PATCHONOMICON by pepnou
Welcome to the little clothing factory of hell!
Sew together the tiny creatures into the desired target piece of clothing, try to match the colors and shappes, and get ready for your first ever fashion show.
Use the mouse to drag and drop the pieces into place and voila!
Feels free to share a screen of you abominations. If you want to skip making 4 pieces of clothing, just spam the play button on top and you'll reach the final screen ;)




(Don't mind the score at the end, it's a little broken :3)
Ratings
| Overall | 435th | 3.654⭐ | 70🧑⚖️ |
| Fun | 651th | 3.265⭐ | 70🧑⚖️ |
| Innovation | 56th | 4.06⭐ | 69🧑⚖️ |
| Theme | 389th | 3.86⭐ | 70🧑⚖️ |
| Graphics | 610th | 3.575⭐ | 69🧑⚖️ |
| Humor | 318th | 3.452⭐ | 64🧑⚖️ |
| Mood | 671th | 3.377⭐ | 67🧑⚖️ |
| Given | 42🗳️ | 53🗨️ |
@cituchi yeah i realised that at the end haha, make your best tshirt map

Perfect accuracy for fill is technically possible but you would have to fill every single pixel and have none outside of the border x) (no margin of error lol) but the color score is supposed to have a tolerance, unfortunately, we ran out of time and the calculation is a little bit weird at the moment :(
love the little silly faces
@reecemungus thanks a bunch, we were anxious about feedbacks :3
The game feels a bit slow, and the piece to extreme in shape to match the target. Having a biiiig pile of pieces to sort through rather than the conveyor belt would be nicer. It would please ocd people in first sorting by colors! and the realizing your design. This kind of game really work well in my opinion in the "sandbox" genra, give enough freedom to people to express their creativity.
If you want to have a competitive mode, I would go along the "restaurant/serving" genra with multiple order and an abundant supply of random shape / colors.
@irene02 never give up 💪🏻
@dhim we had a lot of cool ideas but had to cut some things like always, we didn't even consider having a pile of shapes tho, interesting suggestion
@kirass thx :)
@igorekkedziorek thanks :)
When I start the game: "I will make an exactly covered pure color perfect cloth"
After 5 minutes: "OK blue is green"
cool idea and I like the >< face pieces lol. Good Job.
@loco x) I get the feeling. Thanks for playing!
At first I was expecting more ways to deal with the patchy creatures, but I was just being impatient.
These were my first results. I had to rush the last two because I had to leave, but the first two turned relatively well:

@lastuck game design is our weak point, but we're working on it!
@hajpappan thanks a lot :)
I also hope you'll take a look at my game.[屏幕截图 2024-10-10 014244.png](///raw/8f8/06/z/6852e.png)
The game was fun! I feel that I got a little too many green pieces for my taste, but that's random, I guess?
It had a good length, too. And stitching the creatures on felt satisfying. Overall, nice entry. :)
@guiik mmmh we never experienced this :/
Other than that, the creepy little ending was actually pretty funny, didn't expect this combo haha.
Good job!
@pious true, real time metrics would've been a cool thing!
Other than that (:P), graphics are very nice, music very soothing, and the concept very original! Congratulations
@angelalb yup, as i said before, many ideas on how to handle the endgame and end of each round but not enough time :p
Thanks for playing both of you
Cool entry, well done!
Btw, agree with @loco - blue is green now :)
I'm guessing the music isn't your own since you opted out of the audio category but it was a nice fit (wish it looped tho) and a great contrast to the scary sounds at the end. The fact that the patches aren't making any noise but just blinking at you makes it all the more unsettling, and I liked how you hinted at the ending already early on with the occasional red eyes during gameplay.
Gameplay was mostly nice and smooth. The conveyor belts are cool and I like how you had them on the title screen too. Text or tooltips on the buttons and a heads-up about patches being stuck even if you changed items/palettes would've been nice. Depending on the colours I sometimes had to spend a lot of time just waiting so maybe probabilities should've been responsive to what you're working with.
Overall nice work! A polished and unique jam game. Giving you some extra points in the innovation category! :)