Lead and Conquer by AlvaroRomeral

[raw]
made by AlvaroRomeral for Ludum Dare 56 (JAM)

Lead and Conquer its a strategy node game where you will be generating units per second on your castles to send them to conquest others

Right now there is only two levels

Left click to selectScreenshot 2024-10-07 204622.png

Right click to order move

Ratings

Overall 799th 3.283⭐ 25🧑‍⚖️
Fun 583th 3.348⭐ 25🧑‍⚖️
Innovation 942th 2.696⭐ 25🧑‍⚖️
Theme 1040th 2.529⭐ 19🧑‍⚖️
Graphics 944th 2.471⭐ 19🧑‍⚖️
Humor 930th 1.882⭐ 19🧑‍⚖️
Mood 959th 2.882⭐ 19🧑‍⚖️
Given 20🗳️ 18🗨️

Feedback

Waterflow
07. Oct 2024 · 20:29 UTC
Man, unexpectedly, such a banger music track in the menu, vibes of King's Bounty series somehow, jam-short and at point! The game itself lacks of sound effects - no any feedback of what happens through sound is sad and small idea to color tower's roof in color, not the flag near it is such a better way to read map. Minor bugs such as moving soldiers not on lines and destroyed armies of goblins as the capture towers are not as bad as missing sfxs. Good job, glgl next time!
Pigeonescu
07. Oct 2024 · 22:39 UTC
Interesting mechanic, but my hand hurts from all the clicking :). Good job!
rkhadder
08. Oct 2024 · 20:53 UTC
This was great. Tough to beat but beatable! I'm not sure this was a bug or not butI was able to send units from castles that weren't connected by a yellow line. I definitely took advantage of this a bunch to reinforce and attack other castles. Congrats on the submission!
ArcadeEleven
08. Oct 2024 · 21:45 UTC
Interesting idea ! Trolls and knights, everything needed is in the game !!! :) Good work !
🎤 AlvaroRomeral
09. Oct 2024 · 10:08 UTC
Thanks a lot @waterflow, @pigeonescu, @rkhadder and @arcadeeleven! I'm glad that my game is entertained and I'm working right now on fixing the bugs, especially thinking on a new way that the units move around the map following the line will be better, and the design so is now hard to difference the castles!
game dynasty
09. Oct 2024 · 10:21 UTC
This game doesn't have perfect visuals and therefore you expect much less from it. But when I started playing, I was pleasantly surprised. This concept has potential to be developed into a bigger game. Cool!
TheSand
09. Oct 2024 · 10:21 UTC
What a fun game! A couple of more levels would have been nice, and found what i think is a bug, where you could send troops right across the map, if you command them to attack a tower thats not on the yellow line. But overall super great entry!
Titblond
09. Oct 2024 · 10:26 UTC
I didn't understood the gameplay directly, some explaination would be nice :)
🎤 AlvaroRomeral
09. Oct 2024 · 22:00 UTC
@game-dynasty @thesand Thanks a lot for playing and posting your opinions! I intend to add more levels :smile:
🎤 AlvaroRomeral
09. Oct 2024 · 22:03 UTC
@titblond you need to conquest all castles (or towers tbh) to do that you need to send your units and conquest the ones that are owned by the ai (green flag). When a castle is conquered, it change owner and goes to 0 units garrisoned, so a good strategy is to send a reinforcement behind the attacking force!
JHax
10. Oct 2024 · 19:00 UTC
I always love a game that does something vaguely graph theory adjacent! I had a vaguely similar idea floating around for it the theme ended up with Pathways so cool to see that someone made a game like this. Really like what's there - a bit of a shame there's not more levels but quite a good problem to have!
M.Kusy
10. Oct 2024 · 21:44 UTC
Great entry, as usual with jams, wish you had more time to develop the idea.
milq
11. Oct 2024 · 10:56 UTC
What a fantastic idea! It has truly entertained me immensely, and the concept is simple yet very intriguing. To me, it exemplifies Bushnell's Law: easy to learn and difficult to master. It's a pity you weren't able to polish it, because the game truly deserves it, the idea is exceptionally good. I hope it can be refined or that more levels can be added, as the game is very enjoyable. Great game!
Irene02
11. Oct 2024 · 18:33 UTC
Fun little game, simple mechanics-wise, but interesting to play. Good entry!
Zomk
11. Oct 2024 · 19:29 UTC
I had a lot of fun with it. At first I was afraid that the mechanics were too simple to be fun, but I was proven wrong in level 2, where you had to closely follow your opponent's tactics to capture their castles.
Nice entry ^^
🎤 AlvaroRomeral
12. Oct 2024 · 15:09 UTC
@m-kusy @milq @irene02 @zomk Thanks a lot guys! I been updating the game and will upload it when the rating phase ends, thanks a lot for the tips and telling me the bugs to fix! This is how it look at the moment, added shorcut too to send All, half or 1 unit ![Screenshot 2024-10-12 170535.png](///raw/c87/d5/z/68af4.png)
runningopenloop
15. Oct 2024 · 00:37 UTC
Fun game I was able to beat it on my second try, but on the first one I was whopped at the second level.
-J