Tiny Baking Simulator by Sarah
Tiny Baking Simulator!
Relax and command some fairies to bake some cakes for you! Earn money for selling slices of cake :3
The initial idea was to manage making different fillings, icings and cake flavours, but I ran out of time to get the last few things in and the game is more of a chill simulator. I spent MUCH more time on art than I planned, but at least the fairies look cute! I opted out of the art category because I started with some art and modified it.
I'm VERY NEW to making pixel art games, so this is possibly one of the worst looking games I've made, HOWEVER IT HAS A GREAT PERSONALITY \o/
Known Issues:
- The [Fairy Names] doesn't work to toggle the names on/off, I moved it last minute and there must be an invisible UI element in front of it! So NAMES FOREVER
- Sometimes the fairies carry things they should have set down. We'll call it unhealthy attachement syndrome.
- The UI is bad, cause I'm bad at UI design :3 (someone help xD)
CONTROLS:
- Chop ingredients - CLICK on a Fruit Bowl
- Decorate a Cake - CLICK on a Plate
- Bake a cake layer - CLICK on a Mixer
- Move Camera (While Zoomed) - WASD/Arrow Keys
Over the summer I got eye surgery! Meaning this jam was a little slow going for me and I didn't get as much done as I would have liked, but I still love how the game turned out \o/
- MORE UPDATES COMING -
MUSIC: "Enchanted Valley" Kevin MacLeod
| Link | https://infinitelysarah.itch.io/tiny-baking-simulator |
| Original URL | https://ldjam.com/events/ludum-dare/56/tiny-baking-simulator |
Ratings
| Overall | 196th | 3.931⭐ | 31🧑⚖️ |
| Fun | 305th | 3.679⭐ | 30🧑⚖️ |
| Innovation | 156th | 3.81⭐ | 31🧑⚖️ |
| Theme | 79th | 4.276⭐ | 31🧑⚖️ |
| Humor | 206th | 3.654⭐ | 28🧑⚖️ |
| Mood | 106th | 4.125⭐ | 30🧑⚖️ |
| Given | 7🗳️ | 19🗨️ |
It reminds me of what I consider to be the golden era of mobile games, high quality chill experiences that don't follow traditional gaming conventions.
On my first playthrough I softlocked myself due to not understanding how to control the Fairies, but I figured it out the second time hahaha, I'm not such an epic gamer.
Overall I think the concept is great, using Fairies as bakers is a very clever and cute way of interpreting the theme.
@sevadusk I had hoped to get some *actual* gameplay in but sadly I ran out of time (of course) xD This was my first time attempting an automated/simulation type game and it was a lot more involved that I had hoped haha
@scrumblob Sometimes the fairies will wait on a missing ingredient but they will keep going when it becomes available! But I do love to make less traditional games that have more chill/cozy elements to them!
@saprina289 I was trying to think of ways to make it quicker but due to time I wasn't able to get multiple fairies to work on a task together, so ultimately that slowed things down a lotttt
@nickhellquist I'm pretty bad at UI design so I could have done a better job of making it clear you could zoom in! I spent a few too many hours working on camera controls and had to abandon my original hope of having an in game magnifying glass to see the fairies, and not have them visible in the zoomed out view.
Thanks for the feedback \o/ keep on making cool games :3
By the end I think only 25% of them were doing something while everyone else were too busy pretending they're not in an idle state.
One of the fairies struggled with this so-called "unhealthy attactchement syndrome". I miss the lime. It never reached the cake, what a terrible way to go.
The cakes (the foundation of it?) were the bottleneck of my production line. Is there a way to boost its production?
The good part about this game is attention to details. Like cakes actually getting into the oven, the workers being lazy, those kinds of things.
I wouldn't call this game hard or having a bad UX, it's alright. But the player must read some text during the start. My game also relies on the player reading some text to understand what they're expected to do, but ~25% of people struggled anyway. :D I can clearly see the effort to make the early game less frustrating to the player: you start with less fairies (may I call them units, please? ok, I won't :D). It's a good step, although they started to appear while I haven't finished reading the text. xD One of the fixes for that could be trigger, e.g. when the player does something explained in a tutorial (they create a complete cake), we start the fairy spawner; otherwise it can be turned off during the starting sequence. This way, even a slow reader can have more time to kick in.
I liked the notifications system which tells you what you're missing! It's useful and it's a level of polish you rarely get in the jam games.
I was frustrated a couple of times when I couldn't get out of the bowl. :D It just wants me to commit and doesn't let me go without making a cake. I think I wanted to re-check which kinds of cake foundations do I have/cook right now.
I don't know whether any of the cake parts affect the prices or not. But at any rate, I have a feeling this game is more about looking at different cakes than doing actual economy (because look at these cakes, they're cool). Although my headcanon is that if you sell the same cake multiple times, the demand goes down and you get less $ for that exact cake for a while. Perhaps something like this was already implemented, but it was hard to test without repeated cake design production. I would do that, but my fairies seem to have stucked and the cake foundation speed production dropped so much I had to cease the operattion.
I recorded a video of myself playing the game, perhaps it could be useful to see how a random player would interact with the game.
Also, I wish you more ratings. I came here from the post you created, but you don't have to play my game in return. You can spend this time playing the games you find more interesting for you personally; besides, I already got my 20 ratings while some other games may need these ratings more.
Upd. - why can't I rate graphics? :D It's one of the better looking games so far. xD
Alright, I'm including this score into the "mood" zone (nobody knows what it's for anyway).
https://www.youtube.com/watch?v=H-B-9_4c7FE
I like how you decided to show the instructions, it made the baking process pretty straightforward.
It's unfortunate that you ran out of time to complete your initial idea... Maybe you could try to make a post-jam version, it sounds interesting.
Also, playing this game made me so hungry, damn.
My best cake slices:

While there isn't a whole lot of interaction, I can appreciate the care that was taken to make the sprites and the overall mood, feel comfy and cozy.
great work!
Personally thought it was a little hard for me to tell what was going on even with the text but that could just be a me issue!
I also think some kind of timer or different use of the money could have been really cool(maybe I missed this though) I can totally see a larger scope version of this game on my phone or pc with upgrades, decorations, hiring workers (with personalities, I could totally imagine the different workers even getting into feuds with each other, workplace drama or something like that!)
I also want to ask if you made this all by yourself. Cus It's really cool if you coded drew and made all this stuff in only 3 days! That would be super rough for me for sure!
I really like the way the instructions are being shown. Would've been cool if there was a toggle to switch between showing and hiding them. You know, for screenshotting reasons etc
Really nice (and detailed!) pixel art <3 I was somehow reminded of the old Sims 1 games, which I really liked. Ah, sweet nostalgia haha
I can totally see this being further expanded on.
Really lovely take on the theme :)
It would have been even better with something like little missions (to make you feel like you're accomplishing something) & more options for filling & cake flavor, but it's already nice to play it as is 😊.
In general, I had a bit of trouble getting fairies to do things. I'm not sure if I misclicked, or if cherries were busy or what. Some sort of player feedback would be nice, maybe playing a sound when a fairy correctly receives a command.