Dungeon Crawlers by Skyeward
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Hello, Collector.
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It's time to join the Dungeon Crawlers , but be warned, a clear head and a sharp wit alone will not see you through. ㅤ
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The creatures of the earth will be your friends and your foes. With your chosen critter by your side, you may delve the depths of the sod and emerge victorious. ㅤ
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As you descend your adversaries will become stronger and more cunning. Find treasures, meet allies, learn new techniques and encounter rare creatures. ㅤ
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The Final Test awaits your challenge on the fifth floor. ㅤ
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Good luck. ㅤ
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[Arrow keys] to move, [Space] to bring up your Overworld Menu, [Enter]/[Return] to Interact or confirm a choice, [Backspace] to back out of a menu.
Start by reading the book in your Overworld Menu!
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At the 72 hour mark we still had a few game breaking bugs to sort out. We are still patching the game to make sure it is playable as intended, and have added/will add no new content beyond what went in at the deadline.
All of our content was streamed (as usual) and you can hold us to our word through our stream archive if you so desire!
When voting for us please consider the above, we effectively ran over, but we wanted this game to be a clean playing experience, so it felt worth it.
There are 2 builds on itch - the 72 hour submission build, and the patched build which was uploaded a day later. The patch fixes game breaking bugs, adds the sound that was missing from the initial build, and rebalances some very out there numbers.
| Link | https://buried-things.itch.io/dungeon-crawlers |
| Original URL | https://ldjam.com/events/ludum-dare/56/dungeon-crawlers |
Ratings
| Overall | 359th | 3.722⭐ | 20🧑⚖️ |
| Fun | 655th | 3.263⭐ | 21🧑⚖️ |
| Innovation | 602th | 3.237⭐ | 21🧑⚖️ |
| Theme | 467th | 3.778⭐ | 20🧑⚖️ |
| Graphics | 415th | 3.857⭐ | 23🧑⚖️ |
| Audio | 511th | 3.184⭐ | 21🧑⚖️ |
| Humor | 637th | 2.861⭐ | 20🧑⚖️ |
| Mood | 653th | 3.4⭐ | 22🧑⚖️ |
| Given | 15🗳️ | 12🗨️ |
It is THE ULTIMATE FIRE ANT!
Even though there are some bugs that affect the fundamental functions and game plays, the game still feels like well polished and fun, great job! Can't wait to play the final version!
Feel free to rate us based on that original build, but the new one should ideally be a lot more fun!
Cheers
The game is very ambitious, and the concept is super nice for this theme! The interactions between various bug powers are quite complex, but there is fun in getting used to them and learning. The jrpg-like battles feel very slow, especially that you have to repeatedly click through the same messages. Maybe it would be better to include this feedback in a console on the side (like in old-school infinity engine rpgs). The player could read that and find out what attack had what effect, but would not have to click through the same messages over and over again when she already knows those effects. That would also make the battles feel snappier.
Anyway, that's just my five cents :smile: Really tremendous job you did in a short jam time!
Overall I had fun though, felt really polished and was fun finding new bugs :)
We probably could have communicated some of the strategies better earlier - it's the kind of thing you probably start to work out a couple of runs in, but obviously during LD people don't put that much time aside.
I thought I was doing OK but got wiped out by a confusion status effect.
The lack of restoration was frustrating, I never got very that far in my other runs.
The start was a bit rough at first but after a few restarts I got the hang of it and managed to beat three whole floors. The animations and sound design is great, the overall gameplay is incredibly good and it combines pokémon with roguelike dungeon crawler elements.
Really, really good stuff, you can be proud of this game!