Dr. Cutie & Mr. Monster by oostap
Features:
* online => play with friends!
* tournaments;
* lots of pies!
The game goal : collect radioactive pies. Eat five to become a monster, which has 5 seconds to eat as much cuties as possible. Don't forget to shoot rivals to push them away from the tasty pies.
Controls : move with keyboard arrows or WASD keys. Shot - left mouse button.
Today you are the Doctor Cutie, a big lover of radioactive pies. Don't be shame, eat as much as you can, gain weight and become a MONSTER. Show what you can do for a sweeties. Move away neighbors, because a number of pies is limited. Swallow (literally) your enemies and become the most gluttonous monster!
* online => play with friends!
* tournaments;
* lots of pies!
The game goal : collect radioactive pies. Eat five to become a monster, which has 5 seconds to eat as much cuties as possible. Don't forget to shoot rivals to push them away from the tasty pies.
Controls : move with keyboard arrows or WASD keys. Shot - left mouse button.
Today you are the Doctor Cutie, a big lover of radioactive pies. Don't be shame, eat as much as you can, gain weight and become a MONSTER. Show what you can do for a sweeties. Move away neighbors, because a number of pies is limited. Swallow (literally) your enemies and become the most gluttonous monster!
| Web | https://www.dropbox.com/s/6pg66j7w309w4o3/LD33.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34625 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.96 | 758 |
| Audio(Jam) | 2.96 | 455 |
| Fun(Jam) | 2.72 | 766 |
| Graphics(Jam) | 3.33 | 559 |
| Humor(Jam) | 2.63 | 622 |
| Innovation(Jam) | 2.92 | 596 |
| Mood(Jam) | 2.82 | 739 |
| Theme(Jam) | 3.24 | 685 |
I like how it fits to the theme. Sadly, no one was playing with me :(
Really good take on it guys, well done :)
I noticed quite a bit of desyncing when moving around; oftentimes I would get jerky movement or become the monster only to teleport partway across the screen. Sometimes when I clicked "Go!" I wasn't able to see or control my character at all. While it was a bit hard to tell how much of an influence it was, I imagine this can't be very good for multiplayer.
The gameplay, though basic, was pretty fun and balanced well (e.g., monsters are faster but you can shoot them to deflect them back). I do wish there was some scaling though, so that players were awarded new "rights and responsibilities" (in the vein of agar.io) as they continued to succeed. This would encourage people to keep playing beyond just a shot at being put on the leaderboards. At the very least I think it might be a good idea to make the playing field bigger and to distribute the pies better, unless those already change with number of players or something like that, in which case, kudos.
Congrats on the entry! It seems especially ambitious for 72 hours.
Creative Sectors: Kardfogú