Shikigami by MaximeG
Generate and control thousands of tiny creatures by herding them to survive!
They will suicide on enemies to help you.
Controls
Move - Mouse position

15h of work
Post mortem 3h
Enemies visual tweaks.
Better upgrades description.
Small balancing.
Web page.
WebGL.
| Original URL | https://ldjam.com/events/ludum-dare/56/shikigami |
Ratings
| Overall | 230th | 3.25⭐ | 22🧑⚖️ |
| Fun | 133th | 3.475⭐ | 22🧑⚖️ |
| Innovation | 215th | 3.125⭐ | 22🧑⚖️ |
| Theme | 198th | 3.45⭐ | 22🧑⚖️ |
| Graphics | 195th | 3.4⭐ | 22🧑⚖️ |
| Humor | 239th | 2.444⭐ | 20🧑⚖️ |
| Mood | 274th | 2.775⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 16🗨️ |
I stopped at level 472 because I tabbed out of the game for a bit and ended up losing where my swarm was, which was essentially game over because no more could spawn because they were not attacking, and then the game really ground to a halt. Performance was great up to that point. Perhaps they should despawn if you get too far away from them.
The level up popup was a bit annoying in how it breaks the flow, especially when it pops up every couple of seconds. Not sure how that can be improved though.
the little fast ones catches you a bit off-guard, so it took me a couple of tries to get past
level ~20 or so. It seems the winning strategy is to invest everything into defensive upgrades
like speed, health, and armor before moving on to offensive ones like capacity, damage, and spawn
rate.
Stopped at level 400:

The 3D design and animation of the creatures are really good, more than the main character.
A nice entry 👍
EDIT : The screenshot above my comment is top notch!
I can see what game it's referencing. Not a bad realization, but really lacked the sound of the game