Lost Microbiom by Big Cyckos
Welcome to the murky world of the microbiome. Gather the creatures, shield them against and defeat the Mother. Are you up to the challenge? Experience the innovative, Big Cyckos-patented rope shooting mechanics on your journey to save the organisms, and yourself!!
Controls:
WASD - Movement
RPM - Rope (Hold to charge)
LPM - Shoot
| itch.io | https://bigcyckos.itch.io/lost-microbiom |
| GameJolt | https://gamejolt.com/games/lost-microbiom/930496 |
| Original URL | https://ldjam.com/events/ludum-dare/56/lost-microbiom |
Ratings
| Overall | 786th | 3.304⭐ | 30🧑⚖️ |
| Fun | 754th | 3.161⭐ | 30🧑⚖️ |
| Innovation | 254th | 3.643⭐ | 30🧑⚖️ |
| Theme | 379th | 3.875⭐ | 30🧑⚖️ |
| Graphics | 815th | 3.143⭐ | 30🧑⚖️ |
| Audio | 467th | 3.286⭐ | 30🧑⚖️ |
| Mood | 754th | 3.286⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 39🗨️ |


I agree, it was a little confusing figuring out the rope mechanic. I figured it out that the longer you hold the button the more straight it goes, but I would've probably preferred just shooting in the direction you were aiming with the mouse instead of having any gravity. Music and sounds fit the game well enough as well.
I'll agree that the rope mechanic could be better, but its as good as it could get :) Rope/chain was pretty damn hard for us to implement, and it took one day of failed attempts to create it the way we wanted. The idea was going to be abandoned, but we managed code to it in, sacrificing 1/3rd of the second day, and by making the rope physics work differently in between the stages of the rope shoot. The "hold to charge" mechanic isn't clearly mentioned in the in-game tutorial, sucks that we missed that, but hope you understand, we were working really hard to get other things done :) Thanks for your feedback people!