No, my creatures! by rhewid

[raw]
made by rhewid for Ludum Dare 56 (COMPO)

You are having a good time with you tiny creatures, but suddenly a magician comes up and captures your creatures. You storm through the portal to rescue them! Can you make it?

Controls:

H - Help Menu P - Pause Menu WASD - Movement Rightclick/Spacebar - Dodge R - Reload Leftclick - Shoot Q - Change Weapon

Out of ammo? Hit Q and use your fist. Grind the first portal for some money and buy ammo to start blasting again!

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Ratings

Overall 139th 3.589⭐ 30🧑‍⚖️
Fun 126th 3.518⭐ 30🧑‍⚖️
Innovation 240th 2.964⭐ 30🧑‍⚖️
Theme 285th 2.929⭐ 30🧑‍⚖️
Graphics 186th 3.464⭐ 30🧑‍⚖️
Audio 129th 3.37⭐ 29🧑‍⚖️
Humor 185th 2.839⭐ 30🧑‍⚖️
Mood 190th 3.25⭐ 30🧑‍⚖️
Given 22🗳️ 8🗨️

Feedback

Custodi
06. Oct 2024 · 23:43 UTC
So big game for 2 days!
Mix RPG-like and bullet game.
Awesome!
I'd like to see kinda magnet, cuz sometimes i have sooo many rewardsa and much time need to take it all.
Foursay
07. Oct 2024 · 04:40 UTC
This feels incredibly polished for just 2 days of work! I collected all 5 creatures with 10 health bars. The core gameplay is solid and reminds me a lot of Enter the Gungeon and I love the variety of gun types—it adds a lot of fun! Amazing job—great entry!
LDJam user 243489
07. Oct 2024 · 09:08 UTC
The guns feel pretty bad to use, they lack punch and the accuracy feels quite awful

The lighting was too dark, I felt like I was staring at a black screen for most of the game :/

Overall fun game though, I like how powerful money feels in terms of how easily you can earn stuff from the shop
CrociDB
07. Oct 2024 · 09:30 UTC
I like how many systems and the amount of content put into it. Good job on that! However I feel like some more love into the game feel should have been prioritized. In my opinion, for a compo game, feel is usually more important than content, because it just grabs you and make you feel good to play. Overall it's a pretty solid entry and you did an amazing job!
Sviborg
07. Oct 2024 · 13:34 UTC
Great game for only 48 hours! 🎮 I'm impressed with the variety of systems and content. I wish the shooting feel and vibrancy were a little better, but overall it's a great project! 👏
🎤 rhewid
07. Oct 2024 · 14:32 UTC
@custodi @foursay @sviborg Thank you. I again had too much content planned and cut down a lot more...
@pirate-rob thanks for the feedback, Im going to look into it after work and try to get a post LD version out there that fixes the issues.
@crocidb Thank you too for your feedback! Could you kindly tell me where you felt that the game feel was lacking most? Id like to do a post LD version, so any feedback is great!
Mibi88
07. Oct 2024 · 15:15 UTC
The amount of content is really impressive! The music is as beautiful, as the graphics! Amazing!
stmatn
08. Oct 2024 · 08:23 UTC
Very fun game! The low movement speed annoyed me at first but later I realized that the skins give you more :D I found two things you might want to improve: First, disable shooting while reloading. In theory you could shoot indefinitely when you always reload after the first bullet. Second, you should reset mechanics on reload. The speed-up on the AK persisted afer reloading automatically. That made the boss rather easy, because I just overwhelmed him :) Nonetheless the game was really fun to play. It's nice to see that you managed to finish such a well-made game in the time available :) Keep up the good work!
Xiaoxie33
08. Oct 2024 · 08:24 UTC
The numerical design is very reasonable and the operation is very cool, Vegeta!
Codeman1010
08. Oct 2024 · 09:18 UTC
Absolutely fantastic, so much variety in weapons, and power ups and enemies
Togis
10. Oct 2024 · 00:50 UTC
Sorry it was a bit of a mess when we tried your game on stream. I hope you had the opportunity to understand a bit my feedback in between all the meta-discussions.

I really enjoyed your game and only stop playing because it was past 1 AM here. Overall you did an amazing job, and the fact that this is a compo is the cherry on the cake!

I think that most of my feedback are already implemented in the post-jam version so I won't duplicate them here.

The only one that is left is: you could improve your "Current Weapon" vs "Collided weapon" UI, it is a bit too wordy and confusing for a player like me.

But I will come back and try to beat your after having slept a bit! It was a ton of fun!
Nazariglez
10. Oct 2024 · 18:34 UTC
Great game! Loved the variety in weapons and systems. The shooting could feel a bit snappier, but overall gj!
Clare_Chan1738
10. Oct 2024 · 19:28 UTC
Really cool game! I tried it on the LD page but the screen was too small to see everything. Once I played it on itch, it went very well! I liked playing as Vegeta and found the overall gameplay pretty solid! :)
ArcherOfFaith
10. Oct 2024 · 19:44 UTC
Thank you for your game! I see, it looks really huge, you are amazing! I know it has small levels, but it is well balanced, so it is really interesting to play much more that regular 5-10 minutes!
Thomas Gelman
10. Oct 2024 · 20:04 UTC
Fun game! I had some moments of confusion but once I realized how OP you can make yourself the difficulty curve between levels started to make a whole lot more sense. I would say, however, that the boss level is a fair bit easier than the one before it, which made it feel a little underwhelming. That said, I can see how this could be fleshed out and expanded, and the vision behind it pretty clearly. I had a lot of fun with it. Well done!
NickHellquist
13. Oct 2024 · 00:30 UTC
Very nice game, a lot of content for a comp game! I like the art and sfx, felt very fitting for the looks :) Overall a very nice entry, well done!
Str8griz
13. Oct 2024 · 00:43 UTC
Pretty wild accomplishment for a game jam! Simple but effect art style to make it happen as well! I played the posted jam version and had a lot of fun. Cool game loop going back to the main hub after each level.
CharlyChive
13. Oct 2024 · 00:52 UTC
Really nice gameplay, love the execution on it, feels nice to play!
mrspeaker
13. Oct 2024 · 09:09 UTC
Nothing to add that others haven't said (especially the "holy crap you did this in 2 days?!"), my only bit of critical feedback is that the music felt a bit inappropriate for the vibe of the game: either something more upbeat, or maybe even nothing at all. I know everyone says "adding music elevates your game", but if it's not done with intent then it can make things worse.

But, that's a nitpick. Still an incredible effort!
Klaus Peter
13. Oct 2024 · 12:20 UTC
Nice level design and quite a lot of content packed into two days! The balancing felt a bit confusing to me, one or two skins had the equivalent of 7 bonus hearts for the price of 1 or so. I also thought the the shooting felt a bit boring sometimes. It's just my personal opinion, but I like it more when shooters have more screen shake and maybe light effects to give me a feeling of carrying a gun with a lot of punch behind it.
Sasa_2010
19. Oct 2024 · 09:31 UTC
Wow! The game is so wonderful! Keep making games!