Dust Mates by Zirrrus

[raw]
made by Zirrrus for Ludum Dare 56 (COMPO)

A little game about dust motes working together to clean up.

Update Oct 11th

While I wasn't able to get a Web version to work, I did fix some issues in the game: - Motes didn't do their job during animations, now they should actually do stuff instead of using telekinesis. - Motes now wait until enough are around before getting in position to do something. - Fixed some other small issues with animations. - The text above interactables should be bit more descriptive, hopefully it's clearer what to do now. - Resolved some errors in the background, there are still plenty popping up in the console. - Selection circles should be in the way a bit less. - Adjusted camera angle, main camera was incorrectly set to perspective instead of orthogonal. - Various small adjustments to the units and the level.

Controls:

Click on it to select a single little guy. Click and drag to select multiple.
When something is selected, right-click to send it there (if there is a path).
When the motes are carrying something, click on the thing to select it. Then you can move it by right-clicking. When you want them to stop carrying it, instead drag-select the motes and send them away.

What to do

There are two types of things the units can interact with. One are "gates" where you need to send X to open them up.
Then there are objects which can be carried, these also have a counter above them. Once that is filled up, it can be selected like a unit and sent somewhere. Three of them go to the scale... the other you are trying to get rid of.

Sometimes the motes get lost on the way or distracted doing something else. This is their personality and has nothing to do with bugs or broken pathfinding. If a thing is not activating, just send the motes even closer.

Web version

Looks like it simply is not possible to prevent the crashes. It has something to do with the physics system. I tried reducing the amount of collision tests that happen in the game, but it didn't help. And from the looks of it, the crash happens completely randomly whenever a physics interaction happens.

Screenshot 2024-10-06 234317.png

Ratings

Overall 156th 3.559⭐ 19🧑‍⚖️
Fun 170th 3.361⭐ 20🧑‍⚖️
Innovation 160th 3.361⭐ 20🧑‍⚖️
Theme 126th 3.763⭐ 21🧑‍⚖️
Graphics 171th 3.5⭐ 21🧑‍⚖️
Humor 120th 3.278⭐ 20🧑‍⚖️
Mood 186th 3.263⭐ 21🧑‍⚖️
Given 47🗳️ 11🗨️

Feedback

prora
07. Oct 2024 · 12:27 UTC
Then, what should I do?
![`()D%]Y2GV7{%)%6UNOO05G.png](///raw/eca/06/z/66267.png)
🎤 Zirrrus
07. Oct 2024 · 14:42 UTC
@prora: Right! I'll need to add a bit of an explanation to the description, sorry!

The things that are still there - which have "0 / X" above them - can be carried by that many units.
You are supposed to put them where it says "Weight: 0 / 10".
Send however many units are required there, once it is filled up, left-click the thing. Now it should be selected and you can move it around like a normal unit.

I should have made a visual distinction between the gates and the carryable things...
ILDr82
11. Oct 2024 · 23:57 UTC
I liked the very idea of a puzzle in which you need to gradually gather friends. The only type I would rather do in 2D. This is due to the fact that sometimes the elements overlap. It was like that with pencils and an eraser. I was poking at the pencils, thinking they needed to be moved. Overall, a good game.
Obi_w
14. Oct 2024 · 11:51 UTC
简单而有趣的游戏,其实一开始我没看出来一大团白色的东西和需要重力开启的开关分别是什么,直到我集齐了小精灵搬运了足够的东西开启了开关,我才意识到那是一个垃圾桶,而一开始的东西是代表垃圾的纸团,总之很有想法A simple and interesting game. Actually, at first, I didn't realize what the big white thing and the switch that required gravity to activate were. It wasn't until I gathered enough fairies to carry items and activate the switch that I realized the big white thing was a trash can, and the initial white stuff represented crumpled paper representing trash. Overall, it was quite imaginative.
Jajo
14. Oct 2024 · 11:57 UTC
Absolutely loved how this was presented, the camera zooms were a great touch. Enjoyed the gameplay, although perhaps another route or two to throw away the rubbish could have added to the experience.
glooga
14. Oct 2024 · 15:40 UTC
Really enjoyed it! Not 100% sure what to do after opening the trash can, but I loved the feeling of escalation as I got more mites and the diorama presentation, which is really cute
ShallowKong
14. Oct 2024 · 16:03 UTC
Good game! It hits the theme in an inspiring way. BTW, I also have a jam work. If you can have a try and leave some suggestions, we will be very grateful! THX! :smiley: )
henk
15. Oct 2024 · 22:24 UTC
Love it! The animations/cutscenes are much more than you usually see in 3d submissions. Besides an in-game explanation of the controls, it would have been nice to have some sound/music. Even some low-effort sound effects generated with online tools tend to improve the gameplay experience quite a bit.
johnbrynte
21. Oct 2024 · 21:18 UTC
In the beginning of the Jam I saw a few comments about how everyone would make a Pikmin clone. But this is the first game I've come across that is inspired by that game. Such a lovely entry! Beautifully crafted with the cute level design, creatures and the cinematics! Just the right amount of problem solving. I justed wish there were more levels. Amazing work, one of my favorites!
Frogman
22. Oct 2024 · 15:43 UTC
Managed to throw away some trash!

Anyway, this was awesome! I loved all the little cutscenes whenever you did something important, they really added to the experience! The premise here was great, and I liked the little dust mote, especially how they had different speeds (one of them kept getting left behind when carrying the crumpled paper, which was a bit annoying but also endearing). I didn't understand how carrying things worked until I re-read your description - I kept trying to just right click again after picking something up, only for the motes to drop it right back - but I can more than understand the lack of a proper tutorial due to the time limitation :) Overall, I really enjoyed it, amazing entry!