Little Summin' by Human Writes Code
It's a frog eat caterpillar world out there, people.
Try to reach the target number by eating caterpillars of different values.

I didn't think I'd be able to do something for this Ludum Dare. In the end, I put this little game together in about 5 hours. I think it's kind of charming, in a simple sort of way.
You can play it here on itch.io
Controls
Use your mouse to click the caterpillars.
Left-click will ADD the value to your current total.
Right-click will SUBTRACT the value from your current total.
Don't have the numbers you need? If you eat all the caterpillars, new ones will spawn.
Credits
Art, music and code by HumanWritesCode
Further Information
It's only a matter of time before the professional competitive circuit starts for this game, so get your practice in now.*
*There is unlikely to be a competitive circuit for this game, professional or otherwise. Have fun though!
| Link | https://humanwritescode.itch.io/little-summin |
| Original URL | https://ldjam.com/events/ludum-dare/56/little-summin |
Ratings
| Overall | 309th | 3.783⭐ | 32🧑⚖️ |
| Fun | 437th | 3.533⭐ | 32🧑⚖️ |
| Innovation | 237th | 3.683⭐ | 32🧑⚖️ |
| Theme | 732th | 3.431⭐ | 31🧑⚖️ |
| Graphics | 679th | 3.45⭐ | 32🧑⚖️ |
| Audio | 477th | 3.259⭐ | 29🧑⚖️ |
| Humor | 598th | 2.94⭐ | 27🧑⚖️ |
| Mood | 706th | 3.345⭐ | 31🧑⚖️ |
| Given | 20🗳️ | 36🗨️ |
The screen is perhaps a bit uncomfortably small though, and the timing for levels seems pretty demanding for anyone who's not familiar with the game right away. Could be nice to be more forgiving to start and decrease that time quickly.
Great job!
Had an issue - game screen was misaligned, and clicks did not registered where they should have.
I suspect it's because I have 2k resolution. Fortunately, scaling page (with shit-wheel) to 80% has fixed that.

This is great. Honestly I think I could play this for hours. No notes. Simple and fun. I'm sure you could add in more features and modes, perhaps some bonus items that freeze the timer, or maybe a wildcard number that lets you choose or something like that to mix it up a bit - but in any case, it's great as is.
Great game, well thought out :thumbsup:
I got to level 12 and was spamming mouse clicks towards the end, which I don't even mind, because I could have hit the needed number if I hadn't miscalculated. So the way of balancing frantic mouse movement with the skill of fast math I actually quite enjoyed.
I really like the horizontal lines in the text/font, good choice!
This is a great exemple of the perfect scope for a Ludum Dare game. A great balance between complexity and polish.
It's easy to learn how to play, which is really pleasing. Keep up the good work!
However, the 20 seconds seems quite short when the target goes from -20 to 83 and the difficulty seems to stall at one point. Although, with only 5 hours of work that's already incredible.
Congrats, and will definitely follow what you create next!
