

THANK YOU for playing and voting!

I will absolutely revisit the game on itch.io in the future because I have a lot of ideas that couldn't fit in the jam. Bye!

Ratings

Overall 289th 2.9⭐ 27🧑‍⚖️
Fun 252th 2.962⭐ 28🧑‍⚖️
Innovation 309th 2.442⭐ 28🧑‍⚖️
Theme 191th 3.481⭐ 28🧑‍⚖️
Graphics 299th 2.596⭐ 28🧑‍⚖️
Humor 279th 2.021⭐ 26🧑‍⚖️
Mood 294th 2.542⭐ 26🧑‍⚖️
Given 32🗳️ 29🗨️

Feedback

Dimoseek
07. Oct 2024 · 23:18 UTC
GAME ARE VERY NICE!
TF_data
08. Oct 2024 · 17:49 UTC
The Wars might be Tiny, yet they're still rather challenging!

I managed to win at my first try, and I played the game some more times as well. Each time, the foe's insects cornered me and I barely managed not to let them invade my nest (thanks, bulky beetles <3 ).

When you finally can deploy spiders, at first it seems that you're going to have a smooth win, but then the foe's beetles suddenly slip past them! Rather than calling this a "bug" (surprisingly fitting for this game), I'd call this a feature, since it adds a layer of unexpected difficulty.

Overall the challenge is balanced.

I'd tweak just a couple things:

1) The ants' usefulness lasts too little. It's a better strategy to save resources to build beetles and spiders right after the first 15 seconds of game (or maybe even less).

2) The resource counter being placed in the top left corner forces you to focus your sight there instead of on the field. This can get annoying if you're playing on full-screen mode. I'd suggest placing the resource counter on the bottom center portion of the screen, or maybe beside the spider icon.

I'll give a plus to this game because smashing the enemy's nest with a gajillion spiders in the end is fun! XD
shp
08. Oct 2024 · 20:30 UTC
Very nice tug of war style game! Simple but effective design, not immediately obvious which strategy works best (ended up swarming the opponent with tiny ants in the end, very funny)
pietmichal
08. Oct 2024 · 21:46 UTC
I enjoyed the quick gameplay! Consider expanding it with deckbuilding and different bug properties.
kiv
08. Oct 2024 · 22:40 UTC
Nice minimalistic game!
LDJam user 352490
09. Oct 2024 · 00:00 UTC
It was neat experimenting with massing different types of bugs to see how they did (large swarms of ants did surprisingly well). I couldn't tell what increased the rate I gained resources, was that connected to the number of bugs you had out on the field?
🎤 ZioBob
09. Oct 2024 · 09:55 UTC
Thank you everyone for playing!

@sudocoffee I had to increase the rate of the gained resources in time because also the enemy had a gain in spawn rate. I think I will put a new unit in the future where bees(?) help you make more resources :smiley:
Hamachi
09. Oct 2024 · 11:49 UTC
Good job ziobob!
frostblooded
09. Oct 2024 · 12:55 UTC
Pretty cool game, wish there was more of it. :)
It was pretty cool when I realized that I can spawn a bunch of small ants and they are strong together. Later I saw that it says the same thing in the description. :D Nice game design, keep it going! :)
Deantwotwo
09. Oct 2024 · 18:21 UTC
Cool! Really wish to see more of your ideas added in the future!
🎤 ZioBob
09. Oct 2024 · 19:09 UTC
Thank you all! I will let you know
CapuLink
09. Oct 2024 · 20:42 UTC
Very fun project, I can see a lot of potential to build upon! I've played my fair share of rounds and won with many different strategies (though the ant stampede is one of the funniest). Some more variety or build-ups could be key to a more replayable experience but as far as the project goes it's very fun and solid.

Very nice job, and good luck!!
crcdng
09. Oct 2024 · 23:03 UTC
interesting, would like to see the next version with sound and some more features. for example seeing the overall health and health of the animals would be nice. maybe some insects can jump or dig below. multiple lanes.
RilleP
10. Oct 2024 · 08:51 UTC
I really liked the counter system. On my second play I tried to win by just making ants as an experiment, but then one spider ate them all! So I had to make some beatles to survive.
lucinabox
10. Oct 2024 · 11:27 UTC
I really enjoyed this game! Awesome game play and mechanics!
Game-mon
10. Oct 2024 · 12:02 UTC
Pretty good, I enjoy auto battlers!

The biggest piece of advice I could give you though is to polish your game: add sound effects, make the combat very impactful with effects, stuff like that. For now the game feels a little bit "empty", looks more like a prototype than a complete game. Also I think some job could be made to make the game clearer to a new player: show the cost of an insect to the player, add a text "Buy" or something to convey the mechanics, etc. My last suggestion is to add a few more graphical assets to make it look less empty and also to keep a constant pixel size for your pixel art games (but that's a personal preference, some like it the way you did).

Anyway, great potential, but yeah game feel/polish is everything in my opinion, I'm sure you can take your game to the next level with a few simple tricks!
lumbra
10. Oct 2024 · 12:16 UTC
Good job! minimalistic but fun :]
PlusMinus
10. Oct 2024 · 12:24 UTC
bot seems to have fewer resources, easy win?
on the other hand mine is the opposite :D
chuckeles
10. Oct 2024 · 12:26 UTC
![CleanShot 2024-10-10 at 14.25.54@2x.png](///raw/f53/8/z/6870b.png)

Yay I did it! Cool little game.
LDJam user 357656
10. Oct 2024 · 15:00 UTC
Cool! The graphics were great, and there was some strategic depth, mostly with timing. I like the use of the keyboard so that I didn't have to worry about precise mouse clicks.
RoTob123
10. Oct 2024 · 16:43 UTC
pretty nice graphics! at the end of game, i just spammed spider to obliterate them! :sweat_smile:
🎤 ZioBob
11. Oct 2024 · 05:34 UTC
ahah thank you all for playing and feedbacks! :smile:
CaptainDreamcast
12. Oct 2024 · 17:36 UTC
I did it, I conquered the enemy base as well! I went full ant mode near the end, it was quite the sight to behold the full line moving towards victory. Whenever the enemy spawned a spider, the ranks were pushed back significantly, but I still managed to hold out and zerg rush them. Felt super good! I liked the design of the different types, I liked how it focused on the numbers/power tradeoff, but in a way it didn't feel like all would be lost if you save up for one big unit if that makes sense. I felt the pace was nice and fast in the game, the front line moving forward and backward, making this super engaging all the way through. Great job with the design on that! Cool game, very well done!