Shikigami by MaximeG

[raw]
made by MaximeG for Ludum Dare 56 (COMPO)

Generate and control thousands of tiny creatures by herding them to survive!
They will suicide on enemies to help you.

Controls

Move - Mouse position

Screenshot 2024-10-08 195354.png

15h of work

Post mortem 3h

Enemies visual tweaks.
Better upgrades description.
Small balancing.
Web page.
WebGL.

Ratings

Overall 230th 3.25⭐ 22🧑‍⚖️
Fun 133th 3.475⭐ 22🧑‍⚖️
Innovation 215th 3.125⭐ 22🧑‍⚖️
Theme 198th 3.45⭐ 22🧑‍⚖️
Graphics 195th 3.4⭐ 22🧑‍⚖️
Humor 239th 2.444⭐ 20🧑‍⚖️
Mood 274th 2.775⭐ 22🧑‍⚖️
Given 15🗳️ 16🗨️

Feedback

jellyfishhunter
08. Oct 2024 · 16:16 UTC
The animations of the creatures look really well! However it took me a good while to figure out what I'm supposed to do and how it works.
Arstotzk
11. Oct 2024 · 15:22 UTC
Interesting vampire-like, but need sounds and impact
kremlebot
11. Oct 2024 · 15:34 UTC
Interesting idea. If you polished the game, something interesting could happen.
Lisek Gagatek
11. Oct 2024 · 15:35 UTC
Fun game. I find the movement a bit weird, that if you leave your mouse close to the character, it's not moving in the direction you are pointing to. It looks like you are scaling the movespeed with mouse distance from the character, which is nice, but perhaps the scaling is too small when it's close?
DJTequila
11. Oct 2024 · 15:37 UTC
I like the art for the creatures, and the different enemy types. Building up a swarm of creatures and sending them into battle was fun. It felt like there wasn't much danger however, since the player is faster than the enemies even without upgrades. Nice job overall!
Mibi88
11. Oct 2024 · 16:07 UTC
Quite fun game. I had to open it in chromium to be able to play it: somehow it didn't worked in Firefox. The graphics are good. Some audio could have improved it further.
daflamingpotato
12. Oct 2024 · 04:31 UTC
This is pretty cool concept, could definitely see it being fleshed out into a full game
AdamG
13. Oct 2024 · 18:13 UTC
Fun and satisfying to play. The enemies have a nice model, very blobby gooey looking, and the tail moves very smoothly.
Revetoon
19. Oct 2024 · 10:43 UTC
Pretty fun, Enemies are really cool looking
Void4
19. Oct 2024 · 11:19 UTC
This has a pretty impressive amount of enemy and power up variety, especially for a compo game, nicely done!
someone
19. Oct 2024 · 11:21 UTC
That was fun. I really love the design of your creatures and how they swarm. The way their legs moved worked really well.
I stopped at level 472 because I tabbed out of the game for a bit and ended up losing where my swarm was, which was essentially game over because no more could spawn because they were not attacking, and then the game really ground to a halt. Performance was great up to that point. Perhaps they should despawn if you get too far away from them.
The level up popup was a bit annoying in how it breaks the flow, especially when it pops up every couple of seconds. Not sure how that can be improved though.
henk
19. Oct 2024 · 13:22 UTC
Clever take on the genre, although this reminds me of a lot of some of the ideas people came up with for "summoning." The introduction of
the little fast ones catches you a bit off-guard, so it took me a couple of tries to get past
level ~20 or so. It seems the winning strategy is to invest everything into defensive upgrades
like speed, health, and armor before moving on to offensive ones like capacity, damage, and spawn
rate.

Stopped at level 400:
![shikigami.png](///raw/437/c5/z/68f83.png)
LDJam user 11093
19. Oct 2024 · 15:18 UTC
Excellent, very addictive, I've stopped to write this comment at level 29 when I first encountered the little fast one.
The 3D design and animation of the creatures are really good, more than the main character.
A nice entry 👍

EDIT : The screenshot above my comment is top notch!
olsonexi
20. Oct 2024 · 18:55 UTC
SO MUCH FUN! Easy to pick up, but gets more challenging at just the right pace as it progresses. I did run into a bug at one point where it just randomly stopped spawning the tiny creatures so I was completely left to fend for myself. Also, the enemy hitboxes seem like they're a bit too big, as I was taking damage when I wasn't actually touching them. And it would be nice if it had some music. Overall though, excellent game!
cliva
20. Oct 2024 · 19:15 UTC
Green snot attacking a levitating gray-haired zombie? Why not?

I can see what game it's referencing. Not a bad realization, but really lacked the sound of the game
vfqd
20. Oct 2024 · 19:22 UTC
The procedural animation of the little guys is great, and it's really impressive to have so many upgrades in a jam game.