Kanker Killer by Pirate-Rob
In which you will save or sacrifice your friends for more power.
- Fight enemies and steal their weapons, or get some from crates.
- Find the key to open the warp portal and leave!
- Free critters from cages and leave with them to take them to safety.
- Rescued critters can be cured to cut out organs they don't need.
- Critters can also be harvested to gain even more organs :(
- Modify your body to make use of these new organs!
I wanted to do so much more but I wasted a bunch of time on useless stuff like water...
I really wanted to make an organ-modifying game this jam, and a cutesy theme was not going to stop me >:)
Ratings
| Overall | 165th | 3.528⭐ | 20🧑⚖️ |
| Fun | 185th | 3.306⭐ | 20🧑⚖️ |
| Innovation | 129th | 3.528⭐ | 20🧑⚖️ |
| Theme | 293th | 2.833⭐ | 20🧑⚖️ |
| Graphics | 90th | 3.889⭐ | 20🧑⚖️ |
| Humor | 209th | 2.706⭐ | 19🧑⚖️ |
| Mood | 127th | 3.526⭐ | 21🧑⚖️ |
| Given | 13🗳️ | 10🗨️ |
I got somewhat the hang of it and through the third level, but killed myself accidentally before starting fourth level while fiddling with body power generation.
I think there should have been more instructions for doing the whole body manipulation, it took lots of time to find out how it works. Also I think you shouldn't be able to die between levels, maybe it just would warn you "you will die immediately on the start of level if you don't rearrange the organs" or something.
I liked the idea of the organic puzzle (hehe) very much and this could easily be a base for a bigger game. I really appreciated all the details: spilled blood cells, muffling music when damaged, creatures acting lively, different enemy types, being able to change organs on the run etc.
The shooting action itself reminded me of Tapan Kaikki -games from back years... In good and bad. The gunplay had kinda good flow, but what could be improved would be ways to better dodge the enemies and most importantly telegraphing to a moment player before attacking. Maybe the enemy should stand still and aim. Something for player to react to.
In the end this game is massive for compo and I'm dazzled you could do this much content in that little time :open_mouth: ...It could have been perfect if the time had been distributed a bit more to the quality of life/tutorial and bit less to complicatedness.
Still, a good job!