The Peasants Are Revolting! by Volumes of Fun

[raw]
made by Volumes of Fun for LD33 (JAM)
The Peasants Are Revolting! - A LudumDare 33 game by David And Matthew Williams
===============================================================================

Aim:
----
Stay alive as long as you can by escaping from those revolting peasants (and toasting them with your fireballs).

Controls:
---------

Move: W/A/S/D
Aim: Move mouse
Shoot: Left mouse button
Restart: R
Quit game: Esc

Troubleshooting:
----------------
The download link below is for a 64-bit version of the game. If you require a 32-bit version then you can download it here: http://www.volumesoffun.com/downloads/ThePeasantsAreRevolting/ThePeasantsAreRevolting-32Bit.zip

Note that this has slightly lower performance than the main 64-bit version.

Credits
-------
This game was made in less than 72 hours as part of LudumDare 33, which had the theme 'The monster is you'. We started with the 'Twin Stick Shooter' template in Unreal Engine 4, and then replaced almost all of the art and code with our own.

Programming: Matthew Williams
Artwork: David Williams

This game was made possible by:

Unreal Engine 4: https://www.unrealengine.com/
Magica Voxel: https://ephtracy.github.io/

Ratings

Coolness 50% 3
Overall(Jam) 3.23 514
Fun(Jam) 3.14 464
Graphics(Jam) 4.07 192
Humor(Jam) 2.26 790
Innovation(Jam) 2.00 1030
Mood(Jam) 2.75 792
Theme(Jam) 3.34 616

Feedback

Hyoga-3D
24. Aug 2015 · 18:46 UTC
Graphics are beautiful and the game is fun too, plus congrats for developing it in Unreal, because Unreal is in another level. Great Job.

PS: I love Unreal Engine 4 :D
superpatch
24. Aug 2015 · 22:02 UTC
I love the graphics! I also enjoyed destroying the environment (the dead body in the house near the spawn point too!).

Great work!
NuSan
25. Aug 2015 · 07:06 UTC
Good use of voxel, with lighting, dof and destruction ! It's so peacefull before you start to shoot. Keep up the good work !
Thief
25. Aug 2015 · 16:31 UTC
High score of 236 :D
micdoodle8
25. Aug 2015 · 21:45 UTC
Nice graphics. the world destruction is satisfying, but it feels like I should be rewarded with a point for leveling their houses :P
MechanicMoon
25. Aug 2015 · 21:46 UTC
It remembers me a lot of voxel games that I really love. Nice art, nice gameplay and fantastic graphics. I love the destruction and the highscore system ^^
GertJohnny
25. Aug 2015 · 21:48 UTC
Nice graphics. The destruction effects are cool too, but it would have been better if the terrain physics updated after being destroyed.
RadioLemon
25. Aug 2015 · 21:48 UTC
Cool that you made a voxel game, and even cooler that you can blow that voxel game up.
amras0000
25. Aug 2015 · 21:50 UTC
Visual effects are stunning, very solid game. I was a bit dissapointed to find that I couldn't walk through a wall that I'd destroyed. Also it seems like bullets can pass through some destroyed walls, but not all?
mooncalf
25. Aug 2015 · 21:58 UTC
My 6y/o demanded I let him play long enough to get the highest score in the world.
SecondDimension
25. Aug 2015 · 22:06 UTC
It didn't run very well for me, but the overall look was very cool, I liked the voxels and the destructible terrain. It was a nice little village with some cool touches
velvelajade
25. Aug 2015 · 23:40 UTC
I love that the graphics reminds me of legos. I thought it was unique that the firing of the ball came from back of the head. Very good explosion pictures.
glimaleite
26. Aug 2015 · 00:31 UTC
I'm a simple guy. I see I can destroy stuff, I like it! Well done!
AlexPGilbert
26. Aug 2015 · 00:37 UTC
Graphics look nice. The aiming was really hard for me to get right, not sure what it was about it.

I liked the destructible environment, but was a little disappointed that it didn't effect the collision data. Would have been super cool to blow up houses and terrorize the people inside.

Solid game overall! Good job!
Karai17
26. Aug 2015 · 03:49 UTC
Very pretty and explodey game! Please adjust the collisions so that you cannot walk over craters. :x
Elemental Zeal Games Studios
26. Aug 2015 · 17:21 UTC
Really nice looking, loved the voxel destruction. Good work. :)
Muush
30. Aug 2015 · 23:19 UTC
Unreal is definitely cool to use. Congrats on the destructible environment, overall pretty great game.
Atridas
31. Aug 2015 · 15:08 UTC
Really liked the voxel aesthetics and how they fit with fireballs destroying everything. Speaking of which, their behavior is a bit counter-intuitive, being their alive time constant instead of their travelling speed.
Are the peasants revolting? Or are they just defending themselves?