Last Lump Of Coal by Abex

[raw]
made by Abex for Ludum Dare 56 (JAM)

Travel as far as possible with your limited resources in this grim train game. Game is played mainly from the train but you can walk around (wasd) once you open train doors. coal.png I didn't have time to finish it because I got sick on the first day of jam, but I will improve it.

I recommend playing at 1920 x 1080, as I messed up the ui and some buttons may be hidden. If you play at a lower resolution, the "callback employees" button may be hidden partially or fully under the resource bar.

Ratings

Overall 1058th 2.605⭐ 21🧑‍⚖️
Fun 1005th 2.632⭐ 21🧑‍⚖️
Innovation 963th 2.632⭐ 21🧑‍⚖️
Theme 1041th 2.526⭐ 21🧑‍⚖️
Graphics 951th 2.421⭐ 21🧑‍⚖️
Audio 668th 1.969⭐ 18🧑‍⚖️
Mood 994th 2.737⭐ 21🧑‍⚖️
Given 16🗳️ 13🗨️

Feedback

NoniGirl
08. Oct 2024 · 07:15 UTC
Thank you for your submission!

I really love the art style — it’s very well done! However, I had some trouble understanding how the employees move in and out, or where they are supposed to be, even after reading the instructions. Unfortunately, I couldn’t quite grasp that part.

Personally, I would also suggest adjusting the speed of the train so that the next round starts a bit faster.

PS: You should maybe opt out Audio because there was none when i played
🎤 Abex
08. Oct 2024 · 10:09 UTC
Thank you so much for your review @nonigirl.

Because I got sick I had to rush and most of my game was done on the third day. In my original idea, the employees were supposed to go outside and gather resources, and start walking back once you call them. There are the spots where they were supposed to gather.
![coal2.PNG](///raw/d73/16/z/67d08.png)

Also I wanted a small chance to find an new employee at every stop but again, no time.

Yeah after playing the build I noticed that train rides were taking way too much time. I will definitely adjust the speed as well as resource gathering speed as I didn't have time to test.

As for the audio, I didn't opt out because the only reason for opting out I know of is using 3rd party assets. I didn't use any so I though that it's better to get lower ratings and be fair to others. (Unless I'm wrong, but it's hard to find any info)
bastilo
08. Oct 2024 · 12:36 UTC
A little confusing but a nice little game!
game dynasty
08. Oct 2024 · 13:29 UTC
@abex
Get well soon!
The idea of ​​the game is great, I think it has potential!
Lofipop
08. Oct 2024 · 16:07 UTC
Hi ! Despite the project been unfinished, concept seems promising ! I can see how it could be a interesting management game, in a Snowpiercer-like setting for instance. It's fun to let your workers explore and hope they can come back. Nice :)
Zhuub
09. Oct 2024 · 00:32 UTC
I liked the flavor message when my ill fated voyage ran out of food. Very moody, and I can see the push your luck mechanic tying nicely with a grim world like you made. Definitely some things to work on but there's enough there I can see what you were going for!
Kotori_itssuke
09. Oct 2024 · 02:54 UTC
Industrial revolution and it's consequences...
Nice game tho, get well soon
Iwant_Pizza
09. Oct 2024 · 21:24 UTC
Interesting idea
ESStormMoonLY
10. Oct 2024 · 07:46 UTC
Love The Game!
zzangshil
10. Oct 2024 · 21:34 UTC
Cool game, you did a great job
Phyrocast
10. Oct 2024 · 21:46 UTC
It's clear that the game was planned to have more to offer! Right now its pretty confusing and seems random, its unclear when to bring back the workers or why they die, but still I can see some nice potential in there, I hope you'll update it after the jam!
Renier
13. Oct 2024 · 02:36 UTC
Cool idea! well done on getting this far!
Cam Moore
16. Oct 2024 · 14:40 UTC
I could see the vision/potential and I hope you keep it up :)
Transkuja
16. Oct 2024 · 17:45 UTC
I was a little confused about what was happening, and used too many workers in the beginning xD
Nice job !
Big Cyckos
16. Oct 2024 · 19:00 UTC
Pretty innovative idea for gameplay! The farthest I managed to get was 8000 meters, it gets pretty difficult at this range. I like the management mechanics, although sometimes the game seems too dependent on luck. But it's understandable, as you said you didn't have much time for testing. The graphics are simple and add much to the atmosphere, to be honest, lack of audio in this scenario also adds to the mood, although obviously some SFX would be welcome. THANKS MEN!

~ Jacko
PengkaiOu
20. Oct 2024 · 03:46 UTC
Interesting idea, makes people think, but the longer wait (train ride time) will lose some of the fun
Iaroslavik
20. Oct 2024 · 07:58 UTC
Interesting idea, good job